Yeah, this is a potential conflict, and I don't have an exact answer for that at the moment. But the current Zone system is actually makinf it worse.An issue with these (the concept rather than the gui mockups I mean) is that there's no difference between, for example, science districts from choosing to make a science planet vs science districts from habitats and their orbital deposit mechanic. If you also restrict planetary science districts based on deposits then you remove a lot of the player's agency in directing their economy. If you only restrict on habitats then you turn what was a habitat plus into a habitat negative. If you restrict neither you've lost a lot of habitat flavour. You could, I suppose, have habitats grant an orbital research district that's restricted but better than the unrestricted planet ones but now you've got a whole extra district type in the mix and can you fill the rest of your habitat slots out with the basic research districts and how would they interact and how would their buildings interact and the more I think about that solution to the habitat problem the more problems I see.
Because I have an Orbital Platform that doesn't come with Food Districts by default, but with Hydroponic Zones I can have it make about 4x as much Food as your average Agriculture Colony:

And then if you make a dedicated Tech-World, it's giving more Research Points than a Science Nexus:

And right now there's a bug where we're only getting jobs from 2/3 Zones if you duplicate them, so with that bug fixed it would be a Hydroponic Habitat with ~1650 Food, and a Tech-World with ~480-550 research points per type.
So by giving Orbital Habitats Research Districts as a default, they're actually making them much worse at being Tech-Producers, and by making Hydroponics a custmizable Zone, they make them much more abusable. Zones being based of City Districts are the proble,.
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