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Originally posted by Wasa
Havard: I like the outline..one thing; knowledge of western european coastline? Do you mean knowledge of provinces or just simply sea routes?
Yes, Leif Eriksson was baptized but what about the others? It would certainly be more fun with them asabelieving..;)
Or simply make two scenarios..

Personally i prefer sea zones to prevent "instant" relations with norway, denmark, etc...
 
Originally posted by Havard
Interresting... I kinda like the idea of introducing the Micmacs :)

I like the idea too. And while we are on the subject, what does everyone think about the idea of breaking Vinland down into seperate Scandinavian kingdoms? For example, we could have Helluland, Markland, Vinland, etc. One could be catholic one could be Asatru, and all would have seperate leaders and shield graphics... This is probably more realistic, as they would be more decentralized. Of course the downside is it will require more tags and would make more work.. but it would make the diplomatic theatre here alot more interesting. :)

Originally posted by Havard
There are a few things we should try to settle on before we progress:

The Map - known and owned provinces
I suggest the following as owned provinces:
- Gander as capital. This suits well with the position of L'anse aux Meadows, and is a logic point to use as a base. City should ne "Leifsbudir" - this is the name Leir Eiríksson gave to the place he built, according to the saga. This should be a city of ~1000 pop?
- Colony in Wabana - also in Placentia?
- TPs in Caniapiscau and Belle Isle (Markland) - the Greenlanders and Icelanders went to Markland to find timber (fits nice with the naval supplies in Caniapiscau)

On knowledge:
- I agree with Languish in that they should know at least down to Micmac. I would say they should also know Massachusets bay and possibly Penibscot or Massachusets? (The sagas tell about a southern settlement - Hóp - maybe a TP???)
- I also agree that they should know from Manicouagan and up north to Nain.
- I suggest they have knowledge of Greenland, Iceland, the sea-route to Norway and coastal areas of Western Europe ("Viking" knowledge.) This will give the Vinlanders a posibility to contact Europe, but also to stay away (since Europe have "forgotten" where they are...)

You could give them a little more than what they had historically, after all we are going under the assumption that they survived for another 400 years. Certainly, they could have expanded a little. But this is all fine to me because we don't want to give them too much starting out.

We can give them a colony with 40 as the population. ;) this would keep the population the same level as a level 4 trading post, but it would allow the colony to grow over time.

I agree, they should know the sea zones leading to Europe, but not know what lies on land. The political map of Europe will have changed significantly between 1000ad and 1419ad. Norway and possibly Denmark should be the only ones to know of Greenland. They should know it is there, but I think the land provinces should be terra incognita to them, as Greenland was abandoned and not exploited during this time. The question should be, who owns the Greenland provinces? Vinland? or should Norway keep them, but have them in terra incognita?

Originally posted by Havard
The Religion
It is fairly known that the Greenlanders that discovered Vinland were Christian. Leifr Eiríksson was baptized in Norway before he returned to Greenland and converted them. The first Church was built at the time they discovered Vinland...

True, but look at Iceland during the same period. Didn't Asatru religion survive there for a long time? In fact, it is still practiced by some today. Consider that Vinland will be so far from Europe. This far from Europe, people could practice religion in secret, and could escape into the vast unexplored wilderness if they felt persecuted.

Originally posted by Havard
So, we have (IMO) two opportunities:
- If we make Vinland Christian from the beginning of we can just forget introducing the asa-believs after we start. There is no way after 400 years as good catholics they will revert to "the old ways".
- However! - you could make a case of the fact that the settlers in Vinland were "refugees" because they didn't want to convert, making the 1419 Vinlanders asa-believers. Then you can have the possibility to accept Christianity if/when they make contact with Europeans.

I must say I find the second option most intriguing... :D

In the IGC we see some provinces as Catholic and some as Pagan. Why not follow a similar course here?

Since not everyone can agree on this issue, why not have a startup event that gives you the choices "I prefer to play as Asa Vinland" and "I prefer to play as Christian Vinland". Christian Vinland should probably be choice A as Leif and the hierarchy would follow that, but just because the founders did doesn't mean all the peasants did. ;)

An option to go either way at startup should make everyone happy. And of course, there will be more events later to change their religion, so if you don't like your initial choice, you can later change to the other.

And I think we should focus on the map first, we shouldn't get too far ahead of ourselves with events until that is done. Once we have the map done we can put all the finished files into a zip and make it available for download somewhere. It will be perfectly playable, but it won't have any events yet, but those can be done in a later release.... :)
 
Originally posted by Wasa
Yes, Leif Eriksson was baptized but what about the others? It would certainly be more fun with them asabelieving..;)
Or simply make two scenarios..

I agree, it would be alot more fun to play as the last hold out of an ancient religion. Then you can go invade Europe and reconvert Europe back to the old ways. :D
 
Pretty much agree with everything except "kingdoms" and the start-up choices you have mentioned (all good ideas of course).

I think we can get away with a traditional norse "fictional" settlement, that in due time can embrace christianity or reject it. These settlers may in fact practice a mutated-norsica-christian religion that has evolved over time to be considered pagan (no guiding information on how to be a "christian" without that constant contact).

By 1419 things would of course be radically different, as we have indicated here.
 
Originally posted by Languish
Good posts here...

Gandar for capital 100%, and the rest of newfoundland/vinland is populated for sure. I am kinda keen to see both Placenta and Wabana as cities, albeit small ones (say 1000+ ?), as opposed to colonies. The TP's in Helluland and Markland are perfect.

I think a few small cities would be better than one city in the capital. I read that Greenland had between 3000-4500 at one point, wouldn't it be logical to assume that the people of Greenland could have moved on to Vinland once the climate in Greenland turned severe? Vinland has a much milder climate than Greenland, food would be more plentiful, and I think the populations would have grown due to this.

