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Hello, and welcome to another Tinto Maps feedback post! Today, we will be reviewing the Iranian and Caucasian regions. Let's start with the list of changes, as usual:

ADDITIONS

Added the following:
  • Locations (4 + 2 Lakes + some Wastelands)
    • Khurgancha
    • Şavşat
    • Stefani
    • Ulus
  • Lakes
    • Lake Çıldır
    • Lake Suğla
  • Wastelands
    • Divided some Wastelands in more pieces and added more corridors.
  • TAGs
    • Alastani
    • Amberd
    • Apardi
    • Ardalan
    • Arlat
    • Artaz
    • Astarabad
    • Bampur
    • Barlas
    • Besüd
    • Bitlis
    • Bohtan
    • Buleda
    • Dasni
    • Domboli
    • Esfarayen
    • Fal
    • Fuman
    • Hadhur
    • Hakkari
    • Hamadan
    • Hasbani
    • Hasnuya
    • Hillah
    • Hizan
    • Hüleguids
    • Ispahbad
    • Jalayirs
    • Jask
    • Jauni Kurban
    • Jolemark
    • Jurmanids
    • Kaitag
    • Kalat
    • Kalhor
    • Kartawi
    • Kashan
    • Kelali
    • Kerman
    • Khaf
    • Khalkhal
    • Kharan
    • Khunj
    • Khutal
    • Khuzdar
    • Kolwa
    • Kurani
    • Lahijan
    • Mazenjani
    • Merkewan
    • Merv
    • Mus
    • Negüderi
    • Qara'unas
    • Qom
    • Quhestan
    • Ranekouh
    • Rankali
    • Rasht
    • Rutul
    • Sabuli
    • Sabzevar
    • Saqiyya
    • Simsir
    • Sohri
    • Suldus
    • Tabasaran
    • Tulam
    • Ughanids
    • Vayots Dzor
    • Yasa'uri
    • Zebari
    • Zerzari
  • Characters
    • bht_izz_al_din
    • bin_shap
    • bit_dia_al_din
    • dml_kalti
    • dsn_ala_al_din_kurk_ibn_ibrahim
    • egl_isa
    • hbn_abdallah_ibn_shahab_al_din_zani
    • hdr_taj_al_din_hadhur_bin_suleyman
    • hkk_xars_al_din
    • hll_ahmad_rumaythah
    • kri_muhammed
    • krm_qutb_al_din
    • ktw_shahab_al_din
    • ktw_sayf_al_din_abu_bakr
    • mkr_ghiyath_al_din_dinar
    • mzj_izz_al_din
    • mus_shams_al_din
    • orm_fulan_bin_shadi
    • orm_izz_al_din_kurdanshah
    • orm_nizam_ad_din_kaiqubad
    • orm_shadi_bin_kaiqubad
    • orm_shanba_bin_kaiqubad
    • orm_turan_shah
    • rkl_jamal_al_din_talan
    • sli_burk_ibn_izz_al_din_resu_ibn_mahmud
    • soh_husam
    • syy_shuja_al_din_abu_bakr_ramaki
    • zbr_shahab_al_din_ibn_badr_al_din
    • zrq_zeyd
    • zzr_najm_al_din
    • zzr_abdallah
    • zzr_jendah
  • Cultures
    • Qashqai
  • Dynasties
    • Added tons of new dynasties for the new TAGs
  • Dynamic Names
    • Added some Dynamic Names
CORRECTIONS

Renamed the following:
  • TAGS
    • Bulduqani to Egil
    • Mayyafariqin to Zirqan
    • Zraqi to Hazro
  • Locations (only corrections. Additionally renamed all location to standardized form):
    • Yeghegnadzor to Sotk
Raw Goods
  • Changed several Raw Goods as suggested
Terrain and Vegetation
  • Total Review
Minorities
  • Added minorities

In general terms, we were fairly happy with the current location distribution, and we only made a few minor adjustments to them. The field in which we made a more in-depth review was the starting countries, splitting up the Ilkhanate even more, based upon your suggestions. So, let's now take a look to the revised maps:

Countries
View attachment 1274248
View attachment 1274249
View attachment 1274250
Here you have the new Iranian Thunderdome! The first map is the regular one, the second has filled wastelands where possible, and the third one is with each country coloring instead of having a version of the overlord one. This way, we think that it's more or less clear all the new countries added, where they are, and also which are the main overlords in the region.

