• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Originally posted by Captain Krunch
Those look very good. I like how you threw in a few bad apples like "Herjólfr illugi" :D
We need a few bad ones too :D I had a list of even more bad-guys (like Kolgrímr inn illi (the bad/evil), and Hróðólfr óþveginn (Rudolph the unwashed) :D)

I had an idea for the alternate line that goes like this. One of the early monarchs can also be a conquistador. And there can be an event, where he goes on an expedition of exploration into the wilderness. He is led by a few Abenaki native guides, which he doesn't realize are leading him into a trap. ;)
A fierce battle then rages in the forest between the Skraelings and the Vinlanders. The Vinlanders eventually end up victorious, but not without suffering heavy casualties (including the young king). The young king fought heroically and so is remembered always through song. Meanwhile, his young widow assumes the throne. As she is in grief, she is enraged with the Skraelings and attempts to get her revenge. But there are those who want to oppose this and keep peaceful trade relations with the natives.

In game terms, this would mean the player would have the option of accepting the young queen and keep the old Eriksson dynasty alive, or they can choose to support those who advocate a republic rather than a Monarchy. This would be where the lines branch off..... I would suggest to keep things equal that the Eriksson dynasty monarchs have on average, higher military ratings. whereas the republic monarchs would have higher administration ratings on average. Going with the Erikssons would mean war with the natives, this would finally give an excuse to use the command that raises the aggressiveness of natives. To go with the Republic should mean that the natives aggressiveness is lowered, and of course other effects...

What do you think?

Makes an interesting story, eh? :)
Sounds great. So... that means Bjarni or Þorvaldr (the two first)?

Should this give two complete different branches all the way or do we cut back to the old line after a few generations?
 
Originally posted by Havard
We need a few bad ones too :D I had a list of even more bad-guys (like Kolgrímr inn illi (the bad/evil), and Hróðólfr óþveginn (Rudolph the unwashed) :D)

Rudolph the unwashed.... probably had a low diplomatic rating. :D

Originally posted by Havard
Sounds great. So... that means Bjarni or Þorvaldr (the two first)?

Þorvaldr reigns only 9 years. That gives the impression of a reign cut short due to tragedy... Whomever it is should also be a conquistador also, and immediately after his death squeeze in the queen, she would be young so she would probably reign for a long time.

Since the king died so young, I wonder if he had any heirs? This would make a difference in who takes over after the queen, maybe a cousin or adopted child or something... Hmm, here is an idea, let's say there was no heir after the Queen, then the nobles elected a new leader.... the player could choose which of the two is elected. One could be a wealthy merchant, who would bring to the table a great administration rating and his fortune of course. Another candidate could be a great conquistador, who legends say was abandoned in the forest and raised by the natives :D, so he would have a great diplomacy rating and good relations with the natives, plus he would be able to explore also.

Events allow up to 4 choices, so you could squeeze in two more candidates for the throne, if you want to. :) But the player only gets to choose one, and the other ones would be put to sleep. This is a great idea I think, because it makes getting more conquistadors or good leaders a choice, rather than predetermined.

What do you think?

Interesting plot twists... :D

Originally posted by Havard
Should this give two complete different branches all the way or do we cut back to the old line after a few generations?

Whatever you think is best. :)

By the way, what about the monarchs and leaders from the old IGC? Should any of those be used in this?
 
Originally posted by Captain Krunch

Rudolph the unwashed.... probably had a low diplomatic rating. :D
Did I mention his brother, Eysteinn meinfretr (stink-fart)? :D

Þorvaldr reigns only 9 years. That gives the impression of a reign cut short due to tragedy... Whomever it is should also be a conquistador also, and immediately after his death squeeze in the queen, she would be young so she would probably reign for a long time.

Since the king died so young, I wonder if he had any heirs? This would make a difference in who takes over after the queen, maybe a cousin or adopted child or something... Hmm, here is an idea, let's say there was no heir after the Queen, then the nobles elected a new leader.... the player could choose which of the two is elected. One could be a wealthy merchant, who would bring to the table a great administration rating and his fortune of course. Another candidate could be a great conquistador, who legends say was abandoned in the forest and raised by the natives :D, so he would have a great diplomacy rating and good relations with the natives, plus he would be able to explore also.
Sounds like a great idea. I'll do a revamp on the monarch list tomorrow, and finnish off the first version of the leader file.

Events allow up to 4 choices, so you could squeeze in two more candidates for the throne, if you want to. :) But the player only gets to choose one, and the other ones would be put to sleep. This is a great idea I think, because it makes getting more conquistadors or good leaders a choice, rather than predetermined.

