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Europa Universalis IV - Development Diary 3rd of October 2023 - Black & White Sheep // Georgia & Armenia

Good afternoon everyone and welcome! This week we will be covering multiple nations through the lenses of 2 Developer Diaries, one for Qara/Aq Qoyunlu and one for Georgia/Armenia in the thread below!

Embroiled in both external and internal conflicts, the Turkomans in the Middle East offer a very interesting playthrough including government mechanics, events, and now completely new mission trees, government reforms, and more! Both tags share similar mission trees, each imbued with unique branches for AQ and unique branches for QQ.

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QQ and AQ will largely share most missions, each tree granting certain diversity in key points.

Despite its smaller size compared to its Eastern neighbor, AQ starts at a much stable situation (more on that further down!). In 1444 the legendary Uzun Hasan stands as the heir to a Tribal Federation ready to spread its wings and bring the surrounding territory under its heel.

The AQ mission tree offers 31 new missions, interacting with nearly every facet of gameplay, from conquest and integration to estate interaction and events. Your first tasks would be to eradicate the last remnant of the Ayyubids in Hisn Kayfa, and rally your powerful cavalry. The former will then give rise to aspirations for expansion in every direction while the latter mission (Rally the Turkomans) will play around with the existing Tribal Allegiance mechanic and grant a bonus to province warscore cost.

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At the same time, you will be called to eradicate one of the last Roman bastions in Eastern Anatolia, Trebizond, offering a unique event reward:

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The first option of the event will grant some prosperity over time in the entire state as well as some reduction to local autonomy among other minor rewards.

Another highlight of the Aq Qoyunlu conquest path is “The House of Wisdom”. The House of Wisdom in Baghdad was a renowned center of scholarship and intellectual activity in the Islamic world. Established during the Abbasid Caliphate in the 8th and 9th centuries, it continued to flourish into later centuries, being a hub of learning, translating, and preserving ancient Greek, Persian, and Indian texts, contributing significantly to the Islamic Golden Age. Scholars from various backgrounds gathered there to engage in scholarly pursuits, making significant advances in fields like astronomy, mathematics, medicine, and philosophy. The House of Wisdom's enduring legacy lies in its role in preserving and transmitting knowledge, which later influenced the European Renaissance and the broader development of human civilization. Therefore, there will be a mission about fully restoring it:

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To wrap up the showcasing of conquest for Aq Qoyunlu, let’s take a look at “A Gunpowder Empire”. This is a term coined for empires such as the Ottomans, Safavids, and Mughals, as they used this new warfare technology to expand their territories and dominate their regions. Their military strength and control over trade routes were largely built upon their mastery of gunpowder weaponry and tactics, and Aq Qoyunlu may be able to join that group as well:

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Moving on to the internal part of the content, we will be greeted by objectives centered around an improved court, the patronization of art and literature, as well as the development of new imperial fabrics:

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Finally, let’s take a look at some more highlights before we move on to the Black Sheep:

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The Black Sheep on the Eastern border suffered a turbulent time during the middle of the 15th century. In 1444 the lands around Mesopotamia were highly autonomous and far away from the central domain in Tabriz. As a result, the lands that fell in the hands of Ispend Mirza (brother of Jahan Shah) created a thorn in the side of the government, resisting the payment of taxes and drafts, thus posing a significant threat to Jahan’s rule. We decided to represent the Emirate of Baghdad via an Estate Privilege, which increases the autonomy in select areas via a flat and a monthly amount:

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Getting rid of this privilege will be a race against time, as the autonomy of the provinces affected will be very difficult to lower - and at times it may even grow naturally over time.
Against the threat of the Ottomans to the West, not losing a single battle against this fearsome enemy will yield a powerful permanent reward:

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The defeat of the Ottomans will herald a new era of warfare by introducing Janissaries in Tabriz as well as a new Tier 1 Government:

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Unlike its Western counterpart, Qara Qoyunlu will facilitate a lot of its expansion into the lands of Persia in a different style, starting with the ‘Princes of Persia’ mission:

