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Tinto Maps #1 - 10th of May 2024 - Low Countries

Hello everybody, and welcome to the first post of Tinto Maps! This is a new weekly series that we will be running about the top-secret game Project Caesar.

Let me introduce myself before I continue, as some of you may get to know me from the development of the latest EUIV DLCs, but I might not be as well-known to everyone as Johan. I’m Pavía, the Content Design Lead at Paradox Tinto, which I joined in 2021. Before becoming a videogame developer, my background was as a Historian, which led me to work on a PhD. in Medieval History (fool me!), which I finished in 2020. Besides that, I’ve spent several thousands of hours of my life playing Paradox GSGs since I discovered and started playing Europa Universalis 20 years ago, in 2004.

What this new series will be about is quite straightforward: each week I will be sharing with you maps of a new different region, so you have an outlook of them and we are able to receive early feedback (because as you may already know from Johan’s Tinto Talks, there is still a lot of WIP stuff ongoing).

About this feedback, we’d like you to take into account a couple of things. The first is that we’ve worked really hard to gather the best sources of information available to craft the best possible map; we used GIS tools with several layers of historical map sources from academic works, geographical data, administrative data, etc., to help us ensure the desired quality. So we would appreciate getting specific suggestions backed by these types of sources, as others (let’s say, a Wikipedia map or YouTube video with no references) may not be reliable enough. The second thing to comment on is that sometimes a certain decision we made was an interpretation over an unclear source, while sometimes we have just plainly made some errors when crafting the map (which on a 30,000 location map is a normal thing, I guess). I’ll let you know when any of these happen, and I’m also going to ask for your understanding when an error or bug is found and confirmed as such.

With those forewords said, let’s start with today’s region: the Low Countries! This is what the political map looks like:

Countries.png

The regional situation in 1337. The counties of Hainaut, Holland, and Zeeland are ruled by William of Avesnes, who is married to Joanna, daughter of Duke John III of Brabant. Another John, the Duke of Luxembourg, might be the strongest power, as he is also the King of Bohemia. The County of Flanders is the wealthiest country in the region, controlling such important cities as Brugge and Ghent. Up in the north, we have other interesting countries, such as the Bishopric of Utrecht or the Republic of Frisia (you might notice that we're using a dynamic custom country name for them, 'Frisian Freedom').

And here we have the locations:

Locations.png

We had a fun bug for some time - Antwerpen didn’t have any pixels connected to the sea, which we found because we couldn’t build any type of port building there. There’s a happy ending, as the bug has already been corrected, and Antwerpen can finally have a proper port!

Provinces:

Provinces.jpg


Terrain (Climate, Topography, and Vegetation):

Climate.jpg

Topography.jpg

Vegetation.jpg

We are aware that the Netherlands looked differently in the 14th century, as several land reclamations took place during the Late Medieval and Early Modern periods, but we are using a 20th-century version of the map for the sake of consistency. Most of the regions throughout the world would look quite different from nowadays, and documenting those changes (especially the coastline shapes) would be a non-trivial problem to resolve. As a side note, we already removed Flevoland from it, and have already identified some other modern ones that slipped through and we'll eventually remove them, as well.

Cultures:

Cultures.png

The stripes mean that there are pops of different culture inhabiting in those location. Also, the German and French cultures are WIP, we’ll show you a proper version on later Tinto Maps.

Religions:

Religions.png

Not many religions here yet, although there will be interesting religious stuff happening eventually…

Raw Goods:

Goods.png

Goods get regularly swapped around here and there to have a balance between geographical and historical accuracy, and gameplay purposes. So take this as the far-from-final current version of them.

And an additional map for this week:

Markets.png

We reinstated a Low Countries market centered on Antwerpen, after doing some balance tweaks that made it more viable.

And these are the maps for today! I hope that you have a nice weekend, and next Friday, we will travel down south, to Iberia!
 

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We had 3 options for the cultures:
1. Just go with Dutch, based on the language.
2. Portray the 4 regional variants/dialects of Middle Dutch (Flemish, Brabantic, Hollandic, Limburgic), plus Dutch Low Saxon.
3. Opting for an intermediate level, grouping Flemish, Brabantic, and Limburgic under Flemish, and Hollandic and Dutch Low Saxon groups under Dutch (as they also had a really close relationship). This is the one we decided to go to, for the moment.

