Well, you already have a reputation for getting annexed...
lol
Well, you already have a reputation for getting annexed...
Well, you already have a reputation for getting annexed...
I see you didn't really check the scenario.
Mameluks, who have arabic culture, do have some decent MP.
And OE can't annex Byz that easy. Byz starts with two provs.
Mameluks can choose to block OE, meaning OE will have to win a war if it wants any chance of expanding.
Edit: In what game was Mameluks-OE tested? And was that a WatK game?
What games with Persia and OE saw Persian-Ottoman cooperation?
as far as i noticed the map/mod has still not been choosen. and my estimation are based on the vanilla one of course, the only map to date that holds any possible interest to me when it comes to an even a remotelly historical secanrio. yes the kasperus, extrawatck, watckboi, my map, all look "cool" i give it that, but they need lots and lots of work (and then some more). however if i would have to choose from the above, it would be the "extrawatck" wich at least has a very balanced historical tax/manpower distribution( in general), for varied mp paths .
i hope the new agceep map will turn better then expected, especially if it will be released after the eu2 code will be modified first.
ok, so it's been decided.Read the first five or six lines in the first post.
Does it really matter for the AI though? I thought the rule was there for the sole purpose of disabling people being screwed with constant re-dows after wars. But sure, why not? I don't see any reason to allow nor disallow it though.a rule to prevent breaking truce isn't a bad idea for both players & ai tbh
Instead of having the usual issues of who can forcepeace who, perhaps simply banning alliances? How does everyone feel about this?
Agree.It's been suggested that North Africa be made European for manpower purpuses, and also so that Mameluks will be able to hire mercs.
I don't disagree, but do note that non-land connection will affect stability and technology costs, which are vital for a hyper-techer like Portugal.This will require that the Portugal strait be removed, since they can get support and manpower from these provinses now.
Disagree. Just allow buying Explorers and Conquistadors from 1419. If you want to, just allow it for Portugal. I still think it's more fair they have to spend points for it than get them for free.Having Portugal played, will require historical leaders, since they are in a really bad position if they don't get the early advantage of those.
This is only for ownage, right? I mean they are allowed to vassalize Persia and continue to conquer east of Persia (without land connection).The idea of not allowed OE access to Persian provinses till 150-200 years into the campaign might be introduced again.
Sincerely disagree. AI yes, human nono.Breaking truce against both human and ai players will be introduced.
Disagree. I think that a very clear rule is far better. The one I wrote may not be perfect, but it's a good start, and AFAIK it covers every scenario.Instead of having the usual issues of who can forcepeace who, perhaps simply banning alliances? How does everyone feel about this?
Sincerely disagree. AI yes, human nono.
Hey,is there a spot open?
Did I misunderstand you, perhaps? I mean that I disagree with breaking truces with humans (which is forbidden in Universalis 1, just checked rules), not with AI (as I edited into my above post).How can you 3 posts back agree on this and then 2 posts later sincerely disagree with a rule that was already there in Uni I?
Well, you already have a reputation for getting annexed...
Of course you know that means war.very very true and it goes way back
yet hal has always been a great player never afraid of trying something
Of course you know that means war.
I have to disagree. Look at Spain and France. We had not so bad incomes, yet we were lagging in tech very bad.Seeing as how everyone has maxed out land tech in Uni 1, perhaps the next game should have everyone on Muslim (or even Eastern) tech to slow down tech even more?