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Yes:

The islands started to be settled circa 1420 or 1425. In 23 September 1433, the name Ilha da Madeira (Madeira Island or "wood island") appears on a map, its first mention in a document.

I've tried putting Azores, Madeira and surrounding seas as terra incognita for Portugal (Watk 3.11) and gave Portuguese an explorer. Both were colonized to a city without a problem by 1425 with appriopriate AI file. :cool:
 
I had to stop my game, because with the patch my normal map mode was completely blue. It seemed as France took over the whole world.

Some more feedback that I gathered:
In 1528 monarch id 8260 is used twice.
I tried to release vassal Franconia but that made the game crash. No ctd, everything froze.
The information shown about the techs (both in the list as in the message when a new level is reached) isn't accurate.
 
I had to stop my game, because with the patch my normal map mode was completely blue. It seemed as France took over the whole world.
(...)

Rename file "terrains.txt" (from .\Mods\WATKABAOI\Db\Map) to "terrains.txt.backup"
AND
Rename file "colorscales_terrains.txt" (from .\Mods\WATKABAOI\Db\Map\Colorscales) to "colorscales_terrains.txt.backup"
 
Rename file "terrains.txt" (from .\Mods\WATKABAOI\Db\Map) to "terrains.txt.backup"
AND
Rename file "colorscales_terrains.txt" (from .\Mods\WATKABAOI\Db\Map\Colorscales) to "colorscales_terrains.txt.backup"

BTW, is it ok to install FTG patch 1.1 with current version of Watkabaoi or is it better to wait for a newer version of Watkabaoi?

Edit: I haven't dled it yet, wow, so big ?!
 
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Some more feedback that I gathered:
In 1528 monarch id 8260 is used twice.
I tried to release vassal Franconia but that made the game crash. No ctd, everything froze.
The information shown about the techs (both in the list as in the message when a new level is reached) isn't accurate.

Thanks, about Franconia, which provinces did you own?

EDIT: The two other issues have now been fixed. ;)
 
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WATKABAOI 2.02:

Please remove any former version and use this with FtG 1.1.


Changelog 2.02:

Revised the areas for colonization and changed AI files according to these.
Added Religion graphics.
Added Druze and Alevi to Napoleon's Ambition.
Added the flag of Ragusa.
Added graphic for Kurdistan.
Changed the HRE in Napoleon's Ambition.
Changed the religions in HRE in Napoleon's Ambition.
Fixed events firing at scenario start.
Fixed scenarios for wrong electors.
Fixed missing cannons for some army sprites.
Fixed crash in Napoleon's Ambition after some days.
Fixed 1337 - Having the option of Denmark's division off results in error messages.
Fixed error where scenarios crash after some days.
Fixed some monarch ID duplicates.
Fixed some wrong cultures and religions in scenarios and events.


Download it from the first post.
 
1337 Scenario:
orthodox.png

interesting... ;)
 
This helped me solve another issue I had not seen thanks. ;) For some reason the two first flags for Avignon Catholic had been set in 1337 scenario. :) So this was a problem with the third flag.

For those with v2.02 download this fix:

http://www.filefront.com/15174673/202fix.zip

The two scenario files go to Scenarios folder and the global_flags file goes to Db\Religions folder.

The rest should just download the v2.02b with these fixes included.
 
Just as a side note, wouldn't it be better to use martmol's site? Filefront is sooo slow ;). WATKABAOI is there already anyway, so it'd just be a matter of changing the link in the first post.
 
Just as a side note, wouldn't it be better to use martmol's site? Filefront is sooo slow ;). WATKABAOI is there already anyway, so it'd just be a matter of changing the link in the first post.

It is. ;) I upload it to filefront in the start and then I PM Martmol about it so he can put it up. I can only upload 5mb on eu2ftg. Larger files need to be put there through the FTP.
 
I've got a problem with the colourscales in your mods. After installing them, this is what I get. Please help, I've tried a few things to amend this already, but nothing could sort this out.
screensave0.jpg
 
I tried choosing my (SBE) colourscales - the map turned out darker blue than here. When I copied the colourscales you have in WATKABAOI/DB/MAP to the vanilla directory, and chose them in the game, the result was as seen above. When I chose Glory, the result was a bit darker than above, but brighter than with my scale. I have the same problem with MyMap and AU.
 
I installed a fresh 1.1 version of FTG and downloaded/installed WATKABAOI 2.02 right after that.

Hm, weird. So I redid the installation (removing the folder previously, and now WATKABAOI works correctly. However, what should I change in my colourscales in order to be able to use them with your mod? I know that you changed some colour definitions, e.g. in colorscales_terrains.txt, could you list all of them in all colorscales_*.txt files, so that I could remake my stuff accordingly? And the same with AU, if that's not a problem...
 
BTW something is still wrong (I play as BYZ):
hmm.png

I getting CTD on start (again) but the good thing is that if I change mod for original and then for Watkabaoi I never have CTD on start :D
Sometimes if I hover the cursor on this button and before extended tooltip appears game go to desktop without crash ftg.exe but the game process ftg.exe was terminated :confused:

Edit (2 minutes ago):
loloo.png
 
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