We also discussed internally Overijssel and the Dutch Low Saxon region; as we have to review a bit the German cultures, it may change depending on that. And, in any case, we make this new series precisely to gather feedback, so we'll be reading opinions on this topic in the next few days. :)
Would unifying Dutch and Flemish, while making the east of the Netherlands Low Saxon (with maybe Limburg being Rhenish? Or still Dutch, idk much about Limburg) be a good solution? That way Dutch would make more sense as a culture, while the Netherlands is quite split up.

I also feel like it could be nice to have Flemish and Dutch start to split as separate cultures depending on how the Protestant Reformation goes, seeing as that is when the Low Countries really started diverging culturally.
 
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How do you avoid cluttering the war goal screen with every single enemy location? Of course, for all I know PC might not even use a war goal screen, but I assume that it uses some kind of similar system to let the player customise their peace deals.
Imperator uses different categories for"Cede Territory" (location) and "Cede Province", I could see Ceu5ar using a similar system. You can of course also just click on the map although I've personally found that a bit finicky in Imperator at times where the game suddenly deselected territories when I was outlining my demands, so hopefully Ceu5ar has some QoL work done there. Generally in terms of war, provinces, buildings, etc. I'd take a look at Imperator to get a rough impression of how Ceu5ar might look, since that's the game most influential in that regard by the looks.
 
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Ok so two more things as I see the feedback is extremely welcomed (and that’s a really good thing):

1) I think Loon is split up wrong. Lommel never really was an important city to begin with, and it was more associated with Brabant instead of Loon if I’m not mistaking. The three areas should be Hasselt, Maas area and Loon proper in my opinion.
2) I would replace Turnhout with Lier in Brabant. Both cities were of similar size, but Lier had more major events like the wedding of Philip and Joanna (unification of Spain) and the Betrayal of Lier in the 80 years war (setting up the Siege and Fall of Antwerp).
 
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Utrecht being part of the Noord Holland Province really breaks my heart, as i always refuse to say im a Hollander. i also dont know how accurate it would be seeing as utrecht and Holland were always fighting each other.... I always feel like Utrecht is what seperates the urban dutch from the rural dutch, with Utrecht not being part of Holland.
 
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I think splitting Utrecht in half and naming the Eastern half Amersfoort would be a great addition, as it was an important location during the time period of the game!
I agree with this.

Utrecht was also the biggest city in the Netherlands ever since Roman times, and it stayed that way until the 16th century. Of course Belgium had more populous cities, but it would be nice if Utrecht's power would also be reflected in the game. Holland was quite a strong regional power, but there's a reason why only Utrecht really expanded its territory. The bishop was 2nd in power to the Holy Roman Emperor (multiple emperors were buried in Utrecht and there was even a pope from the city), and the construction of Saint Martin's Cathedral (one of the biggest buildings in Europe at the time) proves the power of the Prince-Bishopric.

So yeah, it would be nice if Utrecht wasn't part of North Holland in the game :)
 
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Rather impressed with the accuracy of the map.

If you need help with finding relatively accurate sources of dutch coastlines at this time, I'd suggest this map as the primary basis for an early coastline, which is not that huge a departure from what is currently represented. Between 1350 and 1800 are the most changes due to flooding in this period, which would make the haarlemmermeer grow massively until the dutch poldered it in later in the 19th century.

Another choice could be a minimalist approach, which would most likely end up with at a map around the year 1600, where the low countries in area would be the smallest thanks to flooding, bad dyke maintanence and 80 years war. After this the republic would start recovering all the lakes and would grow in size again.
View attachment 1130969

Onto some immediate things that should be looked into
View attachment 1130984

I have numbered them:

1, 2, 3, 4 - Friesland (West Friesland is a contentious name as it can also rever to the location of Hoorn, which is West Friesland in Dutch. Meanwhile the province of Friesland in the Netherlands today was in medieval times known as Middle Friesland)
1. Harlingen is a good location, it's a somewhat important naval base of the states of friesland in the 17th century when it took that title from Dokkum. This is part of the historical region of Westergo. Franeker is a second option, it would be given a University but Harlingen is fine.
2. Dokkum and Leeuwarden are problematic as both are part of the historical region of Oostergo. Leeuwarden is the more important city here. Dokkum is important but there are many cities to represent and some have to be sacrificed. I have highlighted where Leeuwarden is on the map with the black line to the Red Dot.
3. Makkum is a bad choice for this province. This province is part of the Westergo region and would be better served with 2 far more important cities, a coastal trading city which is in decline by this period, Stavoren or Sneek, an up and coming city which is the 4th largest settlement of Friesland in modern times. Makkum however should not be picked. It is not part of the 11 Cities that were given city rights and while somewhat sizable throughout, it is far overshadowed in importance by Stavoren or Sneek.
4. This location should be rethought. It is part of the historical region known as Zevenwouden. The only city of the 11 cities that was here was Sloten. A very marginal settlement today and one that failed to properly develop. However other two good options are Heerenveen and Drachten. These are the Second and Third Largest Settlements in modern Friesland and would grow to become these important settlements during most of this period. Overshadowing places like Sloten.

