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Hi, tried a game with the soviet union. While waiting for ww2 I got the annex sianking event and two weeks after that Japan annexed Nat China. Don't know what happened. I was so confused that I did not use the autosave in time to check. I guess something broke??
IIRC SOV gets this event to secure its sphere of influence when JAP conquers NAT CHI; UK should get the same with Nepal and Buthan making them puppets.
 
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With the debuffs from the purge it´s meant to be difficult to deal with FIN. I usually gather all airwings in Moscow and create wings of 5 units and use them on interdiction missions. Additionally I use three PAR I drop once the first line has been breached. You should also assemble your MTN around FIN border as frozen or snow are harsh conditions for most of the other units.

JAP subduing NAT CHI as early as Sep 1938 is unusual, indeed. However, AFAIK in this mod JAP is set up to actually win against NAT CHI to present more of a challenge to the player.
 
With the debuffs from the purge it´s meant to be difficult to deal with FIN. I usually gather all airwings in Moscow and create wings of 5 units and use them on interdiction missions. Additionally I use three PAR I drop once the first line has been breached. You should also assemble your MTN around FIN border as frozen or snow are harsh conditions for most of the other units.

JAP subduing NAT CHI as early as Sep 1938 is unusual, indeed. However, AFAIK in this mod JAP is set up to actually win against NAT CHI to present more of a challenge to the player.
The main problem was not breaching the front but movement speed. It seemed like the mot divs were slower than the rest. I went back to kaiserreich. That mod I can play and have fun.
 
It was Sep 1938. Seems a little early. I also had severe problems with Finland even though I used good generals and lots of mot inf and I mean lots
TRP is very different from other mods. The FIN winter war should be very difficult and it should end with the historical outcome to create some stress for the GER-SOV war.
Furthermore with the heavy terrain modifiers and the bad winter weather motorized infantry wont be fast at all and like in ww2 the fasted formations were armored units and not motorized units ;)
 
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So, fourth anniversary of 1.04 coming up...any updates? ;)
 
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I played many times that a conquer UK and also USA, but in all my games i never could trigger the following event: "Allied Attack in Middle East" as Germany.

In my current game the event popup after USA annex UK (because Victory of Germany and disolve UK Empire). What do i need to trigger the event while UK isnt around anymore and how can i make this event show up while UK is still in play and in war with Germany (me). See also the screenshot below:



Allied attack ME.jpg
 
It's clear in description. You need USA or UK to attack Persia (before UK-SOV intervention event) or Turkey.
So it's extremely rare you will see it except for mp.
 
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It's clear in description. You need USA or UK to attack Persia (before UK-SOV intervention event) or Turkey.
So it's extremely rare you will see it except for mp.
Thanks for your reaction. Yes description is clear for me too. But i wonder why this decision only comes available after UK is annex by the USA. Because UK is gone i can never fullfill this decisions requirements

Never got this decision when UK is still around namely. Or do u get this decision when UK is around?
 
Would need to check in decision files the required conditions for the decision to show, but I think I have seen it.

But I've never been able to use it, as IA UK/USA won't declare war on Turkey, or Persia, except via event when Barbarossa is launched. I think it's purely designed for MP.
 
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Would need to check in decision files the required conditions for the decision to show, but I think I have seen it.

But I've never been able to use it, as IA UK/USA won't declare war on Turkey, or Persia, except via event when Barbarossa is launched. I think it's purely designed for MP.
It is a MP event and a result of a common tactic in old dev mps :confused:
 
It is a MP event and a result of a common tactic in old dev mps :confused:
Which one, allies opening a front in the Dardanelles or Germany rushing to Suez and menacing Baku pre-Barbarrossa?
 
Which one, allies opening a front in the Dardanelles or Germany rushing to Suez and menacing Baku pre-Barbarrossa?
There were scenarios on both sides but the biggest threat was - as far as i can remember - an allied invasion of the soften axis flank by pushing in Turkey.
Tbh the decision is old and i cant remember all the decisions but i can remember that it was a dev mp result. Sry.
Ok so i can edit or delete this decision in SP?
There is no need. Just ignore the decision. The decision is fine but it is depending on the situation.
 
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The 1.04A patch link is broken, can I get a link for the JLAD A patch?
I will have to check my hard drives. I will post a download link in post no.2 when i have found the file.

Edit: See Post No. 2! Or click HERE!
 
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Hey guys,
i'm playing TRP. really enjoying it!
But: I have two serious issues.

I play Germany on normal, its march 41.
1st problem: I have 26% dissent, i'm lowering it by 0.02 per day, cant' effort more IC for consumer goods i think, so i'm kind of stuck with it..
2nd problem: i have massive TK problems, due to high partisan activity.
in fact: TK is 1335 / 794, with 33 needed for strategic movement and 859 (!!!!) due to partisan activities. WTF.

Some information about the game so far. I conquered sweden and gave gave them their independece, i think this did hit my dissent quite hard.
I formed Reichskommissariat Norway and the Generalgouvernement in Poland, also Vichy, Croatia and Serbia. I gave most of greece to Italy and Bulgaria (event).
I did not form Reichskommissariats Netherlands and Belgium, because i wanted their IC. But i tested it, and partisan acitivity was 1026 AFTER i formed the kommissariats and my dissent jumped from 26 to 41... so obviously that does not solve my problem :D

I actually have 13 garrisons (without mp-brigade) in the relevant partisan provinces plus the hole hungarian army and round about 10 normal german divisions, all with reduce partisans mission.

I researched logistics tree until the 1943 tech, other relevant industrial techs are also up to date.

My IC is 441 / 347 and of course i know that my base IC too low, because i did not built enough factories in peacetime.
But thats not my main problem i think. I dont get why my partisan acitivity is so extremely skyrocketing. It cripples nearly everythink (it also drops 32% of my available IC).
Is it just because of the high dissent?? Any solutions for that?

Was it a failure to release norway, poland and sweden so quickly? I thought it would help with TK and Partisan Acitivity ... but it seems to do the opposite due to the high dissent - if there is a connection (?)

I'm really grateful for any tips or explanations!


Thank you.
 
Yes, you "fucked" the game when you released all the subjects.
If you want to release them, release one, absorb dissent, release other and repeat. Never let your dissent reach these numbers.
 
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It is by design to partisans give such hit to the transport capacity, and since you have high dissent then the partisans are even bigger problem, what I tend to do is before the start of war, I build two lines of unspecified amount of garrison divisions with police brigades (building them even during war) and if need be I put one allied division here and there to hunt any partisans that rise up. This way i keep a tight grip on provinces and rarely release some Tags.