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Tinto Maps #10 - 12th of July 2024 - Syrian Levant & Egypt

Hello everyone, and welcome to another Tinto Maps! We’re back after celebrating the most important victories over Germany and France since the 30 Years War a hard week of work, and we’re ready to share with you the region of the Syrian Levant & Egypt (actually, we’re revealing a bit more of what those regions would be, to cover the complete extension of the Mamlūk Sultanate). Let’s go!

Countries:
Countries.png

The Mamlūk Sultanate is the main power of the region, a situation achieved after the defeat of the Mongols at the Battles of Ain Jalut and Marj al-Saffar, and the fall of Acre, the last stronghold of the Crusader states in Outremer. The latter's legacy is still handled by the Kingdom of Cyprus, ruled by Hugues IV of Lusignan. Apart from that, we can see the realm of Candia, a subject governed by the Serene Republic of Venice, and some Arabic tribes, such as the Hutaym and the Anizah. Oh, and also, to the south-west, you might have noticed some oases ruled by either the Mamluks, or Fezzan; I opted for not coloring the wastelands, as usual, but also the corridors, a type of terrain present in other GSGs, that we have in Project Caesar. I’ll talk more about them under the ‘Locations’ section of the DD, but I just want to note one more thing: the connection down the Nile is a regular one, with a border existing between the Mamluks and Makuria (the country that controls the small chunk of land at the very south of the image).

Dynasties:
Dynasties.png

The Bahri Mamluks have ruled the Sultanate since they deposed the Ayyubids, almost a century before the start of the game. It could maybe be a bit more accurate to depict Sultan al-Nasir Muhammad as an ibn Qalawun (‘of the lineage of Qalawun’), but the dynastical dynamics of the Mamluk rulers are not so easy to portray, so we opted for the moment to better use Bahriyya. Apart from that, you may also see the neighboring dynasties, such as the already-mentioned House of Lusignan, or the Hethumian of Cilicia.

Locations:
Locations 1.png

Locations 2.png

Locations 3.png

Locations 4.png
Here you can see the locations of the entire region, and also closer chunks behind the ‘Spoiler’ button. The most interesting feature to talk about is that of the corridors, something that some of you might remember from ‘Imperator: Rome’, but also something new to the rest. The corridors are empty locations, with no population or resources, but that allows connection between the locations at their sides, for some mechanics that we’ve already mentioned (market access, control), and some others that we haven’t (army movement). This is the way that we’ve chosen to portray the Saharan corridors, that allow for a connection between the Maghreb and the Mashreq, and Western and Central Africa. There are also some regular locations over those corridors, with population, resources, etc., that can be controlled by countries, which portray the desert oases that made for important outposts in the different Saharan routes. Not all the connections are throughout corridors, though; outside of the image, the Nile River valley allows for regular locations all the way down from Egypt to Nubia, the last location held by the Mamluks being that of Aswan, while the first held by Makuria, not shown in the screenshot, being Qasr Ibrim. We will talk more about Nubia and Ethiopia in a future Tinto Maps.

Provinces:
Provinces.png

Usual provinces mapmode; please let us know of any spelling or naming suggestions that come to your mind.

Areas:
Areas.png

A new mapmode that has been requested in previous Tinto Maps, and that we’re now incorporating.

Terrain:
Climate.png

Topography.png

Vegetation.png

The climate is dominated by a mix of Mediterranean, Arid, and Cold Arid. The topography of the region is quite flat, with some hills and mountains on Mount Lebanon and Anti-Lebanon, Mount Sinai, and the verge of the Arabian plateau; and some marshland over the Nile Delta, of course. Regarding the vegetation, desert and sparse vegetation dominate most of the region, with some woods and forests over Levant, and the Nile fertile farmlands, the bread basket of the Eastern Mediterranean.