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The content for the Turkomans could not be complete without a reference to a very iconic place of worship. The Blue Mosque in Tabriz, also known as the Masjed-e Kabud, is a historic mosque in Iran that earned its name from the stunning blue tiles that once adorned its walls. The mosque was originally built in the 15th century during the rule of the Qara Qoyunlu dynasty and features impressive, intricate architecture with beautiful calligraphy and geometric patterns:

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Before we conclude this part of the Developer Diary, here’s some more content for these two countries:

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It should be mentioned that the Turkoman trees are designed in a non-restrictive way to allow the player any playstyle - tribal, monarchy, horde. Although the mission tree follows the historical narrative of Persian conquests and Persianization, forming Persia is just an option the player can do at the end of the tree rather than being forced to do it. This philosophy is inspired by forum and Reddit comments by people who are hoping for the ability to stay as AQ/QQ rather than having to form another tag. Lastly, the content shown here is about half of the content planned for the Turkomen, and in the interest of keeping you excited and allowing you the ability to discover the content for yourselves, I decided against fully showcasing more missions, events, etc.

Be sure to check the continuation thread below as we dive into Georgia/Armenia....
 
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Hello! I wanted to ask about one thing, but it's not directly related to the dev diary, so please, excuse me for that.

Some time ago I wrote here about an issue where "The Prussian Confederation Revolts" event in "Prussian Confederation" disaster only triggers after 1460, which is several years after its historical counterpart and in turn also creates gameplay problems when you play as Teutons and try to overcome the disaster.

Even though the issue was planned to be resolved in the patch 1.35, sadly it stayed in the game to this day. :(
Later @Pavía explained to me in a conversation, that this change needed some extra testing time because of the gameplay implications of Prussian Confederation triggering earlier, before getting implemented, which is understandable. It was aimed for 1.35.4, but was later moved to 1.36, so there would be more time to polish it. @Pavía ensured that he will "try to get this tested it early on, so we can get this change for 1.36", which is very promising. :D

Since 1.36 was in development for some time now, I wanted to ask about the status of the change: if it is in the pipeline, but couldn't get in touch with the Developers. That is why i decided to write here, because I know that the Developers at Tinto are reading comments under Developer diaries and try to listen to the community.

So, the question is: Is the fix of "The Prussian Confederation Revolts" event date planned for the upcoming 1.36 version, and if it is, is it tested/implemented? I would be overjoyed to hear the response from member of the EU4 Developers, and I will be the happiest man alive if I get to know that the change is coming next patch.

As always, big respect for the Developers! I hope my request is reasonable, and I haven't irritated anyone (If I did, I am sorry).
I wish that this disaster included the fixed amount of provinces (all of Western Prussia area while your capital is moved to Konigsberg) instead of random amount:
 
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this actually is such a great dd!
Finally, Georgia also received flavor in other areas of the game, including localized ruler titles, localized government ranks, and historical flavor events about important personalities such as Giorgi Saakadze or Sulkhan-Saba Orbeliani.

This means a lot, not just mission trees but deep immersion. Thank you.

Also love the work for georgia and armenia - its good to have new challenging but rewarding starts. You don't need to nerf any of the rewards in the missions please, its hard enough and it feels quite nice if you don't just have a minimal modifier but something that really change things.

Another plus: The great armenia looks fantastic!

Please also don't forget here to give the other nations an informationtooltip/event if you could manage to break free as armenia; when you form great armenia and also when georiga reclaims byzanz (even if all is unlikly it adds so much flavor if this happens and you as a player actually understand whats happened)

Also: Please don't forget to update the starting screen of the nations, religion and region, the "new" event at the start idea are also nice, but seem still like a double thing. The starting screen of a nation has way more potencial

Thanks for the stuning work!
 
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These mission trees are great, thank you for sharing! I enjoy the unique feel of some of the mechanics, the effort put into developing new effects with preexisting mechanics (+1 dev on culture conversion is very cool to play with in mods). I really love the AQ/QQ mission trees and would be interested to see how they mesh with a horde player.

