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Europa Universalis IV - Development Diary 3rd of October 2023 - Black & White Sheep // Georgia & Armenia

Good afternoon everyone and welcome! This week we will be covering multiple nations through the lenses of 2 Developer Diaries, one for Qara/Aq Qoyunlu and one for Georgia/Armenia in the thread below!

Embroiled in both external and internal conflicts, the Turkomans in the Middle East offer a very interesting playthrough including government mechanics, events, and now completely new mission trees, government reforms, and more! Both tags share similar mission trees, each imbued with unique branches for AQ and unique branches for QQ.

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QQ and AQ will largely share most missions, each tree granting certain diversity in key points.

Despite its smaller size compared to its Eastern neighbor, AQ starts at a much stable situation (more on that further down!). In 1444 the legendary Uzun Hasan stands as the heir to a Tribal Federation ready to spread its wings and bring the surrounding territory under its heel.

The AQ mission tree offers 31 new missions, interacting with nearly every facet of gameplay, from conquest and integration to estate interaction and events. Your first tasks would be to eradicate the last remnant of the Ayyubids in Hisn Kayfa, and rally your powerful cavalry. The former will then give rise to aspirations for expansion in every direction while the latter mission (Rally the Turkomans) will play around with the existing Tribal Allegiance mechanic and grant a bonus to province warscore cost.

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At the same time, you will be called to eradicate one of the last Roman bastions in Eastern Anatolia, Trebizond, offering a unique event reward:

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The first option of the event will grant some prosperity over time in the entire state as well as some reduction to local autonomy among other minor rewards.

Another highlight of the Aq Qoyunlu conquest path is “The House of Wisdom”. The House of Wisdom in Baghdad was a renowned center of scholarship and intellectual activity in the Islamic world. Established during the Abbasid Caliphate in the 8th and 9th centuries, it continued to flourish into later centuries, being a hub of learning, translating, and preserving ancient Greek, Persian, and Indian texts, contributing significantly to the Islamic Golden Age. Scholars from various backgrounds gathered there to engage in scholarly pursuits, making significant advances in fields like astronomy, mathematics, medicine, and philosophy. The House of Wisdom's enduring legacy lies in its role in preserving and transmitting knowledge, which later influenced the European Renaissance and the broader development of human civilization. Therefore, there will be a mission about fully restoring it:

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To wrap up the showcasing of conquest for Aq Qoyunlu, let’s take a look at “A Gunpowder Empire”. This is a term coined for empires such as the Ottomans, Safavids, and Mughals, as they used this new warfare technology to expand their territories and dominate their regions. Their military strength and control over trade routes were largely built upon their mastery of gunpowder weaponry and tactics, and Aq Qoyunlu may be able to join that group as well:

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Moving on to the internal part of the content, we will be greeted by objectives centered around an improved court, the patronization of art and literature, as well as the development of new imperial fabrics:

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Finally, let’s take a look at some more highlights before we move on to the Black Sheep:

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The Black Sheep on the Eastern border suffered a turbulent time during the middle of the 15th century. In 1444 the lands around Mesopotamia were highly autonomous and far away from the central domain in Tabriz. As a result, the lands that fell in the hands of Ispend Mirza (brother of Jahan Shah) created a thorn in the side of the government, resisting the payment of taxes and drafts, thus posing a significant threat to Jahan’s rule. We decided to represent the Emirate of Baghdad via an Estate Privilege, which increases the autonomy in select areas via a flat and a monthly amount:

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Getting rid of this privilege will be a race against time, as the autonomy of the provinces affected will be very difficult to lower - and at times it may even grow naturally over time.
Against the threat of the Ottomans to the West, not losing a single battle against this fearsome enemy will yield a powerful permanent reward:

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The defeat of the Ottomans will herald a new era of warfare by introducing Janissaries in Tabriz as well as a new Tier 1 Government:

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Unlike its Western counterpart, Qara Qoyunlu will facilitate a lot of its expansion into the lands of Persia in a different style, starting with the ‘Princes of Persia’ mission:

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The content for the Turkomans could not be complete without a reference to a very iconic place of worship. The Blue Mosque in Tabriz, also known as the Masjed-e Kabud, is a historic mosque in Iran that earned its name from the stunning blue tiles that once adorned its walls. The mosque was originally built in the 15th century during the rule of the Qara Qoyunlu dynasty and features impressive, intricate architecture with beautiful calligraphy and geometric patterns:

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Before we conclude this part of the Developer Diary, here’s some more content for these two countries:

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It should be mentioned that the Turkoman trees are designed in a non-restrictive way to allow the player any playstyle - tribal, monarchy, horde. Although the mission tree follows the historical narrative of Persian conquests and Persianization, forming Persia is just an option the player can do at the end of the tree rather than being forced to do it. This philosophy is inspired by forum and Reddit comments by people who are hoping for the ability to stay as AQ/QQ rather than having to form another tag. Lastly, the content shown here is about half of the content planned for the Turkomen, and in the interest of keeping you excited and allowing you the ability to discover the content for yourselves, I decided against fully showcasing more missions, events, etc.

Be sure to check the continuation thread below as we dive into Georgia/Armenia....
 
