I have reworked the religion events significantly. I hope these look alot better.
I never felt good about the first event allowing the option to accept Skraeling beleifs. I just didn't see a historical justification for that. So I created a later event for the Einarr fellow who was raised by the Indians. If he becomes king, then there is more likely of a chance such beliefs could be accepted.
Please let me know what you all think about this current situation (the first event goes under the assumption that Hindu is already the state religion, and it also assume contact with Europe has not yet been established. it will need to be changed otherwise.)
And please let me know what you think of the Einarr story I created.
#
event = {
id = 100000
random = no
country = U10
name = "Contact With Europe"
desc = "Generations ago, the connection to our spiritual and ancesteral homeland was lost. Without the contact of the Pope, the strength of Catholicism in our society has dwindled. The strength of the old beliefs is as strong now as it ever was, but now contact with Europe has been restored. It was our ancestral beliefs that brought us to these shores, shall we now simply abandon them?"
style = 1
date = { day = 1 month = january year = 1430 }
date = { day = 1 month = january year = 1450 }
action_a ={
name = "Adopt Christianity As Religion Of The State"
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = centralization value = 2 }
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = 50 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = LEN value = -50 }
command = { type = stability value = -2 }
command = { type = religiousrevolt which = -2 }
command = { type = conversion which = -2 }
command = { type = missionaries value = 3 }
command = { type = religion which = catholic }
}
action_b ={
name = "Stay With Our Ancestral Beliefs"
command = { type = stability value = 1 }
}
action_c ={
name = "Strictly Maintain Religious Tolerance"
command = { type = domestic which = innovative value = 3 }
command = { type = domestic which = centralization value = -3 }
command = { type = stability value = 1 }
command = { type = missionaries value = -6 }
}
}
#
event = {
id = 100000
trigger = { monarch = 17006 } #Einarr øxnamegin
random = no
country = U10
name = "The Heresy Of Einarr øxnamegin"
desc = "Legend tells us that the young Einarr was abandoned in the wilderness at a very young age. However, he survived, due to the fact that he was discovered by a Skraeling hunting party. The tribal Shaman knew that the young Einarr would rise to great power one day, he informed the chieftain of this. The chieftain, who himself was very old and had no heir, raised the boy as his own, in order that he may succeed him. Young Einarr soon proved himself to be an excellent hunter. His Skraeling wife complained about how he spent more time in the wilderness than he did in his own home. One day while Einarr was gone hunting, the nearby -fill in space here- tribe, struck out against Einarr's tribe. When Einarr returned, the entire village had been destroyed, all were dead except the shaman, who had been tied to a tree to be eaten alive by wild animals. Einarr freed the shaman, and together they set out in search of Einarr's real people.... Eventually, Einarr returned to Vinland, where at this time there was no king, the Queen had passed away heirless. Many believed the white man who dressed like a Skraeling was preordained by the gods to be their new ruler. Many, however, diagreed, so an election was held. Einarr eventually won, and set about ruling Vinland with all the skills he had been taught by the old Chieftain. He appointed the shaman who had travelled with him as the head of spiritual matters in Vinland. Many, however, disapproved of the adoption of Skraeling beliefs..."
style = 1
date = { day = 1 month = january year = 1454 }
date = { day = 1 month = january year = 1460 }
action_a ={
name = "Adopt Skraeling Beliefs"
command = { type = relation which = OHI value = 100 }
command = { type = relation which = NOR value = -100 }
command = { type = relation which = HUR value = 100 }
command = { type = relation which = LEN value = 100 }
command = { type = stability value = -6 }
command = { type = religiousrevolt which = -2 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = technology which = china }
command = { type = add_countryculture which = abenaki }
command = { type = missionaries value = -3 }
command = { type = religion which = pagan }
command = { type = vp value = 100 } #a reward for this difficult choice
}
action_b ={
name = "Stay With Our Current Beliefs"
command = { type = stability value = 1 }
}
action_c ={
name = "Strictly Maintain Religious Tolerance"
command = { type = domestic which = innovative value = 3 }
command = { type = domestic which = centralization value = -3 }
command = { type = stability value = 1 }
command = { type = missionaries value = -6 }
}
}