What do you think?

Interesting plot twists... :D
I like it :)


By the way, what about the monarchs and leaders from the old IGC? Should any of those be used in this?
I started using the files as a basis, but I'm changing most (all) of the names - to get the right "feel - and some of the stats, so I can't say there's much left :)
 
Here is a startup event for Vinland to choose their own religion. I'll be the first person to admit that this needs more work..... I didn't know what I should put for the "historic" choice, so I tried to create a neutral choice. I have tried to keep it balanced between choosing Odinism and Christianity, because Vinland would probably be more or less evenly divided, so the consequences of either I'm guessing would be more or less the same...


#
event = {
id = 100000
trigger = { year = 1419 }
random = no
country = U10
name = "State Religion"
desc = ""
style = 1
date = { day = 1 month = january year = 1419 }

action_a ={
name = "A Vinland Of All Faiths"
command = { type = domestic which = innovative value = 3 }
command = { type = domestic which = centralization value = -3 }
command = { type = stability value = 1 }
command = { type = missionaries value = -6 }
}
action_b ={
name = "Restore The Faith Of Our Ancestors"
command = { type = domestic which = innovative value = -1 }
command = { type = domestic which = centralization value = -2 }
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = -50 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = LEN value = -50 }
command = { type = stability value = -2 }
command = { type = religiousrevolt which = -2 }
command = { type = conversion which = -2 }
command = { type = missionaries value = 1 }
command = { type = religion which = hindu }
}
action_c ={
name = "Adopt Christianity As Religion Of The State"
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = centralization value = 2 }
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = 50 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = LEN value = -50 }
command = { type = stability value = -2 }
command = { type = religiousrevolt which = -2 }
command = { type = conversion which = -2 }
command = { type = missionaries value = 3 }
command = { type = religion which = catholic }
}
action_d ={
name = "Adopt Skraeling Beliefs"
command = { type = relation which = OHI value = 100 }
command = { type = relation which = NOR value = -100 }
command = { type = relation which = HUR value = 100 }
command = { type = relation which = LEN value = 100 }
command = { type = stability value = -6 }
command = { type = religiousrevolt which = -2 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = technology which = china }
command = { type = missionaries value = -3 }
command = { type = religion which = pagan }
command = { type = vp value = 100 } #a reward for this difficult choice
}
}
 
Last edited:
Captain K and Havard: Wouldn´t it be nice if the Vinlanders were a sort of peasants republic? What I had in mind was the Icelandic system of "Allting", yearly assembled, all landowners collectively made decisions for the colony..wadda u think? It could work like the Doges of Venice..would be possible to have many "Doges" over a limited time..
 
Originally posted by Wasa
Captain K and Havard: Wouldn´t it be nice if the Vinlanders were a sort of peasants republic? What I had in mind was the Icelandic system of "Allting", yearly assembled, all landowners collectively made decisions for the colony..wadda u think? It could work like the Doges of Venice..would be possible to have many "Doges" over a limited time..
The way it seems to be now (you never know) it that the decendants of Eiríkr inn rauði are some kind of "chieftains". However, after the death of the widow (mentioned above), there will be a republic.

I am trying to put together two different lines of rulers (one merchant wing and one military wing) in the period 1454-1573, then the two brances meet again. The idea is this: Go with the merchant wing and you get good monarchs - go with the military wing and you get bad monarchs but some great leaders :cool:

Then I got an idea - the following ruler (from 1573) tries to establish a hereditary monarchy... imagine the fighting... :D Then, maybe two lines after the fighting is over - depending on who "won".

What do you think?
 
This seems great, looking forward to the complete scenario. :D

One question, maybe you guys have posted this earlier on, but here goes anyway.
What provinces are known to Vinland, and shouldn't Vinland have some diplomatic connections with Sweden and Denmark? (Regarding the religious event script where only Norway are shown) All vkings didn't come from Norway you know. :)

Keep up the great work.
 
