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I've now added Utrecht to the Dutch Republic events, forgot about that earlier. :)

BTW something is still wrong (I play as BYZ):
hmm.png

I getting CTD on start (again) but the good thing is that if I change mod for original and then for Watkabaoi I never have CTD on start :D
Sometimes if I hover the cursor on this button and before extended tooltip appears game go to desktop without crash ftg.exe but the game process ftg.exe was terminated :confused:

Edit (2 minutes ago):
loloo.png

I have no idea about the first..:confused: Is is repeatable and if so can you make a save which always has this? I can't believe this is something with the mod..

The second is easy to fix thanks for reporting. :)
 
I have no idea about the first..:confused: Is is repeatable and if so can you make a save which always has this? I can't believe this is something with the mod.
I'm interested too but please check TWRINFLATION in your mod first. Entry in vanilla addendum.csv is:
TWRINFLATION;Our inflation will increase by %.2f%s this year. %.2f from treasury, and %.2f from gold. Our governors battle inflation, and cause a deflation of %.3f%s each year.;x

It seems used entry is an old one in interface.csv (see use of "percent") and addendum.csv in the mod doesn't reflect the correct version.
 
Indeed I remember this being changed, but I must have only changed it for AU in this case. Thanks Yoda. :)

For others go to line 24 in Localisation\English\misc.csv and write:

TWRINFLATION;Our inflation will increase by %.2f%s this year. %.2f from treasury, and %.2f from Precious Metals. Our governors battle inflation, and cause a deflation of %.3f%s each year.;x

instead of the old line.
 
Some things I noticed so far:

- tax collector office is superimposed on city church.
- bailiffs are available at infra 3 but infra tooltip (in research screen) says in L1, like before.
- lastly, it seems battle outcomes aren't recorded in WS any longer?

Oh, and it appears now I cannot load my saved game. Instant CTD upon loading.
 
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The first is related to General_Grant's buildings, no?
Next is weird I see it as well, but I have :

INFLEVEL_INFIW;Level 2: Allows Colonists.\nLevel 3: Bailiffs can be promoted to Tax collectors.\nLevel 4: Allows Fine Arts Academies.\nLevel 5: Allows Breweries.\nLevel 6: Legal counsels can be promoted to Chief judges.\nLevel 7: Mayors can be promoted to Governors.\nLevel 9: Allows Goods Manufactories.;x

So something must be wrong..

The last is not truely correct. I tried with some new values. So now a battle is 0.5WS and then I have vassal and force conversion to 60 and 40 respectively in order to do it in one war. :D

About CTD that might be related to another issue.
 
(...)

INFLEVEL_INFIW;Level 2: Allows Colonists.\nLevel 3: Bailiffs can be promoted to Tax collectors.\nLevel 4: Allows Fine Arts Academies.\nLevel 5: Allows Breweries.\nLevel 6: Legal counsels can be promoted to Chief judges.\nLevel 7: Mayors can be promoted to Governors.\nLevel 9: Allows Goods Manufactories.;x

(...)

Game showing old 6 lvl system in tooltip, but I can promote Bailiffs on lvl 3 in 1600s :D
 
Okay fixed the last infra tech thing. It seems Addendum.csv had an entry and it is read after the technologies.csv

Great, I had this problem too, while trade tooltips were displayed correctly
 
The update was quite fast! And 2.02b works fine.
I've stopped playing for now, but I will certainly return.
Keep up the good work!

Upon loading I still had the monarch 8260 used twice. But that's probably due to the old savefile.

As for the crash I reported when releasing Franconia. It still happens.
Mainz (currently catholic), Ansbach (lutheran) and Würzburg (lutheran) with the latter as capital. Lutheran.
I then waited for the two ongoing conversions to be finished. One failed, Würzburg converted back to catholicism. Now Franconia would be catholic.
Still crashed.

For me it's not that important, that game was merely for discovering the map. But I suppose you want to improve your mod.
 
The update was quite fast! And 2.02b works fine.
I've stopped playing for now, but I will certainly return.
Keep up the good work!

Upon loading I still had the monarch 8260 used twice. But that's probably due to the old savefile.

As for the crash I reported when releasing Franconia. It still happens.
Mainz (currently catholic), Ansbach (lutheran) and Würzburg (lutheran) with the latter as capital. Lutheran.
I then waited for the two ongoing conversions to be finished. One failed, Würzburg converted back to catholicism. Now Franconia would be catholic.
Still crashed.

For me it's not that important, that game was merely for discovering the map. But I suppose you want to improve your mod.

Indeed I want to. ;) Though your crash as I expected is not really a flaw.. Well you tried to release a nation that takes all your provinces. Thus end of game for you. ;)
 
When I select my saved game on the start page (Portugal as 1419 Campaign) and I want to take another country in the list by right-clicking, I see three small problems:

Haussa States appears two times
Mogadishu has no flag and then is hidden between Modena and Moldavia
Tonga has no flag and then is hidden between Timurid Empire and Transylvania

Even you hover the mouse till you catch country's name, then both countries can't be played as they have no flag appearing and they are not displayed correctly at the top of the page.
 
Indeed I want to. ;) Though your crash as I expected is not really a flaw.. Well you tried to release a nation that takes all your provinces. Thus end of game for you. ;)
I'm afraid that's not the case. I thought you asked for the provinces that would be released. I in fact own the low countries, half of france and about a third of the german minors.

If you want to recreate the problem: play 1492 scenario with Saxony. Declare war on Franconia and annex. Then try to release them again. It only took me one year into the game.

I know nothing about debugging but these are my 4 cents:
- In events file major_franconia.txt there's nothing specified: flagname which = ""
- The provinces are not all implied perfectly. I think this because in nearby Erfurt, I can't recruit mercenaries. We don't have access to the European market of mercenaries.

I hope this helps, because I can do no more.
 
I'm afraid that's not the case. I thought you asked for the provinces that would be released. I in fact own the low countries, half of france and about a third of the german minors.

If you want to recreate the problem: play 1492 scenario with Saxony. Declare war on Franconia and annex. Then try to release them again. It only took me one year into the game.

I know nothing about debugging but these are my 4 cents:
- In events file major_franconia.txt there's nothing specified: flagname which = ""
- The provinces are not all implied perfectly. I think this because in nearby Erfurt, I can't recruit mercenaries. We don't have access to the European market of mercenaries.

I hope this helps, because I can do no more.


Okay now I've solved the issue in the file monarchs.txt there is a missing bracket in the end of the file.

About flagname = "" that is so other nations forming Franconia will gain the right shield and flag. It just resets the graphic to shield_XXX for instance.

Ahh that is because Erfurt is one of the "new" provinces seems like it has been like this since WatK. Fixed now. It was set to Asia before.
 
idiotic statement. This is obviously not hieroglyphs. Respect cyrillic letters! ;)

Respect, sure. Doesn't mean you get to write in cyrillic russian around here, does it? :)