5, 6, 7, 8 - This covers Groningen and Drenthe, in modern times two sparsely populated provinces of the Netherlands.
5, an option should be kept here for a location of Winsum. While not strictly necessary, it would be better to have Groningen have more locations and Drenthe fewer. Winsum was part of the Frisian Freedom and the largest settlement in the region of Hunsingo. Appingedam would then function as the location for Fivelgo and Wedde can be Oldambt. The three historical regions of the Ommelanden.
6. Groningen is a tough location. While modern day in the province of Groningen. Historically it belonged De Jure to the Oversticht and to the Bishop of Utrecht. The city however acted in defiance of the bishop and operated as an effective Free City. It would be great if it could be it's own independant location and entity in the game.
7. Assen and Emmen are both okay choices as locations. Assen is however the Capital of Drenthe and Drenthe should probably get one less location given it's historic poverty.
8. Coevorden is located much further east than is shown, I have highlighted where it should be.

9. Overijssel is in a good spot. However I would keep the historical regions more intact. Enschede is part of the region of Twente. And Twente has pretty well defined borders which could be used for it instead. It would shrink Deventer a little, but that can be compensated in the Zwolle Location a bit.

10. Somewhat of a shame to not have included Bentheim. A County which existed from c. 1050 till 1806. Lingen can move over a little. Having an extra location here wouldn't hurt given how massive Meppen is.

11, 12, 13 Gelre has historically been seperated into 4 quarters. These being Veluwe or Arnhem Quarter, the Nijmegen Quarter, Opper-Gelre and the County of Zutphen.
11. Apeldoorn can be cut, it's better if each quarter of Gelre has two Locations. Harderwijk has priority here as it would gain a University and was a Hanseatic City. Arnhem is the modern day capital of Gelderland and it's a major city in the Netherlands. Arnhem location also isn't including Arnhem the city. I have added a line here.
12. Splitting Zutphen and Doetinchem north to south like this is a bit cleaner. It allows for Doetinchem to also act as the minor baronies (or heerlijkheden) of Bergh, Wisch, Bredevoort and Borculo
13. Adding in Tiel in the western part of the Betuwe or Nijmegen Quarter would be a good choice as it was still contested between Brabant and Gelre at this time. I believe even that Tiel was part of Brabant at the startdate.

14. This is one of the regions that would be sea until the 20th century. It's called the Wieringermeerpolder or Wieringermeer at this time. Named for the tiny island that is to the northeast of this.
15. The Alkmaar location essentially covers the historical region of Kennemerland and Waterland. Given that Haarlem is the capital of North Holland. It would probably be better to make this location into Haarlem instead of Alkmaar. Although both are decent options.

16. Gouda isn't in the Gouda Location
17. Rotterdam is blocking off Dordrecht from the coast and is taking room from Dordrecht
18. Dordrecht isn't in the Dordrecht Location, I have highlighted where it ought to be.

Forgot to give it a number, but giving the province of utrecht one more location is probably smart. It's a far more wealthy and densely populated region of the Netherlands than Zeeland or Drenthe which were given 2. Amersfoort in the East is a good choice.

- Minor Addendum
View attachment 1131005
There is much less Grasslands in the Eastern Low Countries than is shown. During most of this period it would probably be seen as wooded and with the dark green forest area covering the Veluwe forest.
Good points except on the wood and forest part. Most of the original forests in the Netherlands had already been cut down and the sandy soils of the veluwe had become barren due to the wind so you would hardly find any large woodland and certainly no forest. It was mostly unpopulated heathland and moorland all population centers are found at the edges of the veluwe. The current forests of the veluwe are all man made in the past 100-150 years.
 
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Hi! I've been religiously following the updates so far and I just have to put my own two cents in here. Also building off of the suggestions by Pbhuh here.
Included is a few maps for reference points.

A main point for everything: I see there is inconsistency in naming, especially when it comes to language. Two parts: cardinal directions and names. For cardinal directions, either stick with English or keep to local names. For instance, North Holland is typed as Noord Holland in Dutch but North Brabant is in English.
For names, it is of course of to the team whether they want the local or English name, for flavor I prefer local of course. I will try to give recommendations in this text.