It wouldn't be a Zael post without feedback however, so forgive me as I:

1) These mission trees are all clearly different in specific flavor... but in a lot of ways they are starting to feel the same. "The early game shouldn't be easy, struggle through that to get unique rewards, then conquer Anatolia, Mesopotamia, Egypt, and then PERSIA!" Next MT: "Do that but it's totally different this time." I admit I was hoping for more flavor regarding Tamar with Georgia and unique situations, and it would be nice to have had a Georgia that could stay relatively small but he extremely tall similar to Livonia or Riga.

2) Why is there a need to conquer Alexandria for Armenia? Finally Ethiopoa can get a potential ally of the same religion... and that ally gets missions to eat Ethiopia? Is there a "work with Ethiopia" option instead? I know in multiplayer we don't HAVE to do missions, but northern lions showed clearly its possible to make MTs work without requiring tags to kill each other, even in the same region, let alone two regions apart.

3) excuse me as i pull out my soap box:

I've said this plenty of times before, but I only play multiplayer. And i play a lot of multiplayer, of my 4-5,000 hours only about 30 is singleplayer, if that, 3.5k-4k is multiplayer and the remaiming hundreds are running the game while modding. I stand by my philosophy that what is good for mp is good for sp, but what is good for sp isn't always good for mp. With that in mind:

It has become increasingly clear from these dev diaries that EU4 content is tending towards focusing mostly on singleplayer experience. At the very least this move doesn't seem to be coming inebriated at the expense of the multiplayer like domination was, and I guess that's what unit sales demand. That said I cannot help but express my disappointment. Despite what our favorite lazy mod team might say, I'm not convinced most people playing this game only want to blob. Most people I know and play games with want to work together with at least one other person, and in the 40-50 people lobbies I regular it grows to as many as 5 on a team. The current trend of development for these tags is going to make keeping this amount of players in game increasingly difficult to maintain as everyone's tag has them bobbing all over each other's lands. Why isn't there content about Persia allying Georgia or offering suzreinity over Georgia to protect them and their western border vs just "eat the land"? Why doesn't anyone have any serious missions about relations with Venice, or Genoa? Serbia, Wallachia, and Moldova all have/could have content that would work well with any of these tags but it's strangely lacking, as if when designing this there was never the thought that maybe people would want to do a two front war against the ottomans. As if it never came up that there might be more than just *the player* in the game.

I don't want to come across as too harsh, I spend 20-30 hours a week modding eu4 so I'm aware how hard of a task making a mission tree is, and how easy it can be to just run out of time and room to put more content in. How much more so for a company with deadlines? So i don't want to seen unsympathetic. But on the other hand one of the perfect tags for tall mountain dev play, who could bee a perfect candidate for Persia's new influence mechanics - Georgia- seems to have 3 missions about eating Persia and that's it. These look to be amazing mission trees that are the perfect size, difficulty, and power balance, but just aren't set up to accommodate for multiplayer at all.

I've played a game with a Georgia, ottomans, Persia, and Ajuuran all work together to fight spain-greatbritain-austria, Russia-sweden, and hindustan-siam-Japan. These mission trees don't even consider anything like that a possibility. I'm not upset at the mission trees for their focus on expansion - in just sad by the near complete absence of an alternative.

So to finalize, @PDXBigBoss @Ogele apologies for the ping and thank you very much for all your hard work; that being said could one of you please take some time to address the concern that eu4 development seems to no longer care about the mp experience? Thank you in advance :)
 
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Excuse me WHAT?! AQ gets permaclaims on 7 areas in one go, in other words - on pretty much everything around them. Are you nuts? What's the point of playing, then?
 
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They did it exactly to not end up with the same situation. They improve.

Well, the new mission about Armenia does put Karabakh as the last bastion of Armenian culture.

For the record, it's reasonably ''historical''. What is very unfortunate (IMHO) is the irrendentism/revanchism of Greater Armenia-because, to be blunt, blobbing is a gameplay feature in normal times, and at other times and other regions, it's a convenient accusation to justify at best aggressive expansion against countries that are clearly not having such ambitions.