Cultures:
Cultures.png

Here starts the fun… Those countries ruling over the Middle East will face the challenge of managing several different cultural minorities. Libyan, Egyptian, Sa'idi, Bedouin, Ḥijāzī, Najidi (the green one to their right), Levantine, and Iraqi (the light blue at the top right of the picture) are all different regional cultures of Arabic-speaking people. Something interesting is that most of Bedouin pops are tribesmen, instead of peasants, portraying their traditional social organization. Coming to important minority groups, Coptic people are quite important in Egypt, accounting for about 10% of the population of the Mamlūk Sultanate. The other important minority are the Syriacs, as they also account for another 10% of the population, and are a cultural majority in a few locations. Apart from those, there are also Armenians, Kurds, and Turkomans on the divide between Anatolia, Syria, and Jazira, Alawites Shiites in Syria, Mizrahi Jews all over the region, Samaritans in Palestine, and Greeks in Crete, Cyprus, and some in Alexandria. Oh, also the Saharan cultures of the Eastern Berbers and the Toubou over some of the Saharan oases.

Religions:
Religion.png

More fun. In this region, we have:
  • Sunni Muslims
  • Miaphysite Christians
  • Orthodox Christians
  • Shia Muslims
  • Catholic Christians
  • Druzes
  • Jews
  • Nestorian Christians (the ‘label’ we’re using to depict the Church of the East)
  • Samaritans
  • Yazidi

Relating these religions to the previous cultures, we can tell you most of the Arabic-speaking cultures are Sunni Muslims, with some Shia Muslims in Syria and Lebanon. Most of the Coptic are Miaphysite, adhering to the Patriarchate of Alexandria, although some of there still follow the Orthodoxy of Constantinople. The Syriacs are also religiously divided, with some being Nestorians (the current name we have to cover the confessions related to the Church of the East), some Miaphysites, some Orthodox, and even some Catholics in Lebanon. And then we have some cultural-religious minorities, such as the Alawite Shiites, the Druzes (which are of Levantine culture), the Mizrahi Jews, the Samaritans, and the Yazidi (which are of Kurd culture).


Raw Materials:
Raw Materials.png

There are some materials that are more unique to this region, such as the Dates in the arid fringes. The Nile Valley and Delta are incredibly fertile, having plenty of different crops: Wheat, Rice, Legumes, Sugar, Cotton, Fiber Crops (=Linen), etc. Livestock, Wool, and Horses are also important resources for the people across the region. There are also some metals present in the region, such as Copper in Cyprus and around the Red Sea, Iron, Tin, some Lead, and some interesting sources of Alum.

Markets:
Markets.png

The main market centers of the region are Alexandria (yeah, it’s there! I’ve already reported its weird name-wrapping and one of our programmers is going to take a look at it) for the Mashreq, Damascus for the Syrian Levant and Mecca for the Hejaz.

Country and Location Population:
Country Population .png

Location Population 1.png

Location Population 2.png

Location Population 3.png
The population of the region points to Egypt being its powerhouse, with several million people being supported being the Nile Valley and Delta. Apart from that, the Syrian Levant has a very decent population, making the Mamlūk Sultanate a dreadful rival to have in 1337. The arid fringes make for a way more difficult food production and population sustainability, making them more of strategic value, by their position, resources, etc.

And that’s all for today! Next week @Johan will show you Scandinavia, the very first map that was crafted for Project Caesar! Cheers!
 
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I would love to give you feedback to the Egyptian locations and provinces but I literally can't read anything.
I'm working today on a laptop, and won't be able to make a better screenshot. I can provide you with a list of provinces, though:
  1. Al Buhayra
  2. Al Gharbiyya
  3. Ash Sharqiyya
  4. Cairo
  5. El Minya
  6. Asyut
  7. Aswan
 
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So you aren't doing feedbacks in order? Eg. Poland is skipped for now even though it was the 4th?
Yes, as we need a bit more time to process all that feedback.
 
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How easy will it be to mod away most of the wastelands of the map and create new (uncolonised) locations? I'm personally not very fond of them and the space they occupy :) In EU4 it's tedious to properly add new provinces, as you have to assign them to many different files and places. I wonder if location modding in this project will be more centralized.

Also, shouldn't the delta of the Nile not be arid?
 