Originally posted by Languish
If no-one minds ill work on the Micmac's to flesh them out, propose their intrusion and see if anyone thinks they fit well enough. Great thread!

I look forward to seeing what you come up with. :)
 
Originally posted by Captain Krunch
I think a few small cities would be better than one city in the capital. I read that Greenland had between 3000-4500 at one point, wouldn't it be logical to assume that the people of Greenland could have moved on to Vinland once the climate in Greenland turned severe? Vinland has a much milder climate than Greenland, food would be more plentiful, and I think the populations would have grown due to this.

100% agreed!

I look forward to seeing what you come up with. :)

Harvard has already kindly sorted me out with a shield and i already have a good idea of where to base them (posted all that earlier). I will get started on it tonight.
 
Originally posted by Languish
Harvard has already kindly sorted me out with a shield and i already have a good idea of where to base them (posted all that earlier). I will get started on it tonight.

It would seem kinda dull for Vinland without any nearby nations to interact with. The way it stands now, Vinland doesn't border anyone at startup, so thay have no one to interact with. So this would be great, it would allow more diplomatic interactions. :)
 
Originally posted by Captain Krunch


It would seem kinda dull for Vinland without any nearby nations to interact with. The way it stands now, Vinland doesn't border anyone at startup, so thay have no one to interact with. So this would be great, it would allow more diplomatic interactions. :)

It should also naturally lead on to knowledge of other tribes in a realistic fashion, whether you ally with the Micmacs or seek to destroy them.

Screenshot tonight of any infantile ideas i have.
 
Although this image doesnt display Vinland in this scenario it does give you an idea of what i feel the Micmacs should be able to see. Overlay vinland and you get an idea of how they border. It felt "right" when i created it earlier.

micmac.jpg


Points of Note:

1. They can view the scattered Vinland settlements in Canada (belle Isle) and the vinlander capital in Newfoundland (Gandar).

2. They share common knowledge of Bas-st-laurent with Huron, this could be intensified with an event that perhaps turns it into a core province for both "nations"... with the option of drawing in the vinlanders to pick sides?

3. Ill probably give Micmacs knowledge of the Huron capital as well.

4. Will they (the Micmacs) get a neighbour bonus from the vinlanders allowing them to eventually better the Huron in most areas over time?

5. All provinces are cities purely to get the image taken, dont worry bowt all the ports ;)

Shields look good Harvard, many thanks (sorry if the image is too large as well)...
 
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Originally posted by Languish
Although this image doesnt display Vinland in this scenario it does give you an idea of what i feel the Micmacs should be able to see. Overlay vinland and you get an idea of how they border. It felt "right" when i created it earlier.


Points of Note:

1. They can view the scattered Vinland settlements in Canada (belle Isle) and the vinlander capital in Newfoundland (Gandar).

2. They share common knowledge of Bas-st-laurent with Huron, this could be intensified with an event that perhaps turns it into a core province for both "nations"... with the option of drawing in the vinlanders to pick sides?

3. Ill probably give Micmacs knowledge of the Huron capital as well.

4. Will they get a neighbour bonus from the vinlanders allowing them to eventually better them in most areas?

5. All provinces are cities purely to get the image taken, dont worry bowt all the ports ;)

Shields look good Harvard, many thanks (sorry if the image is too large as well)...
1. Looks good :)
2./3. I looked around a bit... The Micmac area is abenaki culture - this stretches all the way down to the Hurons and includes Newfoundland... CB-shields? :)
4. Neighbour bonus is within the techgroup, not geographic neighbours...
 
I had used Huron culture by default, but now i know which to use thats great :D

Perhaps we could go by the earlier suggestions that closer relations with the micmac could lead to them evolving to the muslim techgroup.

Either way its coming along nicely. Your shields look fantastic when selecting the nation and playing them (as i did briefly). Great work!

Regarding the sea zones you just posted. Looks great to me!
 
Originally posted by Captain Krunch


I think a few small cities would be better than one city in the capital. I read that Greenland had between 3000-4500 at one point, wouldn't it be logical to assume that the people of Greenland could have moved on to Vinland once the climate in Greenland turned severe? Vinland has a much milder climate than Greenland, food would be more plentiful, and I think the populations would have grown due to this.
How about this:
- Gander: city (capital), pop. 2000
- Placentia and Wabana: cities, pop. 700
- Caniapiscau and Belle Isle: TPs, lv.1
 
Originally posted by Wasa
What about not letting them know of any provinces in Europe? Except Iceland perhaps..
The Greenlanders died out in about 1420-1430 or so...maybe the connection was lost?

I don't know... Do you think they would have forgot where they came from? I think they should know of Europe, but not the other way around...

The last known contact with "Vinland" was in 1347 btw, when Icelandic records mentions a timber-ship from Markland blowing off course...
 
Originally posted by Wasa
What about not letting them know of any provinces in Europe? Except Iceland perhaps..
The Greenlanders died out in about 1420-1430 or so...maybe the connection was lost?

I always thought the plan was for just sea zones, but not land provinces. This way they obviously know the routes back (thanks to vinlander sagas handed through the ages) but not the political climate of scandinavia (hence no land provinces).

I would HATE to see in 1419 an RM between Norway and Vinland, to highlight such a flaw. Vinland should be cut off in this manner straight away.

The sea zone knowledge would allow a player, who has an explorer to journey to their homelands. Should they wish to. Thats how i have perceived this scenario. Vinland, remote and excluded for european politics. The abandonment of greenland only served to perhaps highlight this total lack of the possibility of a settlement in vinland. At least to europeans.