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Europa Universalis IV - Development Diary 3rd of October 2023 - Black & White Sheep // Georgia & Armenia

Good afternoon everyone and welcome! This week we will be covering multiple nations through the lenses of 2 Developer Diaries, one for Qara/Aq Qoyunlu and one for Georgia/Armenia in the thread below!

Embroiled in both external and internal conflicts, the Turkomans in the Middle East offer a very interesting playthrough including government mechanics, events, and now completely new mission trees, government reforms, and more! Both tags share similar mission trees, each imbued with unique branches for AQ and unique branches for QQ.

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QQ and AQ will largely share most missions, each tree granting certain diversity in key points.

Despite its smaller size compared to its Eastern neighbor, AQ starts at a much stable situation (more on that further down!). In 1444 the legendary Uzun Hasan stands as the heir to a Tribal Federation ready to spread its wings and bring the surrounding territory under its heel.

The AQ mission tree offers 31 new missions, interacting with nearly every facet of gameplay, from conquest and integration to estate interaction and events. Your first tasks would be to eradicate the last remnant of the Ayyubids in Hisn Kayfa, and rally your powerful cavalry. The former will then give rise to aspirations for expansion in every direction while the latter mission (Rally the Turkomans) will play around with the existing Tribal Allegiance mechanic and grant a bonus to province warscore cost.

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At the same time, you will be called to eradicate one of the last Roman bastions in Eastern Anatolia, Trebizond, offering a unique event reward:

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The first option of the event will grant some prosperity over time in the entire state as well as some reduction to local autonomy among other minor rewards.

Another highlight of the Aq Qoyunlu conquest path is “The House of Wisdom”. The House of Wisdom in Baghdad was a renowned center of scholarship and intellectual activity in the Islamic world. Established during the Abbasid Caliphate in the 8th and 9th centuries, it continued to flourish into later centuries, being a hub of learning, translating, and preserving ancient Greek, Persian, and Indian texts, contributing significantly to the Islamic Golden Age. Scholars from various backgrounds gathered there to engage in scholarly pursuits, making significant advances in fields like astronomy, mathematics, medicine, and philosophy. The House of Wisdom's enduring legacy lies in its role in preserving and transmitting knowledge, which later influenced the European Renaissance and the broader development of human civilization. Therefore, there will be a mission about fully restoring it:

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To wrap up the showcasing of conquest for Aq Qoyunlu, let’s take a look at “A Gunpowder Empire”. This is a term coined for empires such as the Ottomans, Safavids, and Mughals, as they used this new warfare technology to expand their territories and dominate their regions. Their military strength and control over trade routes were largely built upon their mastery of gunpowder weaponry and tactics, and Aq Qoyunlu may be able to join that group as well:

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Moving on to the internal part of the content, we will be greeted by objectives centered around an improved court, the patronization of art and literature, as well as the development of new imperial fabrics:

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Finally, let’s take a look at some more highlights before we move on to the Black Sheep:

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The Black Sheep on the Eastern border suffered a turbulent time during the middle of the 15th century. In 1444 the lands around Mesopotamia were highly autonomous and far away from the central domain in Tabriz. As a result, the lands that fell in the hands of Ispend Mirza (brother of Jahan Shah) created a thorn in the side of the government, resisting the payment of taxes and drafts, thus posing a significant threat to Jahan’s rule. We decided to represent the Emirate of Baghdad via an Estate Privilege, which increases the autonomy in select areas via a flat and a monthly amount:

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Getting rid of this privilege will be a race against time, as the autonomy of the provinces affected will be very difficult to lower - and at times it may even grow naturally over time.
Against the threat of the Ottomans to the West, not losing a single battle against this fearsome enemy will yield a powerful permanent reward:

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The defeat of the Ottomans will herald a new era of warfare by introducing Janissaries in Tabriz as well as a new Tier 1 Government:

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Unlike its Western counterpart, Qara Qoyunlu will facilitate a lot of its expansion into the lands of Persia in a different style, starting with the ‘Princes of Persia’ mission:

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The content for the Turkomans could not be complete without a reference to a very iconic place of worship. The Blue Mosque in Tabriz, also known as the Masjed-e Kabud, is a historic mosque in Iran that earned its name from the stunning blue tiles that once adorned its walls. The mosque was originally built in the 15th century during the rule of the Qara Qoyunlu dynasty and features impressive, intricate architecture with beautiful calligraphy and geometric patterns:

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Before we conclude this part of the Developer Diary, here’s some more content for these two countries:

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It should be mentioned that the Turkoman trees are designed in a non-restrictive way to allow the player any playstyle - tribal, monarchy, horde. Although the mission tree follows the historical narrative of Persian conquests and Persianization, forming Persia is just an option the player can do at the end of the tree rather than being forced to do it. This philosophy is inspired by forum and Reddit comments by people who are hoping for the ability to stay as AQ/QQ rather than having to form another tag. Lastly, the content shown here is about half of the content planned for the Turkomen, and in the interest of keeping you excited and allowing you the ability to discover the content for yourselves, I decided against fully showcasing more missions, events, etc.

Be sure to check the continuation thread below as we dive into Georgia/Armenia....
 
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Will Pashas, Janissaries, Tribal Federations and Cawa be included in King of kings even if you don't have Cradle of Civilization/Origins/Domination?

Patriarchy mechanics too i hope, as they're restricted currently to Third Rome, Lions of the North similarly added a alternative for adding pirate mechanics for Gotland flavor aside from obtaining Golden Century (which sits with Third Rome, if its not your favourite country, its unprofitable doesn't really come up in a priority list of DLC).
 
Coptic should really be renamed into Oriental or Miaphysite or some such.
It could also have a copy of the 'Invite Scholar' mechanic with the options being
Coptic
Apostolic
Syriac
Malankara
and Ethiopia has the option to establish Tewahedo
'

Theologically, ''non-Chalcedonian'' would be almost adequate to describe those Churches (the Maronites are catholics, the Meliktes are catholics and much later anyway)

Those churches are indeed called in french Chrétiens d'Orient (the term properly ''excludes'' Orthodox or Catholic, but in common use sometimes include them)
 
Great Dev Diary as always! Apart from the cool missions, it would also be really nice if you added even more unique government reforms (and maybe some more events?), even unrelated to the Middle East, but to countries all around the world as part of the free 1.36. patch - adding so many of them in 1.35. really added to the replayability of EU4 in general and made countries, especially ones lacking more flavour, a bit more interesting to check out.

And btw, did anyone else also notice the "sell crownland", 'summon the diet" and "seize crownland" reminders in one of the screenshots? Nice qol change



There's also another thing - I feel like you should really tailor the missions more to the AI. The stuff you've been making for the past year or so has been amazing (tbh I've only started playing in 1.33. so maybe I just love your game so much), but I feel like the new content wasn't... playtested enough? What I mean by that is that AI countries are often too stupid to progress down their missions trees. For example, let's look at Portugal - they have missions to conquer Mozambique (they did so irl in the late 15th century), but to get to that mission Portugal needs to complete a mission, which requires it to have its navy up to 100% of the force limit - and the AI is too stupid to do it for some reason?? Or there's an issue where the Austrian AI is too cowardly to attack and PU Bohemia even if they get the PU CB. Why??

To fix it either teach the AI to complete its missions properly (this would probably be hard to do I guess) or, the easier option - make missions requirements easier for the AI - this would be very easy to do, considering that I, a person with almost no programming knowledge, who mods EU4 basically only by looking at the base code and the EU4 wiki, has managed to do it. So, as to the example with the Portugal mission - if Portugal is controlled by an AI, then the requirements would change to: either: has 50% of naval force limit, or the year is, let's say, 1480. The year thing (meaning that AI could automatically complete missions if the game reaches a certain year) could prevent AI countries from getting stuck on some key parts of their mission trees and not progressing further down for the rest of game. Again, with that Portuguese mission - it leads down to a mission which gives Portugal Goa for free. So it means that as long as AI Portugal is too stupid to build 100% FL of ships, it won't get a free tradepost in Goa later on, sadly.