Second try on the monarchs:
Code:
## Fantasy "monarchs" for Vinland
#  by Hávarðr ölfuss ;)
#  using IDs 17000

## Eiríkrætti ##

historicalmonarch = {
	id = { type = 6 id = 17000 }
	name = "Bjarni Eiríksson"
	startdate = { year = 1415}
	enddate = { year = 1430}
	DIP = 4
	MIL = 5
	ADM = 6
}
historicalmonarch = {
	id = { type = 6 id = 17001 }
	name = "Þorvaldr helluflagi" #"surprise-attack/ambush"
	startdate = { year = 1430}
	enddate = { year = 1439}
	DIP = 5
	MIL = 5
	ADM = 4
	# Þorvaldr killed by skraelings.
}

historicalmonarch = {
	id = { type = 6 id = 17002 }
	name = "Þorgerðr in fróða" # "the wise"
	startdate = { year = 1439}
	enddate = { year = 1454}
	DIP = 5
	MIL = 3
	ADM = 7
	# Widow of Þorvaldr above...
}
These are the "last in the line" of Eiríking chieftains. Now you must choose a path:
Code:
## No apparant heirs of the Eiríkings ##
#
## The Republic of Vinland (1454-1573) ##

# Merchant wing #

historicalmonarch = {
	id = { type = 6 id = 17003 }
	name = "Kolbeinn hinn gamli" #"the old"
	startdate = { year = 1454}
	enddate = { year = 1492}
	DIP = 6
	MIL = 4
	ADM = 7
	dormant = no # Merchant wing default
}

historicalmonarch = {
	id = { type = 6 id = 17004 }
	name = "Þórarinn inn mikli" #"The great, large"
	startdate = { year = 1492}
	enddate = { year = 1530}
	DIP = 8
	MIL = 8
	ADM = 7
	dormant = no # Merchant wing default
}
historicalmonarch = {
	id = { type = 6 id = 17005 }
	name = "Bjórn Þórarinson"
	startdate = { year = 1530}
	enddate = { year = 1573}
	DIP = 6
	MIL = 5
	ADM = 6
	dormant = no # Merchant wing default
}
These are the "merchant rulers". They rule long (no casualties in battle here) and are relatively good. I have assumed these as the default line.
Code:
# Military wing #

historicalmonarch = {
	id = { type = 6 id = 17006 }
	name = "Einarr øxnamegin" #"ox-strength"
	startdate = { year = 1454}
	enddate = { year = 1487}
	DIP = 2
	MIL = 7
	ADM = 4
	remark = "Military leader (conquistador)"
	dormant = yes # Military wing - alternate line
}

historicalmonarch = {
	id = { type = 6 id = 17007 }
	name = "Þorgils ógæfa" #"the unlucky"
	startdate = { year = 1487}
	enddate = { year = 1499}
	DIP = 3
	MIL = 4
	ADM = 5
	dormant = yes # Military wing - alternate line
}
historicalmonarch = {
	id = { type = 6 id = 17008 }
	name = "Ketill inn hamrammi" #"strongly-built"
	startdate = { year = 1499}
	enddate = { year = 1527}
	DIP = 2
	MIL = 5
	ADM = 3
	dormant = yes # Military wing - alternate line
}
historicalmonarch = {
	id = { type = 6 id = 17009 }
	name = "Óláfr Ormsson"
	startdate = { year = 1527}
	enddate = { year = 1536}
	DIP = 2
	MIL = 5
	ADM = 3
	dormant = yes # Military wing - alternate line
}
historicalmonarch = {
	id = { type = 6 id = 17010 }
	name = "Þorgrímr skinfaxi" #"shiny mane (hair)"
	startdate = { year = 1536}
	enddate = { year = 1554}
	DIP = 2
	MIL = 5
	ADM = 3
	remark = "Military leader (general)"
	dormant = yes # Military wing - alternate line
}
historicalmonarch = {
	id = { type = 6 id = 17011 }
	name = "Herjólfr Arngrímsson"
	startdate = { year = 1554}
	enddate = { year = 1563}
	DIP = 2
	MIL = 5
	ADM = 3
	dormant = yes # Military wing - alternate line
}
historicalmonarch = {
	id = { type = 6 id = 17012 }
	name = "Óláfr skytja" # "marksman/shooter"
	startdate = { year = 1563}
	enddate = { year = 1573}
	DIP = 3
	MIL = 7
	ADM = 6
	remark = "Military leader (general)"
	dormant = yes # Military wing - alternate line
}
These are the "warrior rulers". They rule shorter (live more dangerous ;)) and not so good. BUT you get some leaders on the bargain :)
Code:
## Branches meet here ##
#
# struggle for power with the thing

## Branches meet here ##
#
# struggle for power with the thing

historicalmonarch = {
	id = { type = 6 id = 17013 }
	name = "Herjólfr illugi"   # "bad-thought, evil-mind"
	startdate = { year = 1573}
	enddate = { year = 1621}
	DIP = 5
	MIL = 6
	ADM = 3
}
Then we have Herjólfr illugi - who tries to establish a monarchy (chieftainy)...with himself as king, of course :D

Edit: Updated..
 
