I would describe myself as "somewhat worried."
Their rate of updates in this beta far exceeds previous patch cycles or betas. This is a very encouraging rate of work for the future.
On the other hand, they saddled themselves with a release date only around 5 weeks out when they didn't have to, and when the beta is - bugs aside - NOT in a good playable state. There are problems for which an estimated time to fix is currently, days after that announcement, impossible to say, because they are problems of design and not solely implementation. This is a bit counter to the statements that the rush job patches after DLC of last year weren't going to be repeated, although to be completely fair that depends on how much time they put in AFTER the release of 4.0 as much as how well 4.0 actually releases.
If they've been working on this since the last Grand Archive patch, and IF they've been working at a rapid pace since then rather than the more lackadaisical one common to patch cycles last year, it could very well be that much of the stuff not in the beta is already done. They may just be waiting to see what shape the stuff in the beta takes so they can shove it into the fully completed rest of 4.0 and be done... or they could be trying to shove what looks a lot like 8+ weeks of work even at a higher pace into roughly a month. Both seem quite possible.
So, again, to summarize, I'm somewhat worried. Not extremely worried, but not unworried. I could accurately be described as "cautiously optimistic" where "cautiously" is in the magnitudinal context of my being a genuinely paranoid person in the first place.
This about sums up my feelings too. I'm expecting the release to be a bit buggy and a bit unbalanced. Which isn't unique to 4.0 since every release that updates major systems usually gets properly sorted by it's X.1 or X.2 patch.
They removed the research breakthrough techs from the last beta they tried. I don't think it's ever bad to say something isn't working and needs changes to be fun, or is worse than what we already have.
Feedback is feedback, you don't need to police it.
To be fair breakthroughs were a rather minor mechanic that were explicitly an experiment whereas the devs have explicitly stated that zones are not an experiment, they have plans for the future, and don't plan on removing them.
People can obviously say what they like and "I don't like zones/remove zones/go back to the old system" are all valid opinion. But it's unlikely that feedback is going to be taken on board by the devs in the same way that feedback about breakthroughs were.
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