On Friday, we will talk more about how the Ilkhanate IO works mechanically, but here you have a map preview with its members:

View attachment 1274252

Dynasties
View attachment 1274253

Country Ranks & Government Types
View attachment 1274254
View attachment 1274255
Here are a couple of maps that we don't usually show but that in this region are very relevant, since there's a very interesting mix of features present here. Any feedback about these is well received, as usual!

Locations
View attachment 1274266
View attachment 1274267
View attachment 1274268
View attachment 1274269
View attachment 1274270

Provinces
View attachment 1274271

Areas
View attachment 1274272

Terrain
View attachment 1274273
View attachment 1274274
View attachment 1274275

Development
View attachment 1274276

Harbors
View attachment 1274277

Cultures
View attachment 1274281

Languages
View attachment 1274286
View attachment 1274284
View attachment 1274285
The first map is the location language, the second is the common language of each country, and the third one is the court language.

Religions
View attachment 1274288
Now with more minorities!

Raw Materials
View attachment 1274305
Now, with the latest version of raw materials, which you can check here: https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-54-12th-of-march-2025.1731164/

Markets
View attachment 1274306
Now, with some additions and new coloring changes.

And that's all for today! Remember that this Friday, we will take a look at the content for Persia and the Timurids, which includes the Ilkhanate IO, and the situation The Rise of Timur. And next Monday we will have another Tinto Maps Feedback, this one for the Horn of Africa!
Will it be possible to create an Assyrian state with the Nostarian religion and the Syriac culture as an Assyrian culture?
 
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The mountainous areas of Artsakh should have been under the control of the Armenians, but the lowland areas were certainly under the control of the Mongols and Turks.
Even on the maps below it can be seen that the areas around the Aras River had very few villages and were probably nominally under Armenian control.
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I wanted to write about this in detail, but I saw your comments, and you clearly succeeded in this. So let's hope that Paradox will notice your comments and present the Armenian region well and reveal its full potential. Moreover, they have good experience in this. About the inclusion of the Karabakh lowland in Khachen, of course, I agree. But now Khachen is simply deprived of its capital.
 
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Ah, oops. I maintain that I think that access to west African peppers should not affect the price of trade with India. You could say that the small number means that it won't affect the profitability of the Indian trade, but the Indian spice trade crosses an enormously longer distance. There may be fewer locations, but lets suppose I play in West Africa, and I develop huge population centres on a few of those tiles. How much price impact does this have? I don't know, and I'm not sure that I can unless we get word in from the devs confirming that the price difference across the distance being traded around the entirety of Africa actually merits the existence of the trade route, when the good can be found locally, albeit in a smaller quantity.


I don't actually think the similarity matters. What matters is the impact on the trade routes, mechanically. If something existing as a substitute good has significant price impact, then the result in terms of the actions of the countries and the attempts at establishing trade is ahistorical, even if the culinary use might be classified more accurately in some other fashion. The devs have chosen to split the goods up not by type, but by region, and that's so that the regional price difference merit the existence of inter-continental trade, and so encourage that trade by the player and the AI. I would place that as a very high priority.


The central thrust of my statement was not 'juniper is a substitution good for saffron'. It was,



And the geographic lumping of goods affecting trade. The fact that juniper (or any given single good that was traded) does not fetch the same price as saffron, or that it does not fill the exact use as saffron, I think is far less important than whether or not its existence as a 'regional luxury consumption good' that is used mechanically for the same inputs merits its inclusion.

