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Yeah this was originally the case. However, this did not lead to a satisfying outcome - Japan still attacked and somehow managed to overcome the chines forts, leading to the annexation of China in '42 or '43. Thus we went a different path.

We basically created a ai-switch event that increases Japan's passivity massively as soon as a given percentage of Chines land was occupied. This basically creates a stalemate for quite a while. However, at a certain point China becomes too strong and will inevitably regain some of her territories. Thus we created another ai-switch event, which reduces Japan's passivity at a certain point, leading to Japanese offensives. By combining these two ai events in a continuous loop, the desired result of a sino-japanese stalemate can ultimately be simulated very well. @Lord Rommel: you can have a look at our files and make use of whatever you find suitable!

However, what we never got together well is the African theater. Here, even after extensive AI modifications, there are always 30 Italian and another 30 British divisions facing each other - a situation that is completely unrealistic. If a solution could be found for this absurdity, that would definitely be a reason for further development of EoD! So I am open for all suggestions.
Thx for the offer but i'm afraid that it will cause the next loop of problems. With a "static" front in China the JAP AI will lose a lot of divisions they would need for the pacific and indian campaign. Unfortunately the invasion AI is a horrible routine. It will concentrate units at a province for a planned invasion. The buildup can be interrupted and reset by a change somewhere else in the front line changing the front line length or division ratio or other parameters.

Tbh without additional settings, enforced AI coding and other help from the devs there is no chance to get a working african or asian frontline.
 
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yeah that's probably true. The AI is certainly the most complex thing to mod. I also experienced a low japanese activity in Burma, Indonesia, Philippines, .... Even after hours of ai modding I was not capable of forcing the AI to invade these countries. In the end, I had to work with cheat events that occupy a certain beach (admittedly, this is not as originally intended). As soon as the beach was controlled by Japan, my ai files suddenly started to work.
 
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I've just decided to break a TRP game i was running with italy, if you're interested here's a short short summary of what i've done/noticed
I started adding 5 factories to the top of building list (to be built 10 times), conquered ethiopia and kept managing italy at my best, even joined the spanish civil war...
in 1939, after albania i decided to declare war on Yugoslavia, and had quite a hard time to break it down.. (besides combattivity, it took me a while to understand why everyone kept declaring war to me: when i got in the outskirts of belgrade it started asking germany or uk for alliance, and neither refused...)
After that i gave life to AOI and joined the axis, in late 1941 i guess , almost as things went in reality, and proceeded to break the kidneys to the greece.. i was so successful i could even land on crete but could not step on cyprus....
in the meantime AOI troops had quite a hard time without supplies, till i found the way to encircle and destroy several english units in east lybia/egypt, and in july 43 i could connect north africa to addis abeba, even though for little time.
Afrika Korps appeared when suddenly North Africa becomes almost all italian but some province which gets in USA hands, so i sent them to Morocco to practice birdwatching..
In the meantime I could encircle and destroy Britain's and its puppets' troops several time: in Egypt, Luxor, Gaza etc
and decided to stop it in late 1943 because USA kept sending in armored divisions in Algeria and had no troops to slow them down...
I kept peeping on Sino-Chinese war: Japan and its puppet could conquest almost whole china till nationalist rebut them back and in 1943 japan and the other nation had only south and north china, while nationalist china had a big central string of china
UK invaded and made persia a puppet
Germany couldn't wasily conquer whole norway, and during the war with urss things went almost as in reality did, but in the southern front which didn't move very far from romania and in 1943 urss got till the baltic states, and extremely close to romania....
Finland immediately joined germany in the war, but russia knocked em out short after by conquering almost the whole state
USA could persuade whole central and south america to join their crusade, and somehow i had some 20 usa armored divisions which were having a nice walk in algeria, tunisia and etc..
Keeping afrika korps and some motorized division in morocco prevented usa from unleash hell from moroccan coast (reports told me they had some 15/20 division per province...)
In Pacific Japan conquered many islands but in 1943 situation stabilized, i guess: japan lost many small islands to usa, while kept most of macronesia...
Everytime someone could land in al jawayiza or i don't remember what (between lybia and tunisia) my whole north africa staid without supply, even thouh tobruk or alexandria were fuuull of supply, oil and etc, this happened even when nicaragua (!!!) put an infantry unit there
hope this helps improving this great mod
 
Does the TRP team have a plan for the new version?
Look forward to having a new version as I believe it's the best DH mod from the AI&Balance perspective after trying many major mods.
 
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Does the TRP team have a plan for the new version?
Look forward to having a new version as I believe it's the best DH mod from the AI&Balance perspective after trying many major mods.
I think the development of TRP is dead. I know the TRP is a small team and only Lord Rommel is still active here. The other guy DerStudti of the TRP team is not active here. Its sad because its a great mod and i was hoping to see the new improve manpower system which Lord Rommel talked about.
 
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I think the development of TRP is dead. I know the TRP is a small team and only Lord Rommel is still active here. The other guy DerStudti of the TRP team is not active here. Its sad because its a great mod and i was hoping to see the new improve manpower system which Lord Rommel talked about.
It's a pity if the TRP mod will no longer be developed.
I believe it still has the potential to be better, such as the mentioned manpower system, and fully utilize the new combat system introduced in the 1.03 patch, currently it still uses the old combat system.
 
It's a pity if the TRP mod will no longer be developed.
I believe it still has the potential to be better, such as the mentioned manpower system, and fully utilize the new combat system introduced in the 1.03 patch, currently it still uses the old combat system.

Sigh.. learn to read please.. They are still active, just gonna take a long time.
 
