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I would still like to see the Baltic Highlands and the Žemaitian highlnds be represented on the map as hilly terrain, these hills reach up ~300m in height (aukštojas hill) and they played a very large role in the ability of the lithuanians and žemaitians to defend and not fall under Teutonic and Livonian crusades, unlike the prussians, latvians and estonians who lived in flatter, less defendable terrain. Castles like the one in Vilnius was built on one of these hills.
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this is a computer recreation of the upper castle part published on LRT https://www.lrt.lt/en/news-in-engli...y-idea-should-vilnius-upper-castle-be-rebuilt
surrounding area is still hilly despite centuries of human construction and development which flattened the land, but Vilnius is on the edge, just where the baltic highlands begin and to its east the terrain becomes more hilly.

But it seems to me Paradox classifies hills terrain as places with 500+m elevation, I understand the need to draw a line somewhere and that it will all be arbitrary, but I personally balieve that places like the baltic highlands would be seen as quite hilly in comparison to the surrounding area and as such deserves to be shown on the map and in game would serve, as it did in history, as a more defensible location to fall back to.
 
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It does sound interesting, though I'd just chalk that up to it sounding exotic. Other than that, it just being the name of a holy site is like calling Christianity "Jerusalem" and doesn't really make sense outside of the Neo-Pagan revival context.
No, it’s like if Christianity never had a name and went extinct in the second century and we could choose between calling it a mildly unrealistic but nice sounding invented named or Jesus Judaism
 
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@Pavía I'm confused why you guys divided Galicia-Volhynia since by 1337 the twi principalities were already unified into a united kingdom
Edit. Actually turns out we are both wrong, since in 1337 the kingdom of Galicia-Volhynia was divided yes but Yuri II only controlled Halych while Volhynia was ruled by Liubartas the youngest son of Gediminas, the two principalities were once again united in 1340 when Yuri II was poisoned by the nobility which granted Liubertas the Halych starting the Galicia-Volhynian wars.
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P.s. just call it principality of Halych not Halychia
 
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In that case, why not divide Berlin into East and West to satisfy some Russian fantasy? Or better yet, split it into four locations for each occupation zone to satisfy a British-French-American dream? If it's only 30 years of difference between these German imperial borders and occupation of Berlin.
Because it’s over a century outside the game’s timespan and doesn’t even satisfy a coherent fantasy. Why would a Russian player want to divide up Berlin? They’d want to recreate East German borders without West Berlin. Seriously this is the most absurd strawman possible. How did you even write this without comprehending the difference between “last century of the game” and “over a century after the end of the game”, while also choosing a border configuration that only made sense in a specific historical context, and unlike this suggestion actually has gameplay ramifications.

Edit: If it makes you happier, the imperial German borders are less important than the Napolionic borders, though frankly there’s not really a reason both can’t be included.
 
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No, it’s like if Christianity never had a name and went extinct in the second century and we could choose between calling it a mildly unrealistic but nice sounding invented named or Jesus Judaism
to propose a third alternative, calling it "Pagonybė" in the game could be a compromise, pagonybe is how we in Lithuania call this religion, it literally translates to paganism, but in Lithuanian it doesnt carry a negative meaning and even today some people proudly call themselves "Pagonis". Having a name for your religion is a foreign concept to Lithuania and the term that christians brought (pagan/paganism) was taken on to express that you are not christian.
 
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to propose a third alternative, calling it "Pagonybė" in the game could be a compromise, pagonybe is how we in Lithuania call this religion, it literally translates to paganism, but in Lithuanian it doesnt carry a negative meaning and even today some people proudly call themselves "Pagonis". Having a name for your religion is a foreign concept to Lithuania and the term that christians brought (pagan/paganism) was taken on to express that you are not christian.
Actually, that seems like a good compromise
 
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3. We considered some feedback (the divide between Poland and Silesian was a bit artificial if no other regional cultures were considered), and also the design in other neighboring regions. They all would be part of the Polish culture group, though.

Do I understand correctly that this is purely for gameplay reasons? Because there is really no historical base to split polish culture at all at the time. This is a young culture during its forming time and there is still no space for splitting. Even Polish and Czech languages at the time are considered merely dialects, not separate languages. But if it enhances gameplay I can live with it.
 
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Because it’s over a century outside the game’s timespan and doesn’t even satisfy a coherent fantasy. Why would Russian player want to divide up Berlin? They’d want to recreate East German borders without West Berlin. Seriously this is the most absurd strawman possible. How did you even write this without comprehending the difference between “last century of the game” and “over a century after the end of the game”, while also choosing a border configuration that only made sense in a specific historical context, and unlike this suggestion actually has gameplay ramifications.

Edit: If it makes you happier, the imperial German borders are less important than the Napolionic borders, though frankly there’s not really a reason both can’t be included.
I would argue that borders that lasted for centuries during the games timeframe are more important than borders that lasted a few decades even if those were the borders at the end date, regardless of wether those borders are internal or external, otherwise you could argue that all hre borders are internal anyway and prioritize borders of say napoleonic Germany over anything else.
 
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I would argue that borders that lasted for centuries during the games timeframe are more important than borders that lasted a few decades even if those were the borders are the end date, regardless of wether those borders are internal or external, otherwise you could argue that all hre borders are internal anyway and prioritize borders of say napoleonic Germany over anything else.
First there’s a difference between nominally internal borders like the HRE, and actually internal borders like Poland. Those voivodeships aren’t going to be represented as tags, unlike HRE princes, so getting their borders correct, while not unimportant, is less important compared to relevant external borders.

Second, actually yeah napolionic German borders should be achievable where possible. Especially French “Natural Borders” along the Rhine since it was a historical objective, Napolion actually achieved it for a time, and a French player is likely to aim for such borders during their playthrough. If that requires fudging a few rhinish principalities, then so be it.
 
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How about Wielkopolski and Malopolski instead of greater and lesser polish? I know it means the same thing but it looks a lot less weird for non polish speakers to not have a people called "greater" and "lesser" poles
honestly it being weird to people who don't know the reasons might end up endearing them to the community, i mean it very well could end up being a meme
 
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Do I understand correctly that this is purely for gameplay reasons? Because there is really no historical base to split polish culture at all at the time. This is a young culture during its forming time and there is still no space for splitting. Even Polish and Czech languages at the time are considered merely dialects, not separate languages. But if it enhances gameplay I can live with it.


We don't know how cultures even work yet though
 
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