I agree that Persia should have more saffron provinces, so that adjacent regions are incentivized to buy it more. But that doesn't mean that I think the good should, as you put it,
And my point is that juniper is neither regional (It's global), nor a luxury good (It's comparatively cheap) - and certainly not one on par with saffron, which it would have to be at least close to in order to be grouped into the same good. We're talking about grouping it with the spice that was nearly five or ten times the price by weight of the next closest spice pretty much consistently for the past thousand years, despite often being sold considerably closer to where it was harvested than any of the competing spices.

Low supply makes high demand, and there's very little supply for saffron, because it produces exactly three threads per flower which need to be hand-picked, is sterile and cannot propagate without human aid, and only grows in narrow regions of the world. Few if any other plants can boast such difficulty or low production, other than perhaps vanilla, which to this day cannot be naturally grown outside of its home region, has to be hand-polinated to produce vanilla, cannot meet even 10% of global demand and has to be substituted with artificial flavours, and yet natural vanilla is still the second most expensive spice in the modern day by a wide margin despite all of those difficulties and it really only started to fall behind supply in the 19th century. Before that, I highly doubt that anything qualifies to be grouped with saffron.

There should not be additional goods lumped into it to add supply and reduce demand, just as pepper shouldn't be lumped in with cloves and iron should not be in the same good as gold. All of those goods are valuable, but they have to be somewhat close in value and at least similar in purpose enough that production methods can work and they can logically be affecting demand for other goods that the Good represents, or else the game's supply and demand will not make sense.

If the devs cannot make the huge quantity of pepper (and other spices) in Asia so overwhelmingly worth finding for Portugal despite having a small amount in Africa, then there's something wrong. If they cannot make that amount eclipse the small amount in Africa to the point of making the latter globally irrelevant by the mid-late game, then something is wrong.

If having pepper on one continent not affect the price of pepper on another when both are being traded to the same location, just because they're grown on different continents, then I doubt we'll ever agree on this issue.

Clearly neither of us will be convincing the other anytime soon, either way, so I'll leave it here. I'd largely be reiterating my points from the last post anyway.
 
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@Pavía is Khwarazm and the surrounding area included in this thread or in the Steppes one later?

While I'm disappointed nothing was added on the eastern Caspian coast since we know people lived in that area and had interactions with the countries around them and several people made posts about it, I don't think it's ultimately Important for the gameplay to be missing those few locations. But there's feedback I gave in the Khwarazm area that I do think is actually meaningful and isn't in this map, I want to know if I should be reiterating that here or waiting for future feedback threads.

What I will reiterate here since I think it more likely is meant for this thread (though please redirect me if I'm wrong; it could also be the Chagatai one) is a border connection between the Samangan and Khamard locations (just southeast of Balkh). The road passing through here seems to have been a main route in the time period and is still visible today.

At the present time the usual way from Balkh to Bāmyān is through Khulm; the Arabic geographers had evidently another road in view, namely, that ascending the river of Balkh, and thence west to the junction with the road from Khulm. On this road the only town mentioned is Madar, six days’ journey from Balkh, and four from Bāmyān. A village of that name still exists to-day on the road from Khulm, seventy miles from Bāmyān; somewhat to the north of the present village, on the left of the road (if it is approached from the north) the ruins of the ancient town of Madar are visible.
Barthold An Historical Geography of Iran, 68

There was yet another road to Bāmiyān—through the valley of the Khulm river, which becomes narrower again above Haybak, and through several mountain passes, of which the southernmost one, Aq Rabat, is still considered to be the border between Kabulistan and Afghan Turkestan. The tenth-century geographers only briefly mention this road from Balkh to Bāmiyān, and reckon six days of travel from Balkh to the town of Mādar, and from there four more days to Bāmiyān. The settlement of Mādar still exists, and in its vicinity one can see the ruins of the old town. The mention of Mādar shows that the road in question is the one that leads from the valley of the Balkh Ab into that of the Khulm river, and not the still more arduous road upstream along the Balkh Ab to its source
Barthold An Historical Geography of Iran, 23-24

(Madar is at the very north of Khamard, where it's closest to Samangan)

