I would recommend for Hard and aggressive, otherwise its just too easyNormal/Normal the best setting for the TRP Mod
Is not better to use normal instead of aggressieve? Because ai is more reckless in his attacks an more suicidal. So they left there backfront undefended. And is easier to encircle them.I would recommend for Hard and aggressive, otherwise its just too easy
actually agreesiveness only applies to DOW and not whether to attack or not. its a bit of a pointless optionIs not better to use normal instead of aggressieve? Because ai is more reckless in his attacks an more suicidal. So they left there backfront undefended. And is easier to encircle them.
I thinks its not only higher change that AI will Dow u.actually agreesiveness only applies to DOW and not whether to attack or not. its a bit of a pointless option
Aggressive or furious AI doesn't make AI "better". AI is just annexing smaller nations faster, things like that.I'm gonna have to ask a dude about what it does because im getting conflicting info and he's usually right.
The way I learned personally the aggressive or furious AI does nothing for diplo and just attacks harder?
Just for the record I never implied better I implied attacks more speculatively, making both holding a static front harder and encircling them easier.Aggressive or furious AI doesn't make AI "better". AI is just annexing smaller nations faster, things like that.
I might be wrong, but AFAIK the AI annexes a country whenever it gets the chance to do so. Aggressive means they will attack relentlessly, no matter (almost) the odds. But it also makes it easier to encircle and destroy them, even more so when the units are weakened from constant attacks.Aggressive or furious AI doesn't make AI "better". AI is just annexing smaller nations faster, things like that.
I might be wrong, but AFAIK the AI annexes a country whenever it gets the chance to do so. Aggressive means they will attack relentlessly, no matter (almost) the odds. But it also makes it easier to encircle and destroy them, even more so when the units are weakened from constant attacks.
Yeah but what about a player that isnt as experienced as you and runs a web page dedicated to the predecessor games and plays weekly MP games in one of its offshoots?I would recommend for Hard and aggressive, otherwise its just too easy
In my opinion generally yes, because you will have a pretty tough time whoever you are. All axis are basically in a terrible spot. The USSR has to get barbed, China too has their version of that, and About difficulty modifiers I dislike two things most, 1> my ic being lower than normal and 2> enemy units having artificial buffs to their power. You can therefore make your own difficulty by opening the file called difficulty and change it so that for example its all like normal except the AI has 30% bonus to resource and IC. But those are just my tastes in tweaking difficulty. I dont want an IC penalty because then it wont teach me good build ups for MP, and the militia divisions fighting like brigaded modern infantry is just a pet peeve, although I suppose for the same reason> your SP game wont be useful in terms of stress testing for MP games, which are much more fun imo.Normal/Normal the best setting for the TRP Mod?
First throwing around uncalled kind-of-insults... then asking for favors?I'm just curious, as I run into so many would-be modders, has anyone thought about bringing the new textured map to this wonderful mod?
I don't think he meant any offense by it. I consider myself a "would-be modder" as in, I'm not nearly as proficient as the more established modders on this forum. I'm not even close. In fact, I'm pretty bad at it. But I still try, and usually fail...LOL So I interpret his request to mean an appeal to help lesser modders like me. Although I admit, I have no idea what the "textured map" isThe "Respetfully disagree" above is mine:
First throwing around uncalled kind-of-insults... then asking for favors?
I'd suggest turning on manners and intelligence again.
Back when I played constantly, I used a modified setting called "very Emu". Basically the AI gets all the bonuses from the hardest settings but the player stays with the "normal" settings. Credit to @blue emu for teaching me that setting.In my opinion generally yes, because you will have a pretty tough time whoever you are. All axis are basically in a terrible spot. The USSR has to get barbed, China too has their version of that, and About difficulty modifiers I dislike two things most, 1> my ic being lower than normal and 2> enemy units having artificial buffs to their power. You can therefore make your own difficulty by opening the file called difficulty and change it so that for example its all like normal except the AI has 30% bonus to resource and IC. But those are just my tastes in tweaking difficulty. I dont want an IC penalty because then it wont teach me good build ups for MP, and the militia divisions fighting like brigaded modern infantry is just a pet peeve, although I suppose for the same reason> your SP game wont be useful in terms of stress testing for MP games, which are much more fun imo.
You can also set these difficulty options per alliance, so if you want a monster USA but easy barb or the opposite no D day but the soviets are incredibly powerful, you can set that up as germany in a few seconds.
I deal with the issue by building Gar/MP and small fire brigades consisting of Cav/AC to help with suppression, hunt down any formed partisans, and extra help with invasion resistance. JMO, ymmvIt is by design to partisans give such hit to the transport capacity, and since you have high dissent then the partisans are even bigger problem, what I tend to do is before the start of war, I build two lines of unspecified amount of garrison divisions with police brigades (building them even during war) and if need be I put one allied division here and there to hunt any partisans that rise up. This way i keep a tight grip on provinces and rarely release some Tags.
Did you page down and try the media fire links?hello,
download links not working?