Last edited:
I hope that your are planning a Vinland who has lost it´s connections with Europe..Greenland should be known but the rest of Scandinavia should be "rediscovered" when you reach a certain level..
Havard: I like your ideas about chieftains and merchant rulers..;)
 
Originally posted by Wasa
I hope that your are planning a Vinland who has lost it´s connections with Europe..Greenland should be known but the rest of Scandinavia should be "rediscovered" when you reach a certain level..
Havard: I like your ideas about chieftains and merchant rulers..;)
I think contact with Europe should be an event - a bit like the outward expansion/inward perfection event for China... it should give bonuses and penalties for both choices... maybe a techgroup advance if you chose to establish contact with Europe (makes sense) and of course the increased danger of being conquered by the Europeans ;)

If you choose to avoid contact with the Europeans you should stagnate tech-wise, possibly drift away from Christianity, but increase relations with the natives?
 
Originally posted by Havard

I think contact with Europe should be an event - a bit like the outward expansion/inward perfection event for China... it should give bonuses and penalties for both choices... maybe a techgroup advance if you chose to establish contact with Europe (makes sense) and of course the increased danger of being conquered by the Europeans ;)

If you choose to avoid contact with the Europeans you should stagnate tech-wise, possibly drift away from Christianity, but increase relations with the natives?

Yeah, the Vinland outward/inward event would be perfect!!..
Choose inward and should have a couple of inland conquistadores early on..
Is there a way of making events that make it easier for the Asabelieving Vinlanders to actually "mission" among the natives?
That could also be a consequence of "Inward" choosing..
 
Originally posted by Wasa


Yeah, the Vinland outward/inward event would be perfect!!..
Choose inward and should have a couple of inland conquistadores early on..
Is there a way of making events that make it easier for the Asabelieving Vinlanders to actually "mission" among the natives?
That could also be a consequence of "Inward" choosing..
I've been thinking about some missionary events:

Throw in a couple of random events for Vinland:
Code:
event = { 

	id = 17000
	random = yes
	country = U10
	trigger = { 
		religion = catholic 
		exists = HUR 
		}
	name = "Indian missions?"
	desc = "There has been talk of sending missionaries to the skrælingjas. What should we do?"
	style = 1
	action_a = {
			name = "Send some priests"
			command = { type = trigger which = 17001 }
			command = { type = cash value = -25 }
		}

	action_b = {
			name = "Don't bother"
			command = { type = relation which = DEL value = 10 }
			command = { type = relation which = HUR value = 10 }
			command = { type = relation which = OHI value = 10 }
		}
	}
And resonse events from the indians:
Code:
event = { 
	id = 17001
	random = no
	country = HUR
	name = "White man preaches"
	desc = "The white man are praching about their god. How do we react?"
	style = 1
	action_a = {
			name = "Ignore them"
			command = { type = relation which = U10 value = -20 }
		}

	action_b = {
			name = "Kill them - they are insulting Manitou"
			command = { type = relation which = U10 value = -200 }
			command = { type = casusbelli which = U10 value = 60 }
		}

	action_c = {
			name = "Embrace their faith"
			command = { type = religion which = catholic }
			command = { type = conversion which = -2 }
			command = { type = relation which = U10 value = 100 }
		}
	}
 
More monarchs!

As mentioned above, I thought of having Herjólfr illugi trying to establish a monarchy. I have set up two alternative lines:
- The Kingdom of Vinland (1621-1740?)
- The Second Republic of Vinland (1621-1740?)

First (and default):
The Kingdom of Vinland (1621-1740?)
Code:
## The Kingdom of Vinland (1621-1740?) ##

