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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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My question is exactly about this. Fallen Empires ringworlds have 8 sections. Normally with 4 or 7 sections destroyed. But by the dev diary, your brand new, exatctly looking ringworld have only 4 sections. I got from Wiz reply that they will remake the Fallen Empire ones to be consistent with the player ringworld.

Whilst you've already been replied to, basically to make it more clear is that not all the sections are habitable, even if they're fully functional. Think of them as engineering sections, where most of the ring world's equipment is located. They're not habitable, but they're not destroyed.
 
I didn't notice it, but did Wiz mention if the mega structures will be different depending on you ship type? ie will plant species have a Dyson sphere of trees? If so, I hope we get some Hyperion type events added in... in fact the Shrike as a crisis seems exciting.

I wouldn't mind seeing an event tree based around a scientist making a pilgrimage to see the Shrike. That would be very cool.
 
The sensor structure worries me a bit.

Full
senor coverage of the entire galaxy? Seeing all ship movements and all planets in the galaxy? That will not cause the typical late game lag, it may put the game to a grinding halt. I hope you have factored performance problems into this as well...
Not really targeting this post specifically but I noticed several people raise the same concerns so I'd like to hopefully alleviate them a bit.

Vision most likely has little to none whatsoever effect on the performance. The "lag" that can be experienced on large and highly populated maps during late game is probably entirely a CPU thing as the game is calculating fleet positions, building orders and other AI actions at all times. But it happens regardless of whether players can see it or not.

And even if the game was graphically demanding, which would be more relevant to vision, it would most likely still not affect performance most of the time. Ships, missiles, fighters and other visuals don't even seem to be rendered until player enters a system they're in, and most of those (missile and fighter graphics most noticeably) are immediately removed from active memory as soon as you go back to the galaxy map.
Even so, all the player-visible things are just window dressing made to represent combat and movement calculations, not the other way around.

In fact, even in a hypothetical situation where player was entirely isolated from the rest of the galaxy and never explored anything beyond their starting system, the rest of the galaxy would continue to grow, simulation would be happening, CPU cycles would still be used to manage AIs, fleets would engage. A few hundred years into the game, the isolated player would start experiencing the same lag that an active player with vision of the entire map would.

Source: Spending a lot of time in observer mode testing mods
 
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It is pretty cool that Paradox brings out ring worlds on launch. The mod community one ups this with many ring world mods. Paradox now one ups the modders by bring out Dyson Sphere, Science Nexus, Sentry Array. Now let see what the modders can do with this. Oh I love competition. I feel this is a wonderful combo. Modder help keep the devs creative juice flowing. We keep spending money to keep devs to give new content for modders to play with. It a wonderful circle of life. :)
 
[...]Now let see what the modders can do with this.[...]
I play "Dyson Sphere Swarm", in collect mode, followed by "Supercomputerized Planet". With my last action, I play Collossus class military vessel hull.
Can you imagine how fun this is when you sit on *both sides*? :D
 
I have a question relate to the interface. At the moment it is really difficult to tell if a mod disables the ironman mode. Will there be a change to the game creation in which you can activate the mode so it shows if ironman is currently possible like it is shown in EU4, CK2 or HOI4?
 
100 pops at a universal 100% habitability in a single (likely uncolonized) system is too little?

What would be enough? 200? 300? 1000?

He wasn't talking about game balance, but about the very "real" ringworld equivalent, which would have more than 3 million times the surface of Earth in habitable space exposed to sunlight, not even counting the habitat in the structure that are stated in stellaris ringworld's descripition, same for the Dyson Sphere, a real Dyson Sphere would produce more energy than you can possibly imagine, but again, you will never see that in Stellaris, it would be too unbalanced.
Don't get me wrong, the megastructures that are planned for the game are awesome, but the "real" ones are millions of times that.
 
He wasn't talking about game balance, but about the very "real" ringworld equivalent, which would have more than 3 million times the surface of Earth in habitable space exposed to sunlight, not even counting the habitat in the structure that are stated in stellaris ringworld's descripition, same for the Dyson Sphere, a real Dyson Sphere would produce more energy than you can possibly imagine, but again, you will never see that in Stellaris, it would be too unbalanced.
Don't get me wrong, the megastructures that are planned for the game are awesome, but the "real" ones are millions of times that.
How much area the ring world gets depends on how big you make it. Since you wont have thick atmosphere you'll have to radiation shield it anyway so you have no real reason to build it in the habitable zone. I would say that a real ringworld would be much smaller, say an increment on 10% on the radius of the star or something. Heck let make it roughly 50% and we get a nice 1 million km, then the circumference is 2r*pi = 2 million pi km and say the height is 5.000 km (slightly smaller than the radius of than earth) roughly 30 billion square km compared to earth's 500 million. So roughly 60 times the surface area of earth rather than your 3 million ones.

And no a dyson sphere would not produce more than I could possibly imagine it would produce slightly less than the effect of the star it's built around, something we don't have to imagine, we can calculate it. for our sun that would be up to 3.86×10^26 watts, how much of that you soak up depends on energy loss in the machine and how much of the suns spectrum you can actually capture.
 
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I dont think it will come with the 1.5 .There is so many features coming up already ,they are probably keeping it for the next dlc.

Maybe I'm wrong, but I think GAGA above was alluding to larger ships, coming soon, to a Stellaris game near you...

I play "Dyson Sphere Swarm", in collect mode, followed by "Supercomputerized Planet". With my last action, I play Collossus class military vessel hull.
Can you imagine how fun this is when you sit on *both sides*? :D
 
Maybe I'm wrong, but I think GAGA above was alluding to larger ships, coming soon, to a Stellaris game near you...
No, I was rather poking fun at the point because I was mostly a modder before joining Pdox QA.
This has nothing to do with 1.5 content (or the likes). Just a private statement as a modder, not a Pdox official.
 
Does building a RingWorld require a certain number of planets in a system? Could we, for instance, cheese it by choosing a system with only one or two planets in it?
 
Does building a RingWorld require a certain number of planets in a system? Could we, for instance, cheese it by choosing a system with only one or two planets in it?

They do say "planet-rich" system, so I believe you do need to have a minimum amount of planets around a star.
I'm more interested if we can use uninhabitable planets rather than inhabitable planets in the ringworld construction. Assuming we can, we could use all those systems filled with bad planets.