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But mountainous regions often have populations, albeit small ones. The parts that aren't inhabited are usually the parts that can't be traversed.
I can see corridors working on pass roads that don't have a permanent population, but that would make the locations in between those passes significantly smaller which may not be good for gameplay.
Currently all mountain locations are just regular locations. Take a look at my post here to see what I mean: many, many passes are exactly that: passable, but with very limited inhabitation compared to the surroundings
 
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It's easier to differentiate it at a closer zoom level, at which you would actually be more likely moving your armies:
View attachment 1162455
It's really difficult to see the branching rivers, zoomed out almost impossible. There should be a bigger variation of river sizes.

Maps of the era, such as this one, show distinctive branches. There should at least be a second large branch to Damietta.

1720798194431.jpeg
 
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i added 3 locations
1. Jaffa- flatland, woods, wheat as raw material
2. Nazareth- hills, woods,wheat raw as material
3. Jericho- hills,desert,sulfur as raw material
about existing locations Safed would be better as mountains
Acre would be better as mountains as well and have fish as raw material, Sughar should have copper as raw material and Jerusalem should be mountains and have olives as raw material
EU5 palastina 1337.png
 
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At that point:

1) Lower Egypt starts in Cairo up to the North (in that fashion it would be even more reasonable to make it comprise Cyrenaica than Middle Egypt which has always been considered part of Lower Egypt).

2) In no logical, geographical or historical way Cyrenaica neither Eastern Desert are and were considered part of Upper Egypt

3) In this period there were important Coptic/Remenkemi (as cultural and not religious) communities that for sure should have a representative culture of their own.

4) people change the religion much quicker than culture. It's simple, culture is a full set of rules, language and ideas. Religion is mainly as much as 2 of those ones. If you start with a fully myaphisite Egypt, you should start with a fully Coptic/Remenkemi Egypt (which is not historical, but maybe as wrong as the lack of cultural Copts as what's shown in the cultural map). In this fashion it should be some more muslim areas, as well Remenkemi/Coptic cultural spaces.
 
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I really like the location split for both banks of the nile! So much so that I think it sould be expanded south, at least to the first cataract, if not further (I would love a seperate location for Elephantine, but that seems like a bit much). Also some of the larger Oases should maybe be split up so that you can have one desert and one farmlands location, since it seems strange to totally not differentiate between the often very productive oases and the barren desert, considering their importance.

If I find the time I will elaborate and put up some sources on the matter
 
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After going through some of the Ottoman/Mamluk administrative divisions, I had a couple suggestions/ideas that - in part - might help break up some of the larger locations:

EGYPT
  • Ibyar - Change to Menouf, capital of the Menoufiya/Monufia province
    • Currently has Rice; Ibyar was known for its linen and natron, and Menouf for its cotton and wheat; so fiber crops, salt, cotton, or wheat would make sense?
  • Al-Balyana - Change to Girga, capital of its eponymous province; center for Ottoman Upper Egypt
    • Currently has Wheat; Sugar was apparently also introduced under the reign of Barquq in the late 1300s
  • El Burullus - Change to Baltim. Baltim was noted by Ibn Battuta to be the "capital of the district of Burullus." This is also just a weird shaped province in general; might be worth splitting between Fuwa (Fuwwah) and Tidah (not sure what this is - maybe Duminqun/Kafr El Sheikh)?
SOUTHERN LEVANT
  • Sughar (AKA Zughar, Zoara, Zoar) - change to Shoubak; Zoara disappeared at some unknown time during the period, probably in the earlier part of it. Shoubak was a town or regional importance, and hosted an Arab Christian population that left to Gaza in the early 16th century
    • Currently has Livestock; Shoubak was famed for its orchards, and was known as the City of Apples, so Fruit; also olives and vegetables were produced here
  • Al Majdal/Acre - Split northern part off Al Majdal and the southern part of Acre into Ramla. Ramla was the center of the northern half of the Sanjak of Gaza; the commercial center of the region before the Crusades, but lost its prominence after that.
    • Would recommend Olives
  • Amman/Irbid - Split from these two to create Ajloun, center of the Sanjak of Ajloun in Damascus Eyalet.
    • Circa 1600, paid taxes on olives, vineyards, vegetables and fruits
  • Nablus/Safed/Acre - Take from these three to create Lajjun, center of its own Sanjak (later replaced by Jenin in the later part of the game period). Historically, the Sanjak of Lajjun was controlled by the Turabay dynasty from 1559-1677, and stretched all the way to the coast to include Haifa.
    • Could produce Wheat
  • Safed - Might be too small if Lajjun is added, but could split the southern half into Tiberias, one of the Nahiya of the Safed Sanjak (along with Acre, Jira (Safed), Tebnine (see below), and Shaqif (likely too small to include)). The Nahiya of Tiberias covered the lower Galilee region. Tiberias itself had a rough time during the game period.
    • Could produce Wheat? It is noted as the main product of Tiberias in 1596.
NORTHERN LEVANT
  • Sakhad - I think this is supposed to be Salkhad? The geography here of Irbid-Daraa-Busra-As Suwayda-Salkhad looks a bit askew though.
  • Sidon - Split southern half into Tyre (or Tebnine, another Nahiya of Safed Sanjak (see above)). Tyre is largely in ruins at game start, being a source of stone used to construct buildings in Sidon, Acre, Beirut and Jaffa - it doesn't really begin to recover until the the second half of the game period. Tebnine has less name recognition, but I'd recommend it for the period based on what I've read.
    • Would recommend Wheat; it was taxed on wheat, barley, fruit, goats, and beehives in 1596
  • Baalbek - A big long province! I'd recommend chopping off the southern half. I can't find too much info on the Ottoman administration here, but I might recommend Rashaya as a period-appropriate settlement (one of the Nahiyas of Damascus Sanjak)? Zahlé is the predominant modern settlement in the region, but it wasn't found until 1711. Anjar appears to be in ruins and deserted at games tart.
    • Could produce Lumber from the Faqaa forest, but Rashaya seems to produce numerous fruits including cherries, olives, apricots, and grapes. As a whole, the southern Beqaa valley is known for its agricultural products - including wine as well as wheat, maize, cotton and vegetables.
  • Masyat - Local pronunciation of Masyaf or typo?
  • Al-Jabbul - might be worth changing to Asfirah/As-Safira? Seems to be a more important settlement and it looks like it falls within the boundaries of the location.
    • Should produce Salt. The Sabkhat al-Jabbul, a saline lake, is a major source of salt for Syria.
  • Toprakkale/Arsuz - I think I saw this was brought up in the Anatolia dev diary, but İskenderun/Alexandretta could be carved from the southern half of Toprakkale and the northernmost bits of Arsuz. During the Ottoman period, it developed into a major port for overland trade to/from further east.
    • Fruit (oranges) and Olives appear to be its most important agricultural products, although there are also notable forests for potential lumber nearby as well apparently.
(Sourced from Wiki mainly)
 
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Israel should be added as a tag if nothing else because it'd be weird if the Kingdom of Semien was the only Jewish tag. But also, assuming the game lasts until the Napoleonic Era, there were some rumors that Bonaparte was going to "restore Judea" during his Syrian campaign.
These were all just rumors, but it's an althist game, what if they weren't?
or Sabbatai Zevi manages to succeed and liberate the region.
 
It's really difficult to see the branching rivers, zoomed out almost impossible. There should be a bigger variation of river sizes.

Maps of the era, such as this one, show distinctive branches. There should at least be a second large branch to Damietta.

View attachment 1162503
We need to do some more work and review the rivers before sharing them; we'll probably start posting stuff about them before the end of the summer.
 
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At that point:

1) Lower Egypt starts in Cairo up to the North (in that fashion it would be even more reasonable to make it comprise Cyrenaica than Middle Egypt which has always been considered part of Lower Egypt).

2) In no logical, geographical or historical way Cyrenaica neither Eastern Desert are and were considered part of Upper Egypt

3) In this period there were important Coptic/Remenkemi (as cultural and not religious) communities that for sure should have a representative culture of their own.

4) people change the religion much quicker than culture. It's simple, culture is a full set of rules, language and ideas. Religion is mainly as much as 