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Merry Christmas/Happy Holidays to the all current and former developers of TRP. Good luck with the development of the mod and personal life.

For the Glory (EU2 remaster released in 2009) dev recently released new big patch after 5 years (!) of waiting, so miracles can happen and maybe one day we will get new TRP for DH ;)
 
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This is still my mod of choice., for various reasons; not all of which I'm completely sure of. So far in multiplayer, this mod seems more stable: it doesn't convert all my land builds into convoy transports every time the mp group reloads the save. The only thing a couple other mods have over this one is that texture map. If I could suggest a no-brain patch idea.

DH in comparison to other HOIs is about giving the player as much detail and information as possible, and then placing it in an abundantly accessible format. This makes for better informed decisions, more quickly; which makes for a better, smoother flowing multiplayer game. This also helps the average, history conscious player's ability to step into the game. What this mod does, has continuity with DH's focus more than any other mod IMO. Hopefully it doesn't stop here, but TRP is currently the furthest point of advance in this old boardgamer's opinion.

This may be reliant on the fact that I also see MP as the path toward realism as opposed to a better AI. I have a dimensional issue with AI. I see it as a sort of porn for the cerebrum. Fine if you're forced to be alone, but in no way preferable to being with someone else. Unfortunately, to create a relatively AI-free game, you need several other players. I hope one day Pdox gets this.

HOI4 continues to sell with DH all but eliminated from the competition. But it is selling. Darkest Hour is now a game unto itself, reliant on mostly unpaid modders. I hope the desire for a better game that does what DH does, allows this game to develop beyond what people are calling the 'the Europa engine limitations'. I do think the desire for realistic 20th century(and beyond) grand strategy in a comfortably multiplayer playable format is a thing, and eventually a better game will be developed by someone.
 
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Have very rarely seen a landing in Italy, but Normandy is very common
 
U dont know the meaning of the word "seems"?

As slow as the progress might seem, it is worth keeping in mind a lot of HoI2-based modding is more or less either messing a lot with .txt files or occasionally excel files. Want to do something radical and tinker with manpower? Set that manually for each individual province the game has, which is what, easily closer to 3000? Want to make sure everything is correct? Once again it's 100% manual work. Even if you used 3rd party tools to make your life easier in one way or another you still would have to check all those few thousand provinces are seemingly fine on paper already.

Even if purely hypothetically someone would do say, 200 provinces per every x hours of modding, you are free to run some math how long it to gets something done and this is assuming there are no other technical or IRL issues causing interference. And that's even after any kind of prototyping one would limit only for say, limited set of provinces.

No offence intended but even on very simple terms, imagine you have to stamp and approve closer to ~3000 actual papers after you read what's in them to make sure you don't stamp something just because™. It tends to be rather slow process especially with limited manpower willing to work so.
 
I think that TRP is the most evolved version of DH. The map could stand to get textured -of which I'm sure there's some protocol how to do it that could be suggested or applied. It's a big job, let's break it up into smaller pieces. I know this: there's the 'program stuff' but there's also a ton of research and data evaluation that needs to be done for an update. And this game already has the most I've seen. Formulae would have to be shared in order to enlist public help.

Once the protocol and data are made available to the modder, his job gets easier and so does the chance of him getting help from other modders. Me, a very average player, because of my affection for the game, could be easily enlisted to help with calculating or retrieving data. But an actual modder would be best to direct or govern it. I'd love to open a discussion about it anyway.

Adding map textures has been done. So I know there's a protocol for that.

There are a ton of provinces. But as long as there's a formula, perhaps we can arrive at a stacking limit for each one individually. Once all the numbers are calculated, the modder can at least provide a protocol for the interested players to perhaps be able to assist with. Perhaps smaller units could be added to the production list to garrison, say, islands that can't fit a division.

Perhaps a way to convert air units temporarily into Garrison units, so that they may be transported realistically, and limit their rebase capability. I like the way mods alter combat calculations to account for model-specific tech advantages. Perhaps the combat % augmentation for a wide variety of planes(ships and tanks?) could be done. Better yet model variety could be added as brigades, thus allowing for all kinds of model variety, along with the strength speed, and range variations of each.

A lot of this work is research and math. And some discussion is essential to arrive at agreed formulae and protocol. The modder shouldn't have to do that, but should at least oversee it, as he's made all of the original calculations. He has enough to do finding and altering files. People like me can. However, once the protocol is explained in open forum, the enthusiastic players can be encouraged to do even the file alterations. Perhaps all that's required from Der Studti or LordRommel is their stamp of approval.
 
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I have a discord server with 39 members and I'm constantly fielding more interest in games, which I have a couple going with over 4 players. TRP to me is the apex of game development. It's really the only mod I really enjoy playing. It only has to be updated with a textured map. I'm curious what this would take to upgrade, and if any effort to do so has been initiated. I mean, it would be awesome if there was some file I could swap. But I know that if there was, everybody would've done it by now.
 
I have a discord server with 39 members and I'm constantly fielding more interest in games, which I have a couple going with over 4 players. TRP to me is the apex of game development. It's really the only mod I really enjoy playing. It only has to be updated with a textured map. I'm curious what this would take to upgrade, and if any effort to do so has been initiated. I mean, it would be awesome if there was some file I could swap. But I know that if there was, everybody would've done it by now.
Do you mean like the Dec Mod? I guess you could create a copy of TRP and experiment with it. But if the TRP team made any changes to the map it won't always display the proper terrain. That's one of my gripes with AIO Gold, the textured map will sometimes show forest where there are plains and hills and show mountains where there are hills because one of the modders "flattened out" the terrain in the Balkans and maybe in a couple of other regions.
 
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