historicalmonarch = {
	id = { type = 6 id = 17014 }
	name = "Hálfdan ofláti"    # "gaudy, dandy"
	startdate = { year = 1621 }
	enddate = { year = 1637 }
	DIP = 4
	MIL = 5
	ADM = 4
}
historicalmonarch = {
	id = { type = 6 id = 17015 }
	name = "Óláfr inn ungi"    # "the young"
	startdate = { year = 1621 }
	enddate = { year = 1652 }
	DIP = 5
	MIL = 4
	ADM = 6
}
historicalmonarch = {
	id = { type = 6 id = 17016 }
	name = "Hálfdan II Óláfsson"
	startdate = { year = 1652 }
	enddate = { year = 1664 }
	DIP = 5
	MIL = 7
	ADM = 7
	remark = "Also a general"
}
historicalmonarch = {
	id = { type = 6 id = 17017 }
	name = "Herjólfr II kamban" # "the crippled"
	startdate = { year = 1664 }
	enddate = { year = 1687 }
	DIP = 6
	MIL = 3
	ADM = 5
}
historicalmonarch = {
	id = { type = 6 id = 17018 }
	name = "Hálfdan III Herjólfason"
	startdate = { year = 1687 }
	enddate = { year = 1702 }
	DIP = 5
	MIL = 5
	ADM = 5
}
historicalmonarch = {
	id = { type = 6 id = 17019 }
	name = "Hrafn inn svarti" # "the black"
	startdate = { year = 1702 }
	enddate = { year = 1729 }
	DIP = 4
	MIL = 8
	ADM = 6
	remark = "Also a general"
}
historicalmonarch = {
	id = { type = 6 id = 17020 }
	name = "Óláfr II beigaldi" # "weak, sickly"
	startdate = { year = 1729 }
	enddate = { year = 1740}
	DIP = 4
	MIL = 3
	ADM = 6
}

Alternative:
The Second Republic of Vinland (1621-1740?)
Code:
historicalmonarch = {
	id = { type = 6 id = 17021 }
	name = "Hafnar-Einarr Hrafnason" # "Haven-, Harbor-"
	startdate = { year = 1621 }
	enddate = { year = 1647 }
	DIP = 5
	MIL = 4
	ADM = 7
	dormant = yes
}
historicalmonarch = {
	id = { type = 6 id = 17022 }
	name = "Gísli Ketilsson"
	startdate = { year = 1647 }
	enddate = { year = 1687 }
	DIP = 5
	MIL = 6
	ADM = 4
	dormant = yes
}
historicalmonarch = {
	id = { type = 6 id = 17023 }
	name = "Bjórn árbót"        # "year-blessing, harvest"
	startdate = { year = 1687 }
	enddate = { year = 1713 }
	DIP = 5
	MIL = 4
	ADM = 8
	dormant = yes
}
historicalmonarch = {
	id = { type = 6 id = 17024 }
	name = "Bjarni inn spaki" # "the wise"
	startdate = { year = 1713 }
	enddate = { year = 1724 }
	DIP = 6
	MIL = 4
	ADM = 7
	dormant = yes
}
historicalmonarch = {
	id = { type = 6 id = 17025 }
	name = "Arngrímr inn digri" # "the stout, fat"
	startdate = { year = 1724 }
	enddate = { year = 1740 }
	DIP = 7
	MIL = 4
	ADM = 5
	dormant = yes
}

And at last, the rest - after 1740:
Code:
## Branches meet again ##

historicalmonarch = {
	id = { type = 6 id = 17030 }
	name = "Grímr Snorrason"
	startdate = { year = 1740}
	enddate = { year = 1753}
	DIP = 5
	MIL = 4
	ADM = 4
}
historicalmonarch = {
	id = { type = 6 id = 17031 }
	name = "Eiríkr inn tryggvi" #"true, honest"
	startdate = { year = 1753}
	enddate = { year = 1776}
	DIP = 4
	MIL = 6
	ADM = 5
}
historicalmonarch = {
	id = { type = 6 id = 17032 }
	name = "Þorkell Eiríksson"
	startdate = { year = 1776 }
	enddate = { year = 1780 }
	DIP = 4
	MIL = 2
	ADM = 4
}
historicalmonarch = {
	id = { type = 6 id = 17033 }
	name = "Herjólfr inn óði"   #"the mad, raging"
	startdate = { year = 1780 }
	enddate = { year = 1784 }
	DIP = 2
	MIL = 2
	ADM = 2
}
historicalmonarch = {
	id = { type = 6 id = 17034 }
	name = "Þorvaldr inn ungi"  #"the young"
	startdate = { year = 1784 }
	enddate = { year = 1793 }
	DIP = 6
	MIL = 4
	ADM = 6
}
historicalmonarch = {
	id = { type = 6 id = 17035 }
	name = "Eiríkr Þorvaldarson"
	startdate = { year = 1793 }
	enddate = { year = 1815 }
	DIP = 5
	MIL = 4
	ADM = 5
}
historicalmonarch = {
	id = { type = 6 id = 17036 }
	name = "Þorfinnr inn heppni" #"the lucky, happy"
	startdate = { year = 1815 }
	enddate = { year = 1821 }
	DIP = 6
	MIL = 5
	ADM = 9
}
 
With the monarch list I have scripted so far there are some alternative branches:

1. Eiríkrætti, chieftains decending from Eiríkr the red. (1419-1454)
2. The First Republic (F.R.), with two possible choices: the merchant (default) or the military (alternate) faction. (1454-1573)
3. The republic is disturbed by the usurper Herjólfr, later known as Herjólfr illugi (the evil-minded) who establishes himself as a sovereign ruler (1573-1621)
4. Either Herjólfr succedes, and establishes the Kingdom of Vinland (default), or he fails and the Second Republic (S.R.) continues at his death (1621-1740)
5. The Kingdom is abandoned in favour of the S.R. (default), or the S.R. continues (alternate) - the same rulers for both... (1740-1821)

Now... any comments?