Edit: Actually looking again you named Kurgancha as a new location so Khwarazm must be included in this one to at least some extent. In that case I very strongly implore you to add a corridor between Kurgancha or Kath (somewhere on the east of Khwarazm) to Jand (or nearby) in the northeast. There is significant textual evidence that such a corridor was regularly used not only for trade and travel but for full-scale armies, and at various points in history the rulers of Khwarazm also ruled Jand without also ruling the long connection around to the south, which could only have been feasibly done with such a connection. Most of my suggestions involve adding a few locations that ultimately aren't that important for gameplay, but this corridor would actually have a huge affect on gameplay and it's impossible to even loosely recreate certain historical borders without it existing. There are a number of quotes as evidence in my original post if you want sources.
 
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While I agree in principle. Currently, aren't the ranks as such:

- County
- Duchy
- Kingdom
- Empire
- (Europe)

Or at least that's what the Tinto talk discussed back when

If you add lordship, you'd have to bump everyone up one
There should only be two:
  1. Sovereign
  2. Subordinate
Everything else exists entirely within whatever subject system some state has come up with. Differences in "sovereign rank" are entirely comparative between different traditions. If you're a subordinate in some broader system (such as the Ilkhanate or the HRE) and try to bump yourself up to sovereign (sultan, king, whatever else your particular tradition calls its sovereigns), you're gonna upset whoever cares about that broader system. As for rankings within some subordinate system, that's entirely defined by that system; comparing any two subordinate systems is just nonsensical on its face.
 
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Hello, a proud Zeeuw here! I don't know if this is the right place to post any feedback on the low countries, as that post was about a year ago. But I have some things I want to ask/mention.
Can we add more farmlands to present day Netherlands? I think it's incorrect to add so much farmland to Flanders and none to the northern bits, as marine clay is known to be a very fertile soil type once you get rid of the salt.
nl.wikipedia. org/wiki/Zeeklei
1743446676669.png

I have done some research mainly on my own province: Zeeland. Flanders and Holland fought for centuries over the region, partially because of the fertile sea clay:
nl.wikipedia. org/wiki/Strijd_tussen_Vlaanderen_en_Holland_om_Zeeland_Bewestenschelde
1743446760286.png

The fertile soil of the islands is specifically mentioned on the wiki pages of both Walcheren and Zuid-Beveland:
nl.wikipedia. org/wiki/Walcheren
1743446911829.png

en.wikipedia. org/wiki/Zuid-Beveland
1743446992063.png

The clergy of Flanders played a mayor role in the development of Zeeland. Is this reflected in the game? Maybe by adding extra clergymen or a religious building added at the start?
nl.wikipedia. org/wiki/Strijd_tussen_Vlaanderen_en_Holland_om_Zeeland_Bewestenschelde
1743447086240.png

And is it possible to remove the land connection with Brabant, where the river Eendracht/Striene historically was? It would be great if the county of islands (Zeeland=Sealand) would be actual islands, so our fleet can block enemies from entering as well as to maximize the representation of strategic importance the islands historically had.
1743452541766.jpeg

I would love to hear your reaction on this!
(I placed a space in the wiki links to make it work, I don't know if that's permissible on this forum. If not, I am sorry. Because the Dutch wiki pages contained more information, I direct-translated it. Sorry for the wacky English).
 
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Great job! I'm glad you took my comments and those of our Georgian brothers into account. I'm not sure if this fits the topic of the post, but I’d like to suggest an achievement for uniting the Caucasus called "The Legacy of Fogarmah." According to legend, his sons—Haik, Kartlos, Kavkas, Bardos, Lekos, Egros, Movakan, and Eros—were the forefathers of the Caucasian tribes and peoples.
 
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Has the population map remained the same, or has it been updated?
Asked and answered.
You can filter to dev only responses so you don't need to read the 10 pages.

