I personally think Admiral Hipper class would be both more accurate historically (as this was the actual name) and cooler as well.
- Hipper class CA
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I personally think Admiral Hipper class would be both more accurate historically (as this was the actual name) and cooler as well.
- Hipper class CA
the An Oceangoing Navy focus spawns 3 SHBB. Historically 4 were laid down.
Project 71: the name is cringe. Rename it Siberia class?
In another WW2 fleet-related game they've named Pr 71's Serov and Chkalov, presumably after Soviet Air Force pilots Anatoly Serov and Valery Chkalov, respectively.When the USSR did get around to building ships that could launch aircraft, they called them Kiev, Minsk, Novorossiysk and Baku - Baku was later called Admiral Flota Sovetskogo Soyuza Gorshkov (not a name I'd suggest using though - he doesn't achieve that level of "name cred" until after the HoI4 timeframe - but other Soviet naval notaries could be an option).
The Kronshtadt class seems to have been planned to be sligltly faster than the Scharnhorst and Dunkerque classes, at the expense of weaker armour. perhaps it should be reflected in the game?The Kronshtadt is technically overarmored, but since its an added ship it makes sense to start it with up-to-date tech where possible (players would never build something obsolete given the choice, and the older armor gives no advantage).
Ok. 3 SHBB makes sense then, as the similar Japanese focus spawns the first 2 (Yamato and Musashi) but NOT the Shinano.2.) The Sovetskaya Belorussiya had to be scrapped due to fatal problems in construction with its armor, so that's fine in my opinion that it's missing.
No promises, but we'll try to keep up this thread and the suggesions collection.I really wish this isn't too late, but I hope you won't retire. Your ideas are great and very in-depth, the level of documentation and analysis you when through is astonishing. The community really needs more people like you.
New classes (Available in 39 scenario):
- Amiral Murgescu class MM: light ship hull I. Modules: engine I, fire control, light battery I, AA II, minelaying rails, Depth charges)
- Requinul class SS: (same as German Type VII class, copy-paste design)
- Marsuinul class SM: (like Requinul class but add minelaying tubes in the empty slot)
Change existing class:
- Delfinul class SS: downgrade hull from Tier II to Tier I.
Add to 39 scenario construction queue:
2x Amiral Murgescu class MM:
- NMS Amiral Murgescu
- NMS Cetetea Alba
1x Requinul class SS:
- NMS Requinul
1x Marsuinul class SM:
- NMS Marsuinul
Change ship classes:
- Dubrovnik class: upgrade light battery I to light battery II. upgrade AA I to AA II.
- Beograd class: downgrade light battery II to light battery I.
- Hrabri class SS: downgrade hull II to hull I.
The main problem with the Kronshtadt is simply the game's lack of detail in production costs. Changing already-built designs to be more accurate is one thing, but you need to incentivize players to actually want to build the Kronshtadt-class in-game for a nation that really isn't a maritime power, and building an inferior armor profile would only make sense if the ships were fairly easy to acquire (the production progress is already good, but they would also need to be higher in the focus queue or even just straight-moved to the naval expansion focus). I'm not exactly against downgrading the armor, but the player gets no tradeoff currently.The Kronshtadt class seems to have been planned to be sligltly faster than the Scharnhorst and Dunkerque classes, at the expense of weaker armour. perhaps it should be reflected in the game?
Hipper class:
- rename Admiral Hipper class (same as the German version)
Ok. 3 SHBB makes sense then, as the similar Japanese focus spawns the first 2 (Yamato and Musashi) but NOT the Shinano.
related to this: what do you think the secondary and AA modules of Sovetsky Soyuz Class and Yamato classes? compared directly?
Siberia is not in either of [the Soviet/Russian namelists]. Is there any source for this name? or Did the devs just make it up?
related to this: what do you think the secondary and AA modules of Sovetsky Soyuz Class and Yamato classes? compared directly?
(no information on the 100mm guns they were armed with)
I don't have enough knowledge about ships to fact-check it myself, but I would love to see these suggestions in the game.No promises, but we'll try to keep up this thread and the suggesions collection.
BTW, what do you think of the suggestions for Romanian and Yugoslavian ships so far?
But according to the wiki: "Rechinul was a minelaying submarine".Romanian Navy:
- Delfinul class SS: downgrade hull from Tier II to Tier I.
- New class: Requinul class: (same as German Type VII class, copy-paste design)
- New class: Marsuinul class: (like Requinul class but add minelaying tubes in the empty slot)
Type | Displacement | Mines carried | Torpedo tubes | Deck guns |
Rechinul | 585 tons | 40 | 4x533 mm | 1x20 mm |
Leninets-class | 1,051 tons | 20 | 8x533 mm | 1x100 mm 1x45 mm |
Type X | 1,763 tons | 66 | 2x533 mm | 1x105 mm |
I don't have enough knowledge about ships to fact-check it myself, but I would love to see these suggestions in the game.
The only issue I found was the name "Requinul", I think it's actually "Rechinul" meaning "shark" in Romanian:
Probably because the "chi" sounds similar to the French "qui"![]()
Rechin - Wikipedia
ro.wikipedia.org
But maybe the ship was actually named "Requinul" so I don't know that. Delfinul and Marsuinul are spelled correctly.
Nope, turns out it was "Rechinul": https://en.wikipedia.org/wiki/NMS_Rechinul
You said this:
But according to the wiki: "Rechinul was a minelaying submarine".
There is even a comparison table here:
This seems to imply that Rechinul as a minelaying submarine.
