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Europa Universalis IV - Development Diary 3rd of October 2023 - Black & White Sheep // Georgia & Armenia

Good afternoon everyone and welcome! This week we will be covering multiple nations through the lenses of 2 Developer Diaries, one for Qara/Aq Qoyunlu and one for Georgia/Armenia in the thread below!

Embroiled in both external and internal conflicts, the Turkomans in the Middle East offer a very interesting playthrough including government mechanics, events, and now completely new mission trees, government reforms, and more! Both tags share similar mission trees, each imbued with unique branches for AQ and unique branches for QQ.

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QQ and AQ will largely share most missions, each tree granting certain diversity in key points.

Despite its smaller size compared to its Eastern neighbor, AQ starts at a much stable situation (more on that further down!). In 1444 the legendary Uzun Hasan stands as the heir to a Tribal Federation ready to spread its wings and bring the surrounding territory under its heel.

The AQ mission tree offers 31 new missions, interacting with nearly every facet of gameplay, from conquest and integration to estate interaction and events. Your first tasks would be to eradicate the last remnant of the Ayyubids in Hisn Kayfa, and rally your powerful cavalry. The former will then give rise to aspirations for expansion in every direction while the latter mission (Rally the Turkomans) will play around with the existing Tribal Allegiance mechanic and grant a bonus to province warscore cost.

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At the same time, you will be called to eradicate one of the last Roman bastions in Eastern Anatolia, Trebizond, offering a unique event reward:

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The first option of the event will grant some prosperity over time in the entire state as well as some reduction to local autonomy among other minor rewards.

Another highlight of the Aq Qoyunlu conquest path is “The House of Wisdom”. The House of Wisdom in Baghdad was a renowned center of scholarship and intellectual activity in the Islamic world. Established during the Abbasid Caliphate in the 8th and 9th centuries, it continued to flourish into later centuries, being a hub of learning, translating, and preserving ancient Greek, Persian, and Indian texts, contributing significantly to the Islamic Golden Age. Scholars from various backgrounds gathered there to engage in scholarly pursuits, making significant advances in fields like astronomy, mathematics, medicine, and philosophy. The House of Wisdom's enduring legacy lies in its role in preserving and transmitting knowledge, which later influenced the European Renaissance and the broader development of human civilization. Therefore, there will be a mission about fully restoring it:

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To wrap up the showcasing of conquest for Aq Qoyunlu, let’s take a look at “A Gunpowder Empire”. This is a term coined for empires such as the Ottomans, Safavids, and Mughals, as they used this new warfare technology to expand their territories and dominate their regions. Their military strength and control over trade routes were largely built upon their mastery of gunpowder weaponry and tactics, and Aq Qoyunlu may be able to join that group as well:

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Moving on to the internal part of the content, we will be greeted by objectives centered around an improved court, the patronization of art and literature, as well as the development of new imperial fabrics:

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Finally, let’s take a look at some more highlights before we move on to the Black Sheep:

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The Black Sheep on the Eastern border suffered a turbulent time during the middle of the 15th century. In 1444 the lands around Mesopotamia were highly autonomous and far away from the central domain in Tabriz. As a result, the lands that fell in the hands of Ispend Mirza (brother of Jahan Shah) created a thorn in the side of the government, resisting the payment of taxes and drafts, thus posing a significant threat to Jahan’s rule. We decided to represent the Emirate of Baghdad via an Estate Privilege, which increases the autonomy in select areas via a flat and a monthly amount:

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Getting rid of this privilege will be a race against time, as the autonomy of the provinces affected will be very difficult to lower - and at times it may even grow naturally over time.
Against the threat of the Ottomans to the West, not losing a single battle against this fearsome enemy will yield a powerful permanent reward:

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The defeat of the Ottomans will herald a new era of warfare by introducing Janissaries in Tabriz as well as a new Tier 1 Government:

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Unlike its Western counterpart, Qara Qoyunlu will facilitate a lot of its expansion into the lands of Persia in a different style, starting with the ‘Princes of Persia’ mission:

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The content for the Turkomans could not be complete without a reference to a very iconic place of worship. The Blue Mosque in Tabriz, also known as the Masjed-e Kabud, is a historic mosque in Iran that earned its name from the stunning blue tiles that once adorned its walls. The mosque was originally built in the 15th century during the rule of the Qara Qoyunlu dynasty and features impressive, intricate architecture with beautiful calligraphy and geometric patterns:

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Before we conclude this part of the Developer Diary, here’s some more content for these two countries:

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It should be mentioned that the Turkoman trees are designed in a non-restrictive way to allow the player any playstyle - tribal, monarchy, horde. Although the mission tree follows the historical narrative of Persian conquests and Persianization, forming Persia is just an option the player can do at the end of the tree rather than being forced to do it. This philosophy is inspired by forum and Reddit comments by people who are hoping for the ability to stay as AQ/QQ rather than having to form another tag. Lastly, the content shown here is about half of the content planned for the Turkomen, and in the interest of keeping you excited and allowing you the ability to discover the content for yourselves, I decided against fully showcasing more missions, events, etc.