To be absolutely clear, last year ''Russian want to conquer Western Uk...err....'' thing was maybe tactless, but not a stretch (I mean, no, really, Russia had/have ambitions there ? I truly neeed Paradox games to tell me that). While ''Greater Armenia wants to rule the Caucasus'' is (also) an accusation frequently leveled at Armenia in 2023.
 
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Will Pashas, Janissaries, Tribal Federations and Cawa be included in King of kings even if you don't have Cradle of Civilization/Origins/Domination?
 
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Im sorta surprised nothing much was given to Hisn Kaifa. It'd be nice to see a bit more of a mission tree for them that sees them reclaim Egypt and reestablish Ayyubid power to its peak. Maybe even a name change to Ayyubids to reflect the restoration of Saladin's dynasty.
 
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Hello! I wanted to ask about one thing, but it's not directly related to the dev diary, so please, excuse me for that.

Some time ago I wrote here about an issue where "The Prussian Confederation Revolts" event in "Prussian Confederation" disaster only triggers after 1460, which is several years after its historical counterpart and in turn also creates gameplay problems when you play as Teutons and try to overcome the disaster.

Even though the issue was planned to be resolved in the patch 1.35, sadly it stayed in the game to this day. :(
Later @Pavía explained to me in a conversation, that this change needed some extra testing time because of the gameplay implications of Prussian Confederation triggering earlier, before getting implemented, which is understandable. It was aimed for 1.35.4, but was later moved to 1.36, so there would be more time to polish it. @Pavía ensured that he will "try to get this tested it early on, so we can get this change for 1.36", which is very promising. :D

Since 1.36 was in development for some time now, I wanted to ask about the status of the change: if it is in the pipeline, but couldn't get in touch with the Developers. That is why i decided to write here, because I know that the Developers at Tinto are reading comments under Developer diaries and try to listen to the community.

So, the question is: Is the fix of "The Prussian Confederation Revolts" event date planned for the upcoming 1.36 version, and if it is, is it tested/implemented? I would be overjoyed to hear the response from member of the EU4 Developers, and I will be the happiest man alive if I get to know that the change is coming next patch.

As always, big respect for the Developers! I hope my request is reasonable, and I haven't irritated anyone (If I did, I am sorry).

Regarding this disaster as a whole - will the Ducal Prussia that Danzig reforms into through Poland's event (I think it was the "Peace of Thorn" event?) become an actual duchy or is it going to stay a republic government type named... "Ducal Prussia"?
 
If AQ or QQ unlocks the the janissary units with the new government reform, do they unlock the janissary estate as well?
That would be their 8th estate along with nobles/burghers/clergy, dhimmi, tribes and the two new persia estates.
 
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Will you change the culture of "Abkhazia" province into Circassian culture instead of Georgian?

And "Kars" province into Armenian culture and of Coptic religion?
 
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it would like to improve the mission tree for HRE (Swabia, Hanover, Franconia, Westphalia, Pomerania) and especially for Bohemia, Hungary and Burgundy. Compared to other big countries, the missions are ridiculous and small. Specifically with the Czechs, if you go the way of the Hussites, you won't do 1/3 of the missions. At the same time, Silesia, Moravia, Nitra and Transylvania should have a mission tree and the event of the creation of Great Moravia. For Czechs and Hungarians, you can create an equally high-quality, fun and long mission tree and their long history. There are a lot of options, events and reforms. Bohemia can be referred to Přemyslovka and the dominant in the Middle Ages and the ruler of the HRE. I can't help but think it's sloppy and I'm not talking about the thirty year war that only exists because you choose a side to join and you either win or you don't.
 
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Coptic should really be renamed into Oriental or Miaphysite or some such.
It could also have a copy of the 'Invite Scholar' mechanic with the options being
Coptic
Apostolic
Syriac
Malankara
and Ethiopia has the option to establish Tewahedo
'
 
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