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So yeah, an ecumenopolis could very well be a naturally beautiful planet, with rivers and forests intertwining with architecture, parks covering the roofs and so on.
City planets very explicitly do not have either of those anymore.
There is a whole event popup that points it out and all.
 
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So this one annoys me a bit, because the game seems to decide between robots and synths, which should not necessarily be treated differently, but okay... However, how do you construct a cyborg robot? That is, by definition, not a thing.
Isn't a cyborg robot what the T-800 series in terminator was? Flesh over a metal endoskeleton....
 
Isn't a cyborg robot what the T-800 series in terminator was? Flesh over a metal endoskeleton....

That is a good point. So Stellaris has Terminator-like tech. Good to know. Also, the contingency crisis tries to utilize some of those as well in some of its events.


City planets very explicitly do not have either of those anymore.
There is a whole event popup that points it out and all.

These places must be horrid dystopias to live on, then. Chasms of concrete and steel, humidity condensing into moisture, slowly accumulating at the lower levels... For heavens sake, these places are GRIMDARK. No! I will not accept that! The Message only speaks about the unthinking laws of nature no olonger holding sway and the planet being encased in structures, but that does not mean we have no place for beauty, for parks, lakes, rivers. If you build an ecumenopolis over Earth, I am sure you would find a way to incorporate the victoria falls during the process of transforming the LANDscape into a CITYscape. The wheather may no longer be natural, the river Nile may no longer flood its banks (unless you want it to), but surely India would not erase the Ganges River? We would not destroy holy mountains? Then again, maybe we would. And the Grand Canyon would slowly fill with toxic sludge... Flavour, guys, flavour. It is all up to your imagination.

But now, just to be sure, I want to have an upgrade option to my city worlds, like a wheather simulation system, and green arcologies, than increase happyness of my pops and give me the feeling I did NOT just stuff them unto a hellish hive world. And I want the reverse options, for more grimdarkness. :D
 
These places must be horrid dystopias to live on, then. Chasms of concrete and steel, humidity condensing into moisture, slowly accumulating at the lower levels... For heavens sake, these places are GRIMDARK.
So exactly that does not happen, this requires serious technology and resoruce investment to pull off.
It is not some "grew into" hive world. It is "build from the foundations up for this" City Planet.

We actually have to deal with micro-climates in areas like very large silos/halls or even inside Suspension bridge Steel Cables. This is really just the next step up.
 
So exactly that does not happen, this requires serious technology and resoruce investment to pull off.
It is not some "grew into" hive world. It is "build from the foundations up for this" City Planet.

We actually have to deal with micro-climates in areas like very large silos/halls or even inside Suspension bridge Steel Cables. This is really just the next step up.

You are very right on this one. However, we are getting into way too much datail here and both our times are limited, so I will only add two more things andI suggest we leave it at that, okay? :)

I want to add this on discussion of the technical aspects: Isaac Arthur does a much better Job at explaining any of this than I could:

My second point is, that an ecumenopolis does not have to be uniform and surely can accommodate natural wonders such as the grand canyon (if you care to do so) and things like cities that harmonize with the ocean they are build upon. I mean, there is also an ecosphere that you maybe want to keep around as it fulfills a valuable purpose such as maintaining the chemical balance of the atmosphere. We are not talking machine worlds, after all, but places for biopops, for YOU and ME. And lastly, we as humans at least have an appreciation for nature and I would slowly die on the inside if there was no nature around me. I can only give you four examples from a fantasy setting (Ravnica from Magic: The Gathering), but look:
temple garden mtg.jpg
Forest_1400x.jpg
Ravnica_Island_9944242.jpg
284_islandart.jpg
 
I want to add that stellaris as a whole does not display much of an appreciation for beauty. You build an industrial wasteland and you fix it by building holo theatres to distract your people from their lifes on a refinery tomb world.
 
It's not that an ecumenopolis isn't pretty, it's that it isn't natural. Someone, some artist pop sitting in a room somewhere, made all of those gardens and aqueducts and grand vistas. That's the very definition of artificial.
 
It's not that an ecumenopolis isn't pretty, it's that it isn't natural. Someone, some artist pop sitting in a room somewhere, made all of those gardens and aqueducts and grand vistas. That's the very definition of artificial.

You are right, but the question is: If I take nature and work WITH it, if I incorporate it into my design, how much do I need to change it, before it ceases being natural? It is the same question as with this ancient ship parable: If I exchange a rotting plank here, a brittle rope there, and if I do it for long enough, is it still the same boat? Even, if none of its parts are original? I think this discussion, while interesting, is not leading anywhere. If you turn the grand canyon into a giant greenhouse, is it still the grand canyon and a natural beauty? I would say yes, but if you said no, you would be equally right, I think.