Halfway through writing I realized you use town names for locations, not region names oops, I fixed this.

1. "West Friesland" as province might confuse this province with the West Friesland in North Holland. Alternatives would be just "Friesland", "Middle Friesland", or (topic about languages and names later) "Fryslân". West Frisia is not an unheard of option for this province.
Fryslân (the name I'll stick with for now) was traditionally split in three; I think this is better than the current 4. (See proposal and b./c.)

1a. Vlieland (the island in blue) was part of the gewest of Texel in this time period, even though in modern times it is part of Fryslân. I think keeping it part of Hoorn makes sense, so this is good.
1b. Leeuwarden in not in this location. As per proposal, this location would correlate with the Frisian quarter of Zevenwouden/Sânwâlden. The biggest town here would probably be Sloten (frisian: Sleat), although De Lemmer looks close (this would be in Zwolle tho).
1c. Makkum is not a big city in this time period and would be overshadowed by Stavoren and Sneek, I think (maybe preference) Sneek (Frisian: Snits) is the better pick.
1d. This region would now be Leeuwarden (Frisian: Ljouwert/Leewarden). Also, the eastern most island here is Schiermonnikoog. I'm not sure if it's part of the Groningen location here, but it should be in the Dokkum (now Ljouwert) location, due to its Frisian history and modern place in Frisia.

2. The modern province of Groningen was called Stad en Ommelanden during this time, Ommelanden fits well. There is a stark difference between the city of Groningen and around it.
In my proposal, there's 4 locations, slightly different. Groningen (local/saxonish: Grunn) was east dutch/saxon in culture, so whatever is decided for the culture, it should not be Frisian, but either Dutch, or Lower Saxon if that get added for this region. It was also part of the bisphoric of Utrecht politically, Pbhuh also said it might be independent due to its autonomy. The others locations are Hunsingo in the North headed by the town Winsum (could not find a frisian name, but maybe Winzum), Appingedam within Fivelingoa (Frisian: Appingedaam), and in the east the location of Wedde, which I don't think needs changing.

3. Other people already pointed out that Drenthe is not very noteworthy, and might not need 3 locations. I think two would be fine. In any case, Coevorden's location here on the map is definitely wrong. I made a proposal splitting it in 2 (Assen and Koervern, the latter as per dutch Saxon name), but would like to add as other people said that Bentheim right over the border should probably have its own location!

4. I agree with Pbhuh here, but nothing too much of note

5. Mostly agree with Pbhuh here as well, although I would like to see Harderwijk (Dutch Saxon: Harderwiek) remain for 3 reasons: it was a city with rights, it's awkward for Arnhem to have a port and Harderwijk on the coast makes more sense, and aesthetic reasons :p Tiel should definitely have its own location to break up the length of Nijmegen and to compensate for the removal of Apeldoorn.

6. North-Holland I think deserves 4 locations as well. Every location added might pose the question if it is warranted, but the Netherlands and Flanders were pretty much the densest populated part of Europe outside of the Po Valley. I suggest adding Haarlem as a region. Hoorn is good as a Frisian culture location, and the name in west-frisian (note: not frisian but the local dialect) is the same. If you want, in Frisian Frisian it is Hoarn.

7. Utrecht should really also be split in two, considering the density of the area. (plus it kinda sticks out, a lot).

8. Zuid-Holland is a bit of a mess to be honest, the rivers are very hard to understand here, and thus also the locations of the cities. There is too much land here in the first place, and an island called Goeree-Overvlakkee here is not even an island. See my proposal for where the cities are located and how I imagine the locations, rivers, and coast.

9. Zeeland really needs to be looked at as well, the coastlines are not correct with this era. Because of my changes to 8, I propose having three locations here, Breda, Bergen op zoom, and Geertruidenberg (which I'm pretty sure was part of Holland in this time as per the political map)

10. Roermond is very much misplaced. This should be Heinsberg. It was it's own lordship at the time, though I'm not sure if they're independent enough for the game ;)

11. These place names are not consistent with the language naming. If Dutch/Flemish these should be (left to right) Duinkerke, Kassel, Ieper, and I'm not sure why the team decided for a y in Kortrijk (typo?).

12. The border between modern Netherlands and Belgium is slightly different here, you may have a reason for this exact shape but if not, I propose following the border of nowadays.