Is the population map still broken ?
Nope, it's fixed, this is my comment from the latest map feedback post:
Pavia didn't link their previous quote so I couldn't embed it also

Edit: I noticed that I messed up the embedded quote with the first quote, and corrected it
 
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Thanks for the post! Though I am slightly disappointed that many of the suggestions I gave were passed over, in this post I will once again point them out to you.

I will repost my suggestion tree from before for your convenience:


1. Political map

View attachment 1274362View attachment 1274412

Georgia should control the location of Tuapse on the Abkhazian coast, as it is believed to be the location of the northwesternmost point of Georgia - Nicopsis. Evidently, I wrote this too late for it to have had any meaningful impact in the old thread. In addition, Georgia should directly own Rutul, as can be seen on the map on the right.

Samtskhe shouldn't control the location of Khikhani, and in its place, Georgia should (as the Saeristavo of Adjara, abstracted as an integral part of the country). Side note about Samtskhe - I think it'd be best if its map colour were white, to simulate its proto-national flag/banner more accurately.

"Armenia", the Zakarid dynasty vassal, has an anachronistic name. The dynasty never claimed to represent "Armenia", nor did it ever do so. I suggest changing the name of the country to "Zakarids".

The Duchy of Saarishiano (Shaki) should extend to include all of the province of Shaki (as modelled in-game), as according to the principal historian of the time period, Hamdallah Mustawfi Qazvini, the land was only lost to Shirvan in 1339. I've written more about this in "Georgia map feedback" above.

2. Ilkhanate

View attachment 1274363

As we've proven many times, Georgia had left the Ilkhanate by 1330. While we do not yet know how the mechanics of this IO will work, I doubt that this map should include Georgia and its subjects in 1337.

3. Dynasties

View attachment 1274364

The Principality of Alastani is erroneously portrayed as part of the Jaqeli dynasty, when in fact it was held by a Bagrationi dynast. Also, why are the colours for the Jaqelis and Bagrationis the same? Are they depicted as a part of the same dynasty, with the former a cadet branch of the latter? Because if so, that's very inaccurate - they are patrilineally unrelated.

4. Country Ranks

View attachment 1274365

As you portrayed Ethiopia as an empire, I think it would only be fair to do the same for Georgia. The title of the Georgian monarch since 1008 had been "King of Kings", exactly like in Ethiopia. I understand, however, if it is a purely game balance decision.

Shaki should be a Duchy-tier realm as well, as it was a Saeristavo, just like Samtskhe.

5. locations

View attachment 1274451
Location%202.png


A singular addition of a location to the Georgian region (Şavşat) is very disappointing to see. Especially needed are the further divisions in the Lazeti/Lazona locations of Pontus, and in western Georgia (Imereti).

@Georgian Noble has made a very good map for you to use a guideline. I strongly urge you to rethink your decision in this regard.

6. Provinces

View attachment 1274366

Same as above, it is very disappointing that the oversized province of Imereti still controls Svaneti, and Avaria has "de jure" ownership over Omalo.

In addition, the province names of Samtskhe and Meskheti are very confusing. The regional toponyms of Meskheti and Samtskhe mean the same thing - they are variants of the endonym Meskhi, and represent one and the same region. I strongly recommend changing the name of "Meskheti" to Tao-Klarjeti.

Also, the creation of a "Lazona" province to the east of Trebizond (to represent the Thema of Lazica) would be appreciated.

Tashir should be called "Somkhiti", at least in the Georgian localisation.

Abkhazia should extend to include "Costa" and "Tuapse", though the latter was historically considered to be a part of "Jiketi", so at the very least, include the former in Abkhazia.

7. Areas

View attachment 1274367

I think the province of Tashir should be a part of the Georgian area, as it had been an integral part of Kartvelian statehood for millennia. Plus, it's geographically more tied to Kartli. And same as above, regarding Abkhazia.

Something must be done about "Armenia" and the "Armenian Highlands". As of now, those areas definitely need restructuring.

8. Terrain

View attachment 1274409

Some of the most agriculturally significant parts of Georgia, Kartli and Kakheti, should be grasslands, or even farmlands. Definitely not forests.