But maybe give us an upgrade option to spend some ressources to give the planet a global face lift and then give it the "Un-Natural Beauty" modifier. Would that make you happy? Because I like the idea. Why not spruce up the city? We do it all the time in our real life cities every day.


EDIT:
I did not come here to debate philosophical semantics, I came here to bitch and moan about a great game and complain about the great development studio that treats us with respect instead of loot boxes and gambling. :mad:
 
If I take nature and work WITH it, if I incorporate it into my design, how much do I need to change it, before it ceases being natural?
With the City Planets as depicted in Stellairs? There is no nature left afterwards.
You start by paving over the entire surface area.

You mentioned hte Grand Canyon, but that one is flattened to. The closest equivalent are the structures in the cityscape you can see from space.
 
Since we seem to have gotten distracted from this thread's core mission, allow me to get us back on track with what will soon be the most lucrative incredibly dull stellar object in the galaxy:

Bright.JPG
 
Since we seem to have gotten distracted from this thread's core mission, allow me to get us back on track with what will soon be the most lucrative incredibly dull stellar object in the galaxy:

View attachment 502751
I guess it's very bright for a dull brown dwarf?

With the City Planets as depicted in Stellairs? There is no nature left afterwards.
You start by paving over the entire surface area.

You mentioned hte Grand Canyon, but that one is flattened to. The closest equivalent are the structures in the cityscape you can see from space.

What if you just used your anti grav tech to build around and over a big chunk of rainforest, or even lifted it up, paved under it, set it back down, then built over it. And then simulated the sun, rain, etc.

That would still be natural beauty in my book. And with 1000 stories of dense arcology above it (and maybe below it) also still an ecumenopolis.

Probably harder to lift the Grand Canyon to build under it, but can definitely still build over at least a chunk of it, and provide your own artificial water input and output.
 
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I think someone misread the blueprints when they were building this starbase. Using an enigmatic encoder to scramble flight data doesn't really help when there is no flight data.

Would be hilarious if it still had 20% dodge:

"Fire torpedoes on that starbase!"
"Aye sir!"
*the admiral noticed many torpedoes missed*
"What the...?"
"It's equipped with an Enigmatic Encoder, sir."
"So what? It's a frigging starbase!"
"Ancient tech, sir. Nothing surprises me anymore..."
 
If you all keep going off topic, the thread will be closed.
 
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So apparently the Blorg lost a cargo shipment in the L-Cluster. Which should be impossible as I was the first one to open it, the other L-Gates aren't active yet. Unless those hideous fungi managed to slip a cargo ship through my territory and into the gate somehow for some reason...
 
I think that's from the "More Events" mod. In vanilla only one primitive civilization can spawn in a system, except for Sanctuary and the "old foes" in Distant Stars.
I'm curious. What happens when two or more primitive civs rise to space in the same system at roughly the same time? The first one owns the system and get a small fleet, and then the second one tells the other that they have no right in their home system and try to assault their outpost with a small fleet?
Also what if the owner empire decides to enlight several of those civs? And what would be the right decision for a xenophile empire, knowing that the first emerging empire might be militaristic or xenophobe? Would you let Nature goes and the nestlings beat each other out of their nest?
 
I'm curious. What happens when two or more primitive civs rise to space in the same system at roughly the same time? The first one owns the system and get a small fleet, and then the second one tells the other that they have no right in their home system and try to assault their outpost with a small fleet?
Also what if the owner empire decides to enlight several of those civs? And what would be the right decision for a xenophile empire, knowing that the first emerging empire might be militaristic or xenophobe? Would you let Nature goes and the nestlings beat each other out of their nest?

I remember finding an anomaly involving two primitives in the same system. They were once young spacefarers, one world was a colony of the other. Then nuclear war happened and they nuked each other back to the iron age.
 
I'm curious. What happens when two or more primitive civs rise to space in the same system at roughly the same time? The first one owns the system and get a small fleet, and then the second one tells the other that they have no right in their home system and try to assault their outpost with a small fleet?
Also what if the owner empire decides to enlight several of those civs? And what would be the right decision for a xenophile empire, knowing that the first emerging empire might be militaristic or xenophobe? Would you let Nature goes and the nestlings beat each other out of their nest?

I remember finding an anomaly involving two primitives in the same system. They were once young spacefarers, one world was a colony of the other. Then nuclear war happened and they nuked each other back to the iron age.
Could you please not get the thread closed by going off topic? Thanks.