Keep in mind that most players (~95% from what I saw in a poll) play the game in singleplayer mode, and in singleplayer all but one of the countries on the map are controlled by the AI, with only one country being controlled by a human. So I feel like AI behaviour should have more priority in the game's design, considering just how much AI countries affect the player.
 
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Aq Qoyunlu and Qara Qoyunlu must have raze province. In Ibn Battuta's travelogue, it is written that these two Turkmen states severely destroyed the buffer zones between them. I wish something about the Anatolian beyliks and the Great Seljuks had been added. You always say that he is a Seljuk legacy in missions, but he is not around. It is this state that is the architecture of the Turkish-Iranian tradition
 
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I'm curious if The Knights are also included in this update?
Go with something off the subject. I made a little run with Milan a couple of days before, and the end of Golden Ambrosio Republic is so annoying it cut 400 reform progress off directly. This is obviously outdated since it doesn't cost reform progress anymore while switching the government type. It should be easy to fix.
BTW, before the 1.30 version, playing Milan was a lot of fun. Good economic foundation and flexible diplomatic path, which allows you to play with your own ideas and rhythm. But now, compared with its neighbours, Milan and Italy have some of the most boring Mission Trees, nothing but endless expansion and conquest.
 
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Really good. I can't wait to play as Armenia and Georgia. I hope though, they largely being composed of Mountain provinces that they will be able to get access to Mountain Expansion privileges.

I really hope as well that Trebizond and Theodoro get missions too
 
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Patriarchy mechanics too i hope, as they're restricted currently to Third Rome, Lions of the North similarly added a alternative for adding pirate mechanics for Gotland flavor aside from obtaining Golden Century (which sits with Third Rome, if its not your favourite country, its unprofitable doesn't really come up in a priority list of DLC).
For Orthodox religion i think that they should add more Icons to comission.
 
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I'm curious if The Knights are also included in this update?
Go with something off the subject. I made a little run with Milan a couple of days before, and the end of Golden Ambrosio Republic is so annoying it cut 400 reform progress off directly. This is obviously outdated since it doesn't cost reform progress anymore while switching the government type. It should be easy to fix.
BTW, before the 1.30 version, playing Milan was a lot of fun. Good economic foundation and flexible diplomatic path, which allows you to play with your own ideas and rhythm. But now, compared with its neighbours, Milan and Italy have some of the most boring Mission Trees, nothing but endless expansion and conquest.
The Knights are my favorite nation, so I'm hoping that too. If anything, If they're just out of the scope of the expansion, I'd hope that the Latin Empire and Jerusalem tags get an expanded version of the crusader missions.
 
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Looks very cool, hope we get Trebizond, Theodore, Circassia, and Hisn Kayfa updates this patch as well. They are minor tags but they are rather unique and deserve a small mission tree if nothing else.
 
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Does the new Georgian culture in the Byzantine group let you form Byzantium without an additional culture shift?
much worse, if they don't change anything georgia will have to change cultures twice if they do so after first joining the byz group. empires can't culture convert to other cultures in their own culture group. so they'll have to go georgian->turkish->greek if nothing further is changed here.
 
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Will you add some regional missions for the rest of the Caucasian/Levant/ Anatolia nations? Up to this all the nations they had only generic missions.

Maybe something like in India, a few missions that are available for all minors there.
 
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Hello, I have a question. Since it's Japan, I use machine translation. Please ignore the strange translations.
If I change from Baiyang Dynasty or Turkish nation to Roomseljuk, it is currently an old Ottoman mission, but will it be updated to a different or new Ottoman mission?
 
As with the previous dev diary, the content looks good without being too broken, with powerful abilities such the +1 development to culture conversion and the "Protectors of the Holy Sites" modifier locked behind the final missions.

you will be restoring the glory of the days of David 'the Builder'

This reminded me, what will be of the "David the Builder" achievement? It requires you to start as Imereti but with the next patch it will be impossible.
 
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