I have a few ideas:
- Capt. K. mentioned the events arount the establishing of the F.R.. During the time of the F.R. I think we should have some events portraiting the struggles the rulers must have (with the other faction...)
- I can think of a serie events based around the struggles of Herjólfr illugi to consolidate as a ruler.
- As for the F.R. the Kingdom/S.R. should have specific events about the powerstruggle between monarch and thing (assembly)
 
Leaders!

I have started to script the leaders. Here is the first, tentative, list. The list is far from done, so please comment:

The Explorers:
Code:
## Fantasy leaders for Vinland
#  by Hávarðr ölfuss

##  Explorers  ##

# 17500 - Geirrøðr gerpir (1419-33)
# 17501 - Ölvir mjöksiglandi (1514-1529)
# 17502 - Snorri kjölfari (1587-1607)

historicalleader = {
	id = { type = 6 id = 17500 }
	category = explorer
	name = "Geirröðr gerpir" # "brave, daring"
	startdate = { year=1419 }
	deathdate = { year=1433 }
	rank = 7
	movement = 5
	fire = 2
	shock = 1
	siege = 0
}
historicalleader = {
	id = { type = 6 id = 17501 }
	category = explorer
	name = "Ölvir mjöksiglandi" # "far-traveller"
	startdate = { year=1514 }
	deathdate = { year=1529 }
	rank = 5
	movement = 4
	fire = 2
	shock = 1
	siege = 0
}
historicalleader = {
	id = { type = 6 id = 17502 }
	category = explorer
	name = "Snorri kjölfari" # "keel-traveller"
	startdate = { year=1587 }
	deathdate = { year=1607 }
	rank = 4
	movement = 5
	fire = 3
	shock = 2
	siege = 0
}
One from the start of, and two more in the 16th century.

The Conquistadores:
Code:
##  Conquistadors  ##

# 17510 - Þorvaldr helluflagi (1427-1439)
# 17511 - Einarr øxnamegin (1454-1487)*
# 17512 - Grímr skrælingjaskelfir (1473-1491)*
# 17513 - Hrafn inn snjalli (1523-1539)
# 17514 - Herjólfr inn örvi (1573-1597)

historicalleader = {
	id = { type = 6 id = 17510 }
	category = conquistador
	name = "Þorvaldr helluflagi" # "surprise-attack/ambush"
	startdate = {
		year=1427
	}
	deathdate = {
		year=1439
	}
	rank = 0
	movement = 4
	fire = 2
	shock = 2
	siege = 0
	remark = "Also a monarch"
}
historicalleader = {
	id = { type = 6 id = 17511 }
	category = conquistador
	name = "Einarr øxnamegin" #"ox-strength"
	startdate = {
		year=1454
	}
	deathdate = {
		year=1487
	}
	rank = 0
	movement = 5
	fire = 3
	shock = 3
	siege = 0
	dormant = yes # Only for military wing
	remark = "Also a monarch"
}
historicalleader = {
	id = { type = 6 id = 17512 }
	category = conquistador
	name = "Grímr skrælingjaskelfir" # "terror of the skrælings"
	startdate = {
		year=1473
	}
	deathdate = {
		year=1491
	}
	rank = 5
	movement = 3
	fire = 3
	shock = 3
	siege = 0
	dormant = yes # Only for military wing
}
historicalleader = {
	id = { type = 6 id = 17513 }
	category = conquistador
	name = "Hrafn inn snjalli" # "the swift"
	startdate = {
		year=1523
	}
	deathdate = {
		year=1539
	}
	rank = 6
	movement = 5
	fire = 3
	shock = 2
	siege = 0
}
historicalleader = {
	id = { type = 6 id = 17514 }
	category = conquistador
	name = "Herjólfr inn örvi" # "the speedy"
	startdate = {
		year=1575
	}
	deathdate = {
		year=1597
	}
	rank = 4
	movement = 4
	fire = 2
	shock = 3
	siege = 0
}
A total of five, but two of these (two out of three in the 15th century) only when you go with the military faction in the First Republic.