13. This isn't something we can see now, but the water in the middle of the country nowadays is called the IJsselmeer, just to check because before the Afsluitdijk was built in the 20th century, this body of water was called the Zuiderzee (Southern sea). Hopefully that name is correct in the name of the water tile.

I also think in general the coast should be reconisidered, going for the coastline as it was in the 16th-17th century might be a better balance for the time period of the game.

Those were my thoughts and inputs for the map. In my opinion I think it's worthwhile to really consider adding Low/Dutch Saxon into the game. I'm not sure about the split in Flemish when it comes to Brabant. Kleve and other border areas in this time were more aligned (from what I know in my History studies) to be Dutch in culture, and I hope you guys research the exact delimitation you're going with. Thank you for reading :D
Forgot to add a few points! Mostly about the provinces.
Firstly, again, would like to see consistency in the cardinal directions. Either make it North/South Holland or make it Noord/Zuid Brabant so the language aligns.
Talking about Noord Brabant, the placement is awkward... "Kemptenland" is a bit of a mystery for me because Kempenland (mind the absence of a T) is a region which is actually where North Brabant is on the map right now. Swapping them around should fix it. Kempenland is an alright name to be fair.
Also, a typo in West and East Limbourg: Limbourg is the location in Belgium, the provinces are called Limburg (without the O) (Also in this case again, I would say change east and west to oost and west for language consistency.

Forgot to also give a thank you for the devs for actively engaging with the community, it looks like this game is going to be very good and I'm already really hyped!
 
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I'm glad that the Market was changed from a London-centered market to one within the Low Countries. Especially Bruges and Ghent were important players. Hanseatic, Italian and French traders played an important role in their economy - more Bruges than Ghent. I was wondering why the market was centered around Antwerp rather than Bruges in 1337, since Bruges was dominant until around 1490, when Antwerp overtook them.

Is this to ensure some continuity between the Early Modern Period? Since the Market system is dynamic, wouldn't it be more sensible that Bruges is the Market center rather than Antwerp and that there would be a scripted event or something alike that shifts the focus to Antwerp later in the 15th century?
 
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resim_2024-05-11_164552761.png

I am starting a new personal tradition, you guys can do it too if you want, but I have decided to do this in every maps thread. I will list all the countries I would be interested in playing and what alternative history I would like to create. I constantly daydream about this stuff anyway (I know, kind of weird) and I think this will let me release some of my hype, hopefully also hyping up developers and forumsters at the same time. Maybe I will compile this into a run ideas thread once there are enough of them.
  • I will definitely play Frisian Freedom! It will probably be my first played tag in this region. It is a peasant republic that did not have a high influence of nobility and was instead proto-democratic for those who do not know. Frisians are already an interesting culture due to their ties to the English and due to being a lot more common in earlier history. They are the last remnants of a culture that stretched from Picardy to Jutland, and that makes them a big power fantasy of mine. I will probably try to free all the Dutch/Germanic Low Countrymen from noble and bourgeois yoke, placing them under my democratic national rule. I will also remind our Dutch and Saxon brethren that they have strayed away from the glory of being Frisian, and replace their culture with what their ancestors culture will. I am aware that Frisians probably did not feel a specific affinity to English at this point of the history, but as a roleplay thingy, I will always aid England and be a good ally to them, especially after enlightenment. All the while I will be listening to Frisian folk music, probably Myn Fryslân and Magna Frisia. This one will be a great run!
  • Another interesting one for me is Luxembourg, mostly due to the fact that they are a still existent power. It is likely that this will be tall gameplay, or maybe a union of cultures Luxembourg starts with at the start of the game, than attaining vassals and making my duchy the primary puppet player of Low Countries and Western Holy Roman Empire. Likely this will turn into an effort of quelling the Dutch revolt. I will also push absolute monarchism and Catholic zeal to the extreme. Our duchy will persist against the heretics and liberals. Depending on the robustness of the migration system, I will also try to get Portuguese migration for the lulz. It ain't Luxembourg with all the Portuguese.
  • Those who know me probably know I go OCD about owning all the states I own fully, and owning all the cultures I own fully. I also love tall play, building universities and factories. Flanders seems like a great one that will satiate my weird obsessions with borders matching. I will probably go on to unify Flemish culture in time, but this will be the tallest of the tall otherwise. I will stay Catholic (we aren't Calvinist Swamp Germans after all, we are something more sophisticated and Roman) and I will try to leverage Antwerp and Brugge as I build my economy and trade even stronger. The funny thing is, I did this stuff even in EU4 that wasn't built for this level of tall play. I will maybe in time conquer also all Walloon culture provinces, and declare myself the rightful King of the Belgae of our mighty Belgica. I will probably also colonize certain portions of the Americas, starting with New York.
  • On the other side of the mirror, Hainaut has to be interesting. This could also be Namur or Liège, but the point is building Belgium from the Walloon side. I will get all other Walloon and Picard provinces, probably shatter France into smaller regional powers, not bother with any Swamp Germans regardless of religion and build a worthy and Roman successor to the Kingdom of Soissons, the last real holdout of Roman power. This one will probably also be trade and colonization specific.
  • How can anyone forget Holland! This one will probably resonate with more people than my other run ideas, as Netherlands was immensely popular in EU4. I will either unite the entire Low Countries, or the more Germanic parts, perhaps expand into our brotherly lands on the other side of the Dutch-German border, and unite Netherlands under a federal, provincial republic of righteous Calvinist men. I will not tolerate heresy, and I will teach the wannabe Frenchmen what they are actually supposed to be. Once the entire Low Countries are united under us, the possibilities are limitless. We WILL control trade, spice WILL flow, and we WILL make our region the richest and most economically advanced region of Europe. Windmills, factories and universities will dot our landscape, our people will be represented by our parliament, and freedom will reign - for Calvinist Dutchmen of course. But more importantly, we WILL colonize. We will create our Nieuwe Nederlands in what is the American equivalent of our land - Northeastern USA, centered on New Amsterdam. We will control all of the Malay world, much of India, much of Southeast Asia, probably Australia and especially Tasmania (it is Van Diemen's Land after all). Most importantly, Kaap and Zuidafrika will be ours, millions of Boers will flow like a river to a new land and it will cost us power, but it is the noblest and worthiest goal to keep Englishmen out. We will also attain Suriname, and wherever else we have colonized in the original timeline. Bonus points if we can kickstart the revolution, and name our glorious republic Batavia.
 
