At the very basic level, an Economy Rework needs
-All the industrial products to actually matter instead of people randomly picking one and it fills a singular "consumption" need
-All the industrial products to actually mesh together into proper supply chains
-NO subsidies coming in from absolutely nowhere for no reason beyond hiding that the game has no functional economy
-NO free services coming in from absolutely etc etc
-NO people moving into houses they can't afford and then whining that they can't afford it
-NO arbitrary High Rent issues
-NO arbitrary not enough customers issues
-NO buildings functioning just fine without employees
-NO importing of employees from outside of the city
-Taxation that actually makes sense on a basic level
-Land value that actually makes sense on a basic level
-A complete rework of costs for building and upgrading things
-A complete rework of production costs
-A complete rework of maintenance costs
-A complete rework of running costs for amenities, services, etc
I hope CO is not going to comply to all that above.
Why?
From the dev diary about the industry chain, it does look already compley enough. I do not think adding more complexity to that is going to make thinks better. Of course that chain should work, and we should be able to get basic information about that, like: Who many stones are exported, used in the local industry and who many are imported? So we can make decision about whether to get another stone producer or perhaps just make better connection between the industry and the stone resource? And building industry near a stone manufacturer should make the appearance of industry using stone more likely, at least if the products produced with the stone are wished in the city. So that are my thought to the first two ("
-All the industrial products to actually matter instead of people randomly picking one and it fills a singular "consumption" need
-All the industrial products to actually mesh together into proper supply chains")
No subsidies? I think without it would be impossible (or almost impossible and needed very much time) to build a city without any. And it would be completely unrealistic. Any city that would be built today, would get money to be built. And always have gotten if the city was founded to be a city from the start. Maybe they are too high now, I do not know, but if they could make a hard mod without any, fine, I just would not using it.
No free services?
What do you include here? Well you can decide not to use electricity, water and sewage from the outside. So no need for anything to be implemented here.
So you mean police, fire department, healthcare, deathcare. garbage? We are not in a setting were we start on an isolated island. We build a city that does have connections to the outside world. And while our city is small (more a tiny village than a city) it would make sense to use those from outside. Of course the cost should be adaequate. But as long as one only needs one garbage van for example is would be much more reasonable to use service from outside.
The next four ("-NO people moving into houses they can't afford and then whining that they can't afford it,-NO arbitrary High Rent issues, -NO arbitrary not enough customers issues, -NO buildings functioning just fine without employees) sure, but are the issues arbitrary? I just do not know to say decide what it is
-NO importing of employees from outside of the city: Again, the city is not in an isolated spot, so why not?
-Taxation that actually makes sense on a basic level What do you mean with this? The taxation bug in the economy should get fixed, or so they said. But else? I do not see any reason to change the setting of tax percentage as it is now.
-Land value that actually makes sense on a basic level: Sure
-A complete rework of costs for building and upgrading things: Such buildings will always be unreasonable as they do not take time. And the cost? I rather be able to build more parks then necessary then to have a very unhappy city because I cannot build a doctor or so
-A complete rework of production costs: What production cost? I do not see any production cost the city has to deal with, that is the responsibility of the companies that produce.
Last two: Question is why?
For me it just looks as if you want some difficulty that is very easy to spot: Money.
But there are others to be dealt with, so making on to heavy can make dealing with the other almost impossible.