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How to properly humilate FE

1) Build starbase in system with archeological site. Ignore nearby Xenophobe FE
2) Get demand to remove starbase, ignore it and continue the dig.
2a) Bonus point if site in question gpopives reference to other sistem near FE - build starbase there too to dig newly created site."Endless expance" works perfectly. Duble the dig - double the insult.
3) Get war declared on you
4) Wait for FE fleet to leave, after that park your ships on their planets.
5) Start raiding - take the most unique thing they have - their nerve stapled slaves!
6) Finish digging.
7) Make peace after proper exhaustion, ignore FE fleet.
8) Remove starbase.

End result - zero fleet on fleet combat, zero occupied planets. Just 100+ pop disapeared somewhere, FE capital planets have ruined buildings and very unhappy pops without slaves. Looks like they have to Awaken, get up and take care about their needs - all by themselves. And they still have fleet to do so.
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You know those special deposits that Earth gets for the UNE?

Apparently those deposits show up even if you're playing as sapient dinosaurs.

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I can picture the science meeting.
"So you are telling me that:
- Alternate realities are real?
- in this one we got wiped out by a meteor?
- somehow mamals evolved into the sapient species?
- but they still have the same place names and megaprojects, just because they got the same planet to work with?"
 
I think it's intended to work the other way around. When you're at 0% happiness you have 100% crime, and vice versa.

I'm more confused about how your pops manage to be 50% happy even though they're being exterminated!
Would make sense if they are Nerve Stapeled or non-sentient robots.
But this is going off-topic.
 
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Worm is love, Worm is life

Edit: I just noticed, Worm decided to embrace the outer secondary star in the home system. That isn't even the one orbited by the capital planet! The aftermath monologue must have gone "Oh crap, wrong star! Hope no-one notices :confused:"
 
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I think it's intended to work the other way around. When you're at 0% happiness you have 100% crime, and vice versa.

I'm more confused about how your pops manage to be 50% happy even though they're being exterminated!
Their happiness is a -, signaling they're not affected. The game treats this as being locked to 50% happiness for the purposes of giving Gestalt Empires deviancy to deal with.

It gets pretty... wonky in non-gestalt empires.
 
Playing humans is always fun.
From the game where I almoust lost a war because of invincible fleet bug. This encounter lower my racent rage a bit XD

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Playing humans is always fun.
From the game where I almoust lost a war because of invincible fleet bug. This encounter lower my racent rage a bit XD

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Human Fallen Empires are always fun. :D

I guess the implication is that Earth is a lost colony of their "true" empire, but in that case there should probably be some special dialogue acknowledging that they're the same species.