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Europa Universalis IV - Development Diary 3rd of October 2023 - Black & White Sheep // Georgia & Armenia

Good afternoon everyone and welcome! This week we will be covering multiple nations through the lenses of 2 Developer Diaries, one for Qara/Aq Qoyunlu and one for Georgia/Armenia in the thread below!

Embroiled in both external and internal conflicts, the Turkomans in the Middle East offer a very interesting playthrough including government mechanics, events, and now completely new mission trees, government reforms, and more! Both tags share similar mission trees, each imbued with unique branches for AQ and unique branches for QQ.

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QQ and AQ will largely share most missions, each tree granting certain diversity in key points.

Despite its smaller size compared to its Eastern neighbor, AQ starts at a much stable situation (more on that further down!). In 1444 the legendary Uzun Hasan stands as the heir to a Tribal Federation ready to spread its wings and bring the surrounding territory under its heel.

The AQ mission tree offers 31 new missions, interacting with nearly every facet of gameplay, from conquest and integration to estate interaction and events. Your first tasks would be to eradicate the last remnant of the Ayyubids in Hisn Kayfa, and rally your powerful cavalry. The former will then give rise to aspirations for expansion in every direction while the latter mission (Rally the Turkomans) will play around with the existing Tribal Allegiance mechanic and grant a bonus to province warscore cost.

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At the same time, you will be called to eradicate one of the last Roman bastions in Eastern Anatolia, Trebizond, offering a unique event reward:

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The first option of the event will grant some prosperity over time in the entire state as well as some reduction to local autonomy among other minor rewards.

Another highlight of the Aq Qoyunlu conquest path is “The House of Wisdom”. The House of Wisdom in Baghdad was a renowned center of scholarship and intellectual activity in the Islamic world. Established during the Abbasid Caliphate in the 8th and 9th centuries, it continued to flourish into later centuries, being a hub of learning, translating, and preserving ancient Greek, Persian, and Indian texts, contributing significantly to the Islamic Golden Age. Scholars from various backgrounds gathered there to engage in scholarly pursuits, making significant advances in fields like astronomy, mathematics, medicine, and philosophy. The House of Wisdom's enduring legacy lies in its role in preserving and transmitting knowledge, which later influenced the European Renaissance and the broader development of human civilization. Therefore, there will be a mission about fully restoring it:

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To wrap up the showcasing of conquest for Aq Qoyunlu, let’s take a look at “A Gunpowder Empire”. This is a term coined for empires such as the Ottomans, Safavids, and Mughals, as they used this new warfare technology to expand their territories and dominate their regions. Their military strength and control over trade routes were largely built upon their mastery of gunpowder weaponry and tactics, and Aq Qoyunlu may be able to join that group as well:

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Moving on to the internal part of the content, we will be greeted by objectives centered around an improved court, the patronization of art and literature, as well as the development of new imperial fabrics:

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Finally, let’s take a look at some more highlights before we move on to the Black Sheep:

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The Black Sheep on the Eastern border suffered a turbulent time during the middle of the 15th century. In 1444 the lands around Mesopotamia were highly autonomous and far away from the central domain in Tabriz. As a result, the lands that fell in the hands of Ispend Mirza (brother of Jahan Shah) created a thorn in the side of the government, resisting the payment of taxes and drafts, thus posing a significant threat to Jahan’s rule. We decided to represent the Emirate of Baghdad via an Estate Privilege, which increases the autonomy in select areas via a flat and a monthly amount:

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Getting rid of this privilege will be a race against time, as the autonomy of the provinces affected will be very difficult to lower - and at times it may even grow naturally over time.
Against the threat of the Ottomans to the West, not losing a single battle against this fearsome enemy will yield a powerful permanent reward:

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The defeat of the Ottomans will herald a new era of warfare by introducing Janissaries in Tabriz as well as a new Tier 1 Government:

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Unlike its Western counterpart, Qara Qoyunlu will facilitate a lot of its expansion into the lands of Persia in a different style, starting with the ‘Princes of Persia’ mission:

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The content for the Turkomans could not be complete without a reference to a very iconic place of worship. The Blue Mosque in Tabriz, also known as the Masjed-e Kabud, is a historic mosque in Iran that earned its name from the stunning blue tiles that once adorned its walls. The mosque was originally built in the 15th century during the rule of the Qara Qoyunlu dynasty and features impressive, intricate architecture with beautiful calligraphy and geometric patterns:

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Before we conclude this part of the Developer Diary, here’s some more content for these two countries:

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It should be mentioned that the Turkoman trees are designed in a non-restrictive way to allow the player any playstyle - tribal, monarchy, horde. Although the mission tree follows the historical narrative of Persian conquests and Persianization, forming Persia is just an option the player can do at the end of the tree rather than being forced to do it. This philosophy is inspired by forum and Reddit comments by people who are hoping for the ability to stay as AQ/QQ rather than having to form another tag. Lastly, the content shown here is about half of the content planned for the Turkomen, and in the interest of keeping you excited and allowing you the ability to discover the content for yourselves, I decided against fully showcasing more missions, events, etc.