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Very good. Thanks for showing the map of the Low Countries.
 
I actually like how you included pearls as a good produced in Zeeland. Apperently nobody seems to know that the North Sea was very rich in oysterbanks and Zeeland had a thriving oysterfishery even in Roman times.
 
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Good points except on the wood and forest part. Most of the original forests in the Netherlands had already been cut down and the sandy soils of the veluwe had become barren due to the wind so you would hardly find any large woodland and certainly no forest. It was mostly unpopulated heathland and moorland all population centers are found at the edges of the veluwe. The current forests of the veluwe are all man made in the past 100-150 years.
A thanks for the correction. This does lead to the question of how to handle sandy grounds which should probably not count as grasslands either.
 
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Good points except on the wood and forest part. Most of the original forests in the Netherlands had already been cut down and the sandy soils of the veluwe had become barren due to the wind so you would hardly find any large woodland and certainly no forest. It was mostly unpopulated heathland and moorland all population centers are found at the edges of the veluwe. The current forests of the veluwe are all man made in the past 100-150 years.
Are you sure about sandy soils having no trees?
The article linked in my thread about German vegetation specifically said that the part of Schleswig-Holstein which has sandy soils was forested for the first half of the game's timeframe, because it wasn't suitable for agriculture, so people didn't keep cutting down the trees to make farmland.

I don't doubt that forests were eventually cleared completely and were only brought back more recently, but that doesn't necessarily mean that no woods were there in 1337.
 
Base data is 16384x8192
that is amazing

For anybody who didn't compare the sizes, the PC map is almost 4x the size of the map for EUIV, and exactly 2x the size of the CKIII map - and that doesn't just extend up or down, but both ways. You can fit four CKIII maps in the same area as the PC map, and you can fit almost twelve full EUIV maps in the same space (just cut off a bit on the eastern end, as this is a 2:1 ratio and the EUIV map is more elongated).

This map is going to be massive, and the granularity and detail this allows for, oh man I cannot wait to see what's able to be modeled and represented geography-wise because of the size as we start seeing other regions.
 
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(just cut off a bit on the eastern end, as this is a 2:1 ratio and the EUIV map is more elongated).
Does this mean that we may be able to explore the Antarctic?
 
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Wondering the organization of history files - considering that these 30k locations can have 30k ownerships at most, they wont be organized in the way that 30k files in 1 file folder…will they?

If it’s organized by province, that’s also many - like 5k files. But if we put all these 30k strings into 1 file, it would be a terribly big one…

Anyway, it’s expected that PjCsr would not have many map-rework mods, except for fantasy world zzz.
 
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