The Generals:
Code:
## Generals ##

# 17520 - Hávarðr ölfúss (1502-1540)
# 17521 - Þorgrímr skinfaxi (1536-1554)*
# 17522 - Óláfr skytja (1563-1573)*
# 17523 - Hrafna-Ketill (1605-1648)
# 17524 - Hálfdan II Óláfsson (1652-1664)*
# 17525 - Hrafn inn svarti (1702-1729)*

historicalleader = {
	id = { type = 6 id = 17520 }
	category = general
	name = "Hávarðr ölfúss"
	startdate = { year=1502 }
	deathdate = { year=1540 }
	rank = 0
	movement = 3
	fire = 2
	shock = 2
	siege = 0
}
historicalleader = {
	id = { type = 6 id = 17521 }
	category = monarch
	name = "Þorgrímr skinfaxi" #"shiny mane (hair)"
	startdate = { year=1536 }
	deathdate = { year=1554 }
	rank = 0
	movement = 5
	fire = 3
	shock = 4
	siege = 1
	dormant = yes # Only for military wing
	remark = "Also a monarch"
}
historicalleader = {
	id = { type = 6 id = 17522 }
	category = monarch
	name = "Óláfr skytja" #"marksman/shooter"
	startdate = { year = 1563 }
	deathdate = { year = 1573 }
	rank = 0
	movement = 4
	fire = 2
	shock = 3
	siege = 1
	dormant = yes # Only for military wing
	remark = "Also a monarch"
}
historicalleader = {
	id = { type = 6 id = 17523 }
	category = general
	name = "Hrafna-Ketill"
	startdate = { year=1605 }
	deathdate = { year=1648 }
	rank = 1
	movement = 3
	fire = 3
	shock = 3
	siege = 1
}
historicalleader = {
	id = { type = 6 id = 17523 }
	category = monarch
	name = "Hálfdan II Óláfsson"
	startdate = { year=1652 }
	deathdate = { year=1664 }
	rank = 0
	movement = 3
	fire = 3
	shock = 3
	siege = 1
	dormant = no # Not for the republic
	remark = "Also a monarch"
}
historicalleader = {
	id = { type = 6 id = 17524 }
	category = monarch
	name = "Hrafn inn svarti"
	startdate = { year=1702 }
	deathdate = { year=1729 }
	rank = 0
	movement = 4
	fire = 2
	shock = 3
	siege = 1
	dormant = no # Not for the republic
	remark = "Also a monarch"
}
historicalleader = {
	id = { type = 6 id = 0535 }
	category = monarch
	name = "Grímr Snorrason"
	startdate = { year=1740 }
	deathdate = { year=1753 }
	rank = 0
	movement = 4
	fire = 3
	shock = 3
	siege = 0
}
historicalleader = {
	id = { type = 6 id = 0536 }
	category = general
	name = "Gunnarr Helgason"
	startdate = { year=1755 }
	deathdate = { year=1795 }
	rank = 4
	movement = 5
	fire = 2
	shock = 3
	siege = 0
}
Six generals, two of thes early ones only for the military wing of the First Republic, two of the later only for the Kingdom.

The Admirals:
Code:
## Admirals ##

# 17530 - Leifr Herjólfsson (1517-1543)
# 17531 - Þorfinnr Eiríksson (1603-1650)
# 17532 - Gísli Ketilsson (1647-1687)*
# 17533 - Viðarr Leifsson (1703-1753)

historicalleader = {
	id = { type = 6 id = 17530 }
	category = admiral
	name = "Leifr Herjólfsson"
	startdate = { year=1517 }
	deathdate = { year=1543 }
	rank = 3
	movement = 4
	fire = 2
	shock = 3
	siege = 0
}
historicalleader = {
	id = { type = 6 id = 17531 }
	category = admiral
	name = "Þorfinnr Eiríksson"
	startdate = { year=1603 }
	deathdate = { year=1650 }
	rank = 1
	movement = 4
	fire = 3
	shock = 3
	siege = 0
}
historicalleader = {
	id = { type = 6 id = 17532 }
	category = admiral
	name = "Gísli Ketilsson"
	startdate = { year=1647 }
	deathdate = { year=1687 }
	rank = 0
	movement = 4
	fire = 2
	shock = 4
	siege = 0
	dormant = yes # Only for the republic
	remark = "Also a monarch"
}
historicalleader = {
	id = { type = 6 id = 17533 }
	category = admiral
	name = "Viðarr Leifsson"

	startdate = { year=1703 }
	deathdate = { year=1753 }
	rank = 1
	movement = 4
	fire = 4
	shock = 3
	siege = 0
}
Four admirals, one only for the Second Republic.
 