Be sure to check the continuation thread below as we dive into Georgia/Armenia....
 
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Could Armenia get special units or at least some bonus for the cavalry in national ideas?
It is also strange that in the national ideas of Armenia there are no bonuses to Fortifications, the country was famous for a large number of Castles.
 
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Could Armenia get special units or at least some bonus for the cavalry in national ideas?
Dev Diary shows that "Armenian" unique unit will be Ethiopian Cawa down the mission tree, but, yeah, it may not be the best variation.
Speaking of Unique Units, it would also be nice for Georgians for have "Metsikhovne" units that get bonus dice role on their own territory or in the provinces with forts. Maybe it will give a new spin on playing defensively.
But frankly I dont think that new unique units are likely to happen.
 
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Utterly pointless suggestion: Rejigger the Qoyunlu missions so where possible they're mirrors of each other. So if Aq has "Strike the Heart of Iran" on a leftmost branch, have Qara tree have that mission on a rightmost one but otherwise at the same level. You kind of have that with Qara's Persian missions on the right and Aq's Anatolian/Roman missions on the left, so it would be neat to commit to it. Go for asthetics!
 
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Impressive, very nice. Let's see Trebizond's King of Kings content.
Oh yes definitely. It would be interesting to see Komnenoi return triumphant in Constantinople.

Part of me is sadened because Armenia isn't given oportunity to restore Rome in the east. I expected that their missions could revolve around establishing Greater Armenia and in honor of old Armenian dinasty that ruled Roman Empire from Constantinople that they would get that kind of content. Nevertheless Armenian missions are cool.
 
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..Either that or it will be ignored in totality, instead adopting Byzantine reforms.
Well the thing is, there's no Byzantine military reform, so by doing this you'd just lose some content. Although right now when I'm thinking of this i might actually know how to use in my roleplay. You see I'm pontic greek myself and i was born in Georgia (have some relatives and live not that far from it right now) so forming Georgia as Trebizond would be perfect roleplay for me personally, representing the path of my ancestors. Wondering how could i not think of it earlier :)
 
Looks super cool, but all I can think about is:
SO MUCH WHITE SPACE XD

Perhaps a bit of reorganizing can be done to make the mission tree a bit more compact so that it doesn't take ages to scroll up and down :cool:
I disagree. It is fine as is! Spacious mission trees are easier to navigate and look better :)
 
So far in this dev diary we've had 2 Shia nations updated, 3 sunni nations updated, 2 orthodox nations updated, 1 coptic and 1 zoroastrian nation updated. I really like this update. All we need left for this (basically middle eastern) is a Catholic nation update (I hope Jerusalem), a jewish nation update (hopefully Israel finally gets unique mission trees) and an ibadi nation (OMAN!!!).
 
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Well the thing is, there's no Byzantine military reform, so by doing this you'd just lose some content.
I Highly doubt that the entirety of the DLC content was shown in the Byzantine diary. I think that its likely that there are government reforms that we'll find out after the DLC will be released.
You see I'm pontic greek myself and i was born in Georgia (have some relatives and live not that far from it right now) so forming Georgia as Trebizond would be perfect roleplay for me personally, representing the path of my ancestors. Wondering how could i not think of it earlier :)
Hah, that would indeed be an interesting campaign, maybe even having a Comnenus-Bagration dynasty while at it (I know that sadly there are no 'cadet branches' here like in CK III, but hey, thats what save game editing is for :D).
And like many people on this forum, I'm eagerly awaiting what this DLC will have for Trebizond and Theodoro.
 
@PDXBigBoss

I can't find it mentioned anywhere in AQ mission tree, but have you added an event that would allow for a strategic rapprochement between Aq Qoyunlu and Venice against the Ottomans? Like Uzun Hasan tried to do so in 1464? He ultimately succeeded, however, Venice never honored its alliance.. if you're looking to add some flavor, it might be a good and fun pick.

Speaking of the alliance game in the middle-east, here is an other one : As François de Valois and Suleiman the Magnificent were on the road of concluding the Franco-Ottoman Alliance (goal achieved in 1536), Charles V Habsburg tryied to counter it with a Persian / Spanish alliance, sending diplomats in 1525 and 1529 with the idea of attacking the Ottoman Empire from the east.
We already have the Franco-Ottoman event, that one could follow if Persia exists, but less likely to succeed.
 
Why didn't the Ottoman mission focus on the Tucomen-Persian branch route?
 

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