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- Swedish national spirit "Hungersköld" is now successfully removed if you build 14 civilian factories or have 45 civilian factories including trade.
This is fixed*.

*The trigger is wrong though. I have observed that spirit is removed before 14 civs are constructed (edit: at 15 total civ factories, zero trade (ai off) and zero focuses completed). Not complaining too much though.
 
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I see several fixes for names that aren't spelt correctly, but fixing the incorrect name for the Danish island of Zealand isn't among them. It's been "Sjaelland" for years instead of the proper and correct "Sjælland".
 
I hope the Historical AI for Belgium is also getting fixed.

Paul van Zeeland has been staying in power longer than he should be. By the time Germany invades Poland, Zeeland is still in charge instead of Pierlot. @PDX_Per
 
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It´s a nonsense to change Henschel, the same to the change of focke wulf in their day. It´s far easier to add another mio than change a current one, for example you should add Krupp as refurbishment for producing railway guns like in real life.
Henschel produced both fast light and slow heavy tanks, the current MIO system doesn't allow a 'generic' designer - like Krupp.

Krupp produced pretty much everything from shovels through tanks to battleships.
 
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Henschel produced both fast light and slow heavy tanks, the current MIO system doesn't allow a 'generic' designer - like Krupp.

Krupp produced pretty much everything from shovels through tanks to battleships.
Henschel or any other German company did not produce slow infantry tanks during WW2, since infantry tank did not belong to the German mobile doctrine. Even Tiger 2 had a road speed of 35 km/h. Germany's armored infantry support vehicle was assault gun. Ferdinand/Elefant was slow, but it was a tank destroyer with a fixed casemate, not a tank.
 
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Henschel produced both fast light and slow heavy tanks, the current MIO system doesn't allow a 'generic' designer - like Krupp.

Krupp produced pretty much everything from shovels through tanks to battleships.
It was an example, but as far as I know it's the only mio that affect railway guns.

As far as I know that infantry tanks wasn't a type of german tank, so henschel has more sense as fast tank designer.

Fockewulf should be multirole again and all new equipment should be under their respective mio.
 
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Rollback to what? If game was started on 1.15.3, and inf. tank MIO have assigned traits, in 1.15.4 that MIO maintain lvl, but traits are gone, and trait points are not refunded. So how old saves will help?
If you mean rollback game version - steam doen't have old minor versions, only old 1.14, 1.13 etc.

We just added the rollback option for 1.15.3. Reload Steam if you don't see it yet.
 
If we're talking Spanish Civil War, it'd be really good to have an on-map indicator of which provinces are affected by the "Unplanned Offensive" penalty. Having to periodically click every province to tell where you can and cannot effectively attack is tedious.
 
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If we're talking Spanish Civil War, it'd be really good to have an on-map indicator of which provinces are affected by the "Unplanned Offensive" penalty. Having to periodically click every province to tell where you can and cannot effectively attack is tedious.

You can switch to the States Map Mode to display state modifiers like Unplanned Offensive :)

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Henschel provides more armour than other MIOs and also gives more hard and soft attack compared to other mios. So, what is the point of choosing other MIOs? Are you guys even playing this game? Henschel gives more armour than the heavy tank MIO, Porsche—lol.
 
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Henschel provides more armour than other MIOs and also gives more hard and soft attack compared to other mios. So, what is the point of choosing other MIOs? Are you guys even playing this game? Henschel gives more armour than the heavy tank MIO, Porsche—lol.
Henschel gave the highest speed until now, it was the Fast tank designer. No prob adding a slow MIO, but making the fastest to the slowest was wrong. Have you not played before?
 
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Henschel produced both fast light and slow heavy tanks, the current MIO system doesn't allow a 'generic' designer - like Krupp.

Krupp produced pretty much everything from shovels through tanks to battleships.

Henschel produced a lot of things also: some of license, some as solo producer and some sonly as prototypes or blueprint

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air:


Hs 123, Hs 124, Hs 126 , Hs 129, Hs 130, Hs P75, Hs P87, Hs P130, Hs 132, Hs P135
Do 23, Do 17z, Ju 88, Bf 109


tanks:

Panzer I, II, III, Panther, VK 36.01. H (VK means Fulltrack) Tiger, Tiger II, Sturer Emil, Sturmtiger, VK 6501, E 100


other intresting paper projects tanks not from Henschel:

Löwe = Krupp :( . E 25 = Allkette, Argus, Adler,Porsche. E50 = MAN,. Maus = Porsche, Krupp, Allkette. E100 = Krupp to.
??? = E 75 and 90 (Bison) (Krokodil)


other stuff:

2 cm flak 38, 8,8 cm Pak 43, Hs 117 Butterfly, Hs 293 V-4, Hs 297 beer crate flak = Föhn
 
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Henschel gave the highest speed until now, it was the Fast tank designer. No prob adding a slow MIO, but making the fastest to the slowest was wrong. Have you not played before?
I don't play RP or single-player. A fast tank MIO is useless; it doesn't even provide proper hard attack. If you actually used a fast tank MIO in real MP games, your tanks cant be able to click on my tanks.You are not playing the game while only playing sp against ai. Ai cant even do proper templates.
 
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- Added Henschel traits, and made it an Infantry Tank MIO using the reworked archetype.

Uggggh, I hate this change. First changing the USA's Electric Boat Company MIO to only produce submarines, and now this?

Isn't there an easier way to balance out units made via a speed-focused MIO, like reducing their armor, HP, or soft attack?

My strategy for playing is, if your tanks aren't as fast as your motorized, they're not worth using.
 
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I don't play RP or single-player. A fast tank MIO is useless; it doesn't even provide proper hard attack. If you actually used a fast tank MIO in real MP games, your tanks cant be able to click on my tanks.You are not playing the game while only playing sp against ai. Ai cant even do proper templates.
Your last lines about AI are as valid for fast tank MIO than it is for any others. For mp I'm no expert but surely speed is/should be highly valued? It would just be a matter of rebalancing the fast tank MIO.
 
Your last lines about AI are as valid for fast tank MIO than it is for any others. For mp I'm no expert but surely speed is/should be highly valued? It would just be a matter of rebalancing the fast tank MIO.
If you cant click on enemy tanks meaning if you cant push enemy tank divisions you cant encircle them.
 
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