Type Displacement Mines carried Torpedo tubes Deck guns Rechinul 585 tons 40 4x533 mm 1x20 mm Leninets-class 1,051 tons 20 8x533 mm 1x100 mm
1x45 mmType X 1,763 tons 66 2x533 mm 1x105 mm
In fact, it's the Marsuinul that has no minelaying mentioned:
![]()
NMS Marsuinul - Wikipedia
en.wikipedia.org
"Her design was an improvement of the earlier Vetehinen-class of the Finnish Navy. She was laid down at the Galați shipyard in 1938 and launched on 4 May 1941. She had a standard (surfaced) displacement of 620 tons, a length of 58 meters, a beam of 5.6 meters and a draught of 3.6 meters. Her power plant consisted of two MAN diesel engines and two electric motors powering two shafts, giving her a top speed of 16 knots on surface and 9 knots in immersion. She was armed with one 105 mm deck gun, one 37 mm anti-aircraft gun and six 533 mm torpedo tubes (four in the bow and two in the stern), her crew amounting to 45."
By the way, what do you think about this topic of historically inaccurate railroads in Romania:
Historically Inaccurate Railroads in Romania (especially the main intersections at Ploiesti)
I saw the railaways of Romania and found it weird that all railways met at Ploiesti, instead of Bucharest. And it was weird, it was also historically inaccurate. This scientific study has a map with the railways of interwar Romania...forum.paradoxplaza.com
Someone mentioned in a reply that DRG Class SVT 877 Hamburg Flyer is also missing, do you think is worth looking all over Europe and making a topic fixing railroads like that?
Also, what do you think of this suggestion?
It's more gameplay-based rather than historical research-wise, but I figured it's important since currently you can't advance the focus tree with Corneliu Codreanu.Quick fix for Romania's National Focus Tree issue - Working fascist leaders rotation.
In NSB, Paradox added Corneliu Codreanu to the game, however, due to the way he is added, it makes it impossible to complete the focus tree to the end of it if you want to play with Corneliu Codreanu or Octavian Goga. And now, you will lose Ion...forum.paradoxplaza.com
1. Would these changes be big enough to justify different modules? Currently the design is the same as the German version (which needs work).With regards to the name of the Lützow/Petropavlovsk/Tallinn, the obvious problem is that the Germans had two names for it (technically a subclass of the Hipper class to begin with, being a lot faster and heavier) and the Soviets didn't even keep a single pre-production name. That said, I'd personally prefer a Soviet name for the ship, given that the Germans delivered it without guns and the vessel would have ended up significantly-altered (similar to ships like the Greenhalgh or Vasilefs Georgios class, based on modified foreign designs).
Personally I think the Game need in the Prototype-Focus from the Navy an Refit. It´s good, but it´s going much better.
The first and older Mod I suggest is the Naval Rework Mod I / II, which i Suggest (sadly, it isn´t upgraded for 1.11 "Barbarossa" yet).
The upgraded Mod MTG Expanded is good too and gives missing Features (like Torpedo-Computers etc.). I played it long, but it dosen´t make the Fleets more historical correctly. It concentrates on missing Contents of Tech.
An complete new one is the Man more Guns Mod, which makes the Navy much more historically incl. Technology (from what you can see in the Pictures). It have to be tested and I will take a big look on it.
Not for nothing the refited Naval Rework Mod I / II is integrated in the Ultra Historical Mod - Realsim Overhaul.
That Mods show how to Refit the Navy-Tech-Tree and doing a much better historical Navy in the World. Hope the Devs will integrate it in the next big Game-Refit (Airforce R & D-Refit and Italy is still missing too) or much better in the 1.11 Fixes.
The best basic naval mod for HOI4 in my opinion is "Warships Designer Overhaul" because it fixes the biggest problem with the vanilla Ship Designer - which is that the slots are too limited and you can't build accurate/historical ships as a result. The mod fixes that and rebalances the modules and it doesn't go overboard like Black Ice/NRM. It just tweaks the existing Ship Designer. It's basically a vanilla+ version. When you build a ship it actually looks like a real ship. This mod definitely should be integrated into the vanilla game by the Devs. @Arheo
Other naval mods add missing Technology which is good but that is a separate issue.
For example of what I mean about Warships Designer Overhaul, realistic looking Yamato:
View attachment 790874
Also, anyone have ideas for these newer (post 1939) ships?
US: Atlanta Class (CL)?
US: Cleveland Class (CL)?
US: Fletcher Class (DD)?
Japan: Agano Class (CL)?
Japan: Super Yamato Class (SHBB)?
Japan: Shinano Class (CV)?
as these shipsAlso, anyone have ideas for these newer (post 1939) ships?
US: Atlanta Class (CL)?
US: Cleveland Class (CL)?
US: Fletcher Class (DD)?
Japan: Agano Class (CL)?
Japan: Super Yamato Class (SHBB)?
Japan: Shinano Class (CV)?
The problem here: this puts them in the same hull tier as older WW1 classes (S, T, V&W classes) that were still around. The interwar classes were a clear improvement.the A/B/C/D E/F/G/H Classes were all assigned to the 1922 hull. (controversial I know)
I agree that Ideally the A/B/C/D Class etc. would ideally be a different hull from the WWI destroyers however, because of their dimensions and that fact they were based on the two 1926 prototypes Amazon and Ambuscade I decided to give them 1922 hulls. Also in part, because they were designed well before the 1930 London Treaty, although their armament was certainly superior to those of the preceding V/W Class.Thank you for the input. Renaming hulls (and modules) seems a reasonable idea, what do other users think?
The problem here: this puts them in the same hull tier as older WW1 classes (S, T, V&W classes) that were still around. The interwar classes were a clear improvement.
A Tier 0 light ship hull would solve that problem, but the purpose of the tread is to propose changes within the existing framework.
Isn't it Arheo that gave it special treatment?I'm giving the thread a special dispensation to continue to exist and be updated.