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Since you are giving options for AQ and QQ to no form Persia/Iran can you change the age ability Persian Enlightenment to the following (has to be in the Persian culture group and empire rank)
 
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Great dev diary, I have few nitpickings for additional flavor let's say :)

Will there be new national ideas for QQ and AQ. Not that they are bad, out of curiosity. Also may I suggest adding Fixed dynasty like the Ottomans? Having a country called Aq Qoyunlu but having Osmanoglu on the throne is kinda weird :)

While we are on the topic of families and dynaties, Uzun Hasan was married to princess of Trebizond - Despina Khatun, and their daughter was the mother of Ismail of Ardabil. Would be cool to see that somehow reflected in the game through flavor events or something. And one more note Sara Khatun - the mother of Uzun Hasan was an advisor for him, she even went to negotiations with Mehmed the Conqueror, so she was kind of a badass. Maybe she could be included in the game as Diplo advisor (maybe improve or diplo rep).

Also will there be any changes for the other "minor" nations in the region? Like Shirvan, Mazandaran, Biapas? Maybe something like generic Persian mission trees?

Should we expect any map changes to the region like addition of new provinces or reorganizing the states etc. It hasn't been updated for ages now. I am glad Ardabil is part of Tabriz state now, hope to see little more changes like that :)
 
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Great DD! :)

1. Small input - I would change the 'Restore Tigranakert' mission to 'Restore Ani' mission. It was a great capital of the Armenian State and one of the biggest cities in the World in its prime. It's golden age took place relatively not so long ago from the EU4 start date (Between 961 and 1045 A.D). Tigranakert was ancient history by this point, about 1300-1500 years before the start date.

2. @Ogele @PDXBigBoss Trebizond? :(
Or why not a fancy restoration for both cities? I mean, Mewar restores and changes its capital like 5 times, doesn't it?
 
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Great dev diary, I have few nitpickings for additional flavor let's say :)

Will there be new national ideas for QQ and AQ. Not that they are bad, out of curiosity. Also may I suggest adding Fixed dynasty like the Ottomans? Having a country called Aq Qoyunlu but having Osmanoglu on the throne is kinda weird :)

While we are on the topic of families and dynaties, Uzun Hasan was married to princess of Trebizond - Despina Khatun, and their daughter was the mother of Ismail of Ardabil. Would be cool to see that somehow reflected in the game through flavor events or something. And one more note Sara Khatun - the mother of Uzun Hasan was an advisor for him, she even went to negotiations with Mehmed the Conqueror, so she was kind of a badass. Maybe she could be included in the game as Diplo advisor (maybe improve or diplo rep).

Also will there be any changes for the other "minor" nations in the region? Like Shirvan, Mazandaran, Biapas? Maybe something like generic Persian mission trees?


Should we expect any map changes to the region like addition of new provinces or reorganizing the states etc. It hasn't been updated for ages now. I am glad Ardabil is part of Tabriz state now, hope to see little more changes like that :)

As written in the Persian Dev diary it seems that they already will have a similiar way with some unique missions to form persia and get their missions, as the persian tree is different from who is forming it. Mazandran and Biapas were mentioned by the devs.
 
Would be nice if we would get a cool new content and missions for Ruthenia and its principalities like Kyiv, Galicia-Volhynia, etc. and especially Zaporozhia.
The Glory of the Golden Trident shall spread everywhere!
 
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And also what would happen to the tier 5 gov reform "Reinforce the Sygnakhs" after changing your culture to Byzantine group? There's no special military reform for Byzantine culture group, so there's no point to change culture group from military POV
 
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I think a fun idea for Armenia could be something similar to how some missions work pertaining to two nations being allies or not. For example, the Swedish mission tree allows for either a PU on Poland Lithuania or a path to ally them, which can play into a form of multiplayer content. In this case, I think there should be two alternatives for the Egyptian mission in the Armenian mission tree. One option should be as it is now, that being if Armenia conquers Egypt itself, which I feel should also give a small bonus to religious conversion. However, a second option could include if the Egypt region is ruled by Ethiopia, another coptic nation, and the two countries are allied. This could boost relations between the two nations (possibly making the two historical friends and/or even giving a modifier increasing the likelihood of accepting a call to arms? ), provide boost to the Defender of the Faith bonuses, and giving bonuses to either development or production in the capitols of both countries to represent trade between the two kingdoms (maybe even a swap of trade goods :0). These are just some ideas, Id like to hear what other people think!
 
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The Knights are my favorite nation, so I'm hoping that too. If anything, If they're just out of the scope of the expansion, I'd hope that the Latin Empire and Jerusalem tags get an expanded version of the crusader missions.
My opinion on the matter is that Crusader missions should give player better rewards and once player restore either Latin empire or Jerusalem they should get new missions. Jerusalem itself should get instant access to Holy Orders. For Latin empire perhaps they could get missions more oriented towards restoring the borders of the Roman empire under Basil 2 since those were the most recent, perhaps question of religion where player must decide whether to stay Catholic, go Protestant or even go Orthodox.
 
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I'm really satisfied with this DD about 4 nations i really like. Reading all this made me feel happy, although i guessed there would be a Rum path for QQ.
I wondered about this too - can Turco-Iranian countries form Rum, or will going too far down the mission tree block off that path? (Particularly for AQ since it starts Turkish)
 
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And also what would happen to the tier 5 gov reform "Reinforce the Sygnakhs" after changing your culture to Byzantine group? There's no special military reform for Byzantine culture group, so there's no point to change culture group from military POV
I haven's see anything about Georgian Government reforms (I've read that Armenia will get their unique ones after rereading the diary the second time). I assume that it will have Georgian culture as a separate condition, or there will be Georgian specific reform, like we have "The Tercio Companies" for non-Castilian/Spanish Iberians and "Tercios" for Castile/Spain. Either that or it will be ignored in totality, instead adopting Byzantine reforms.
 
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