Originally posted by Captain Krunch
Here is a startup event for Vinland to choose their own religion. I'll be the first person to admit that this needs more work..... I didn't know what I should put for the "historic" choice, so I tried to create a neutral choice. I have tried to keep it balanced between choosing Odinism and Christianity, because Vinland would probably be more or less evenly divided, so the consequences of either I'm guessing would be more or less the same...


#
event = {
id = 100000
trigger = { year = 1419 }
random = no
country = U10
name = "State Religion"
desc = ""
style = 1
date = { day = 1 month = january year = 1419 }

action_a ={
name = "A Vinland Of All Faiths"
command = { type = domestic which = innovative value = 3 }
command = { type = domestic which = centralization value = -3 }
command = { type = stability value = 1 }
command = { type = missionaries value = -6 }
command = { type = add_countryculture which = abenaki }
command = { type = add_countryculture which = iroquis }
command = { type = add_countryculture which = delaware }
command = { type = add_countryculture which = huron }
command = { type = heretic which = -1 }
}
action_b ={
name = "Restore The Faith Of Our Ancestors"
command = { type = domestic which = innovative value = -1 }
command = { type = domestic which = centralization value = -2 }
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = -50 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = LEN value = -50 }
command = { type = stability value = -2 }
command = { type = religiousrevolt which = -2 }
command = { type = conversion which = -2 }
command = { type = missionaries value = 1 }
command = { type = religion which = hindu }
}
action_c ={
name = "Adopt Christianity As Religion Of The State"
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = centralization value = 2 }
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = 50 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = LEN value = -50 }
command = { type = stability value = -2 }
command = { type = religiousrevolt which = -2 }
command = { type = conversion which = -2 }
command = { type = missionaries value = 3 }
command = { type = religion which = catholic }
}
action_d ={
name = "Adopt Skraeling Beliefs"
command = { type = relation which = OHI value = 100 }
command = { type = relation which = NOR value = -100 }
command = { type = relation which = HUR value = 100 }
command = { type = relation which = LEN value = 100 }
command = { type = stability value = -6 }
command = { type = religiousrevolt which = -2 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = technology which = china }
command = { type = add_countryculture which = abenaki }
command = { type = add_countryculture which = iroquis }
command = { type = add_countryculture which = delaware }
command = { type = add_countryculture which = huron }
command = { type = missionaries value = -3 }
command = { type = religion which = pagan }
command = { type = vp value = 100 } #a reward for this difficult choice
}
}
How about this:
- They start as good Catholics
- Some time during the first century they get a "expansion/isolation" event where choosing isolation later will give the choice of altering religions, while the expansion will lead to contact with Europe and further strengthening of the Church?

I am not too fond of those cultures you are giving out there... at least not in the first choice - what is the justification for that?

The heretic command in the first action will probably not do anything - it give heretics within the religion group, and sice protestant/reformed doesn't exist yet...

I would also put Christianity over "Hindu"...(a and b)
 
<i>Some time during the first century they get a "expansion/isolation" event where choosing isolation later will give the choice of altering religions, while the expansion will lead to contact with Europe and further strengthening of the Church?</i>

Personally, I'd rather keep the two events separate but get rid of the "Vinland of All Faiths" option. I'll take your word for Leif being Catholic, so that the choices would be:
-Catholic
-Hindu
-Pagan
Actually, it might be a good idea to make them Protestant at the start since they won't be paying tithes to the pope in any case and the NA provinces won't autoconvert with Luther.

The expansion event should, at the very least, give them the location of London, Paris, Madrid, Lisboa, Rome, Constantinople, and Wien.

lpetr_anarchy.gif
 
Last edited:
Originally posted by St. Leo
Personally, I'd rather keep the two events separate but get rid of the "Vinland of All Faiths" option. I'll take your word for Leif being Catholic, so that the choices would be:
-Catholic
-Hindu
-Pagan
Leif was surely a Catholic. He was batized in Nidaros (Trondheim) in Norway in 1000 A.D.
I agree on the "All faiths" option...


Actually, it might be a good idea to make them Protestant at the start since they won't be paying tithes to the pope in any case and the NA provinces won't autoconvert with Luther.
But they would still be catholics... I can' t see why they should be protestants.

The expansion event should, at the very least, give them the location of London, Paris, Madrid, Lisboa, Rome, Constantinople, and Wien.
Unfortunately, there is no way of revealing unknown provinces through events. We need to find other effects to portrait the two options...