9. Natural harbours

View attachment 1274368View attachment 1274341

Again, it seems like my suggestions haven't reached you, as I've given numerous sources and info about the quality of the ports of the eastern Black Sea, and yet the natural value of them is still the same as before. I attached an image of the notable (and naturally valuable) harbours of the region. I've written more here.

10. Languages

View attachment 1274384View attachment 1274432

It is inaccurate to group Georgian, Mingrelian/Laz (AKA Zan), and Svan into the same language. True, they belong to the same language family, but they are NOT mutually intelligible, and haven't been so for 2000 years at minimum. I suggest creating 3 languages in place of them: Georgian, Zan, and Svan, as I've written previously.

Regarding court languages, I think Shaki should have it be Georgian, as it was a Georgian-ruled march since the early 12th century.

And "Dagestanian" (which I presume unites northeastern Caucasian languages) should be spelt "Dagestani".

I've written more here.

11. Cultures

View attachment 1274369View attachment 1274596

The location of Qakh should be Georgian.

There should definitely be more Laz people in Pontus. It is well-recorded that despite constituting the majority of people in rural areas, Laz people held rather little political power compared to the Pontic Greeks, hence their obscurity. In 1337, they still would've been the majority in the empire. I've attached an image of what I believe to be a fair assessment of the region. You can see my post about this matter here.

Mingrelian should be the majority in Poti, while Georgian should constitute the majority in Ts'esi and "Ispir", with Svan and Armenian minorities, respectively.

More controversially, I don't think the Abkhaz/Apsua culture should extend that far south. This map (with regard to Abkhazia) more closely represents the situation by the 18th century, after the conquests of Abkhaz chiefs against the Principality of Mingrelia. Thus, I suggest making the current Mingrelian and Svan minorities into majorities in the locations of Sukhumi and Lata, respectively.

12. Religion

View attachment 1274370View attachment 1274570

The Armenian Apostolic minorities of Georgia are represented well, but the Orthodox Armenian population isn't. In the 12th-13th centuries, a large part of the land held by the Zakarid-Mkhargrdzeli dynasty converted the populace to Eastern Orthodoxy, especially in the Tashir and Ani provinces. "Ispir" should be Orthodox as well, along with more locations in Shaki, as that province only became Islamised in the 16th-17th centuries, after mass-scale Qizilbash settlement.

Most importantly, the Georgian pagans of Svaneti and Mtiuleti are not represented at all, which is regrettable. The old pagan beliefs of the mountain regions only really died out in the 19th century. I suggest naming this religion "Kerptaqvanismtsemloba" - "კერპთაყვანისმცემლობა", literally meaning idol worship.

On the top right you can see my map from the previous thread - I hope you can infer the meaning of the colours and hatches without a legend.

I've written at length about the cultural and religious demography of Georgia here.

13. Raw materials

View attachment 1274371

Again, it unfortunately seems like my feedback wasn't received at all, as many of the raw goods which I pointed out to be incorrect are still in place, most notably wheat in Kutaisi, though the silk in Gremi is very nice to see. I suggest taking a look at my extensive suggestions here.

14. Markets

View attachment 1274372

Very pleased to see a Tbilisi market. Perhaps it should have greater control to the south, over the Armenian subjects of Georgia?



Overall, admittedly, I am quite disappointed with these changes. I truly don't want to sound demanding, but I feel as though this feedback post was rushed, at least for the region I can speak for. Sorry to @Pavía if this sounds too demanding or rude.
Told ya, you were going a bit too deep.

That's why I tried to be more concervative.
But even quite a few of my suggestions didn't get implemented.

But I'm at least happy I got them to add farmlands and the silk good to Kakheti.

The market addition was kinda a no brainer.
 
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Just in case this hasn't been mentioned already, I feel like there should be some impassable mountain spots in the Zagros Mountains between Iran and northern Iraq. Given how much of an obstacle they were to the Iranian plateau from the west, it should be similar to the impassable spots currently on the map in Armenia.
 
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