Be sure to check the continuation thread below as we dive into Georgia/Armenia....
 
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Ooh, I really like what we're getting here!

Any hints on these new notification flags I'm seeing? Is one of these *gasps* 'can claim crownland'?

Armenia looks like a really fun playthrough with some tall elements. -15% dev cost in ideas and +development upon culture conversion. Seems like I'll have to take the mantle of 'benevolent' ruler once more.
 
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By the way, will Georgia and Armenia get some unique Government reforms and Mechanics? Just Curious.
I mean, at least proclaiming to be the Third Rome or Restoring Greater Armenia, should drastically affect governance of the respective countries.
 
Really like all the work you did here. Feared that this nations will have just little content, but its full and unique - so great! Just hope Hisn Kayfa, Trebizond and theodoro are not out of the focus.

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The Fate of Trepizond is a nice event - would add a lot of immersion if any muslim nation that conquered trebizond for the first time (so the ottomans, turk minors) would get it as an event after the conquest.


Also love the work for georgia! My question would be, if there are Notifications or events for the surrounding nations (/nations of interests/rivals) that give a short information about the outbreak of the disaster, the independence declaration and the solution of the crisis - if I get informations about important stuff like that what happened/changed big in my neigbours on the map without guessing or wikireading its great and add lots of flavors even for other nations in that area.

Thanks for the work!
 
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Are there any plans for the Armenian Kingdom of Cilicia as a releasable tag? The last dynasty of the kingdom was French, so maybe France or Cyprus could get an event to release the kingdom as a subject if they conquer the province. It fell not so long ago if we look at the start of the game and I think that by this time Armenians were still a majority of the population in the region, just like Greeks in some parts of Western Anatolia.
 
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It's interesting thing that you decided to add some clarification about Armenian real life politic. It's strange because in last year's russian dev diary we had no such thing. That dev diary also featured mission "Liberate Ruthenia", have no idea why.
 
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Great DD! :)

1. Small input - I would change the 'Restore Tigranakert' mission to 'Restore Ani' mission. It was a great capital of the Armenian State and one of the biggest cities in the World in its prime. It's golden age took place relatively not so long ago from the EU4 start date (Between 961 and 1045 A.D). Tigranakert was ancient history by this point, about 1300-1500 years before the start date.

2. @Ogele @PDXBigBoss Trebizond? :(
 
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Can you please add an ayyubid formable as hisn kayfa? Theres already an achievement but it feels odd to not be able to form something after reconquering it all.
 
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After the fall of Ani many Armenians migrated to Europe or to Indian Subcontinent (they went as far as Bangladesh!). They created very interesting cultures, for example Armenians in Poland were Catholics who spoke a Kipchak language with admixture of Persian and Arabic (Armeno-Kipchak). Will this diaspora be somehow represented?
 
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It should be mentioned that the Turkoman trees are designed in a non-restrictive way to allow the player any playstyle - tribal, monarchy, horde. Although the mission tree follows the historical narrative of Persian conquests and Persianization, forming Persia is just an option the player can do at the end of the tree rather than being forced to do it. This philosophy is inspired by forum and Reddit comments by people who are hoping for the ability to stay as AQ/QQ rather than having to form another tag. Lastly, the content shown here is about half of the content planned for the Turkomen, and in the interest of keeping you excited and allowing you the ability to discover the content for yourselves, I decided against fully showcasing more missions, events, etc.
That's a great decision that you aren't forced to become something else and miss some of the new content that way.

I really like the new content shown here, my 1st run will most likely be with Aq Qoyunlu, but soon after, I will try out either Georgia or Karabakh -> Armenia -> Greater Armenia, too.

It's also interesting that the mission ''Svetitskhoveli Cathedral'' is skipped in the Georgian mission tree. Could it be something to do with a new monument? If so, that would be great, because Georgia (and Caucasus generally) was in a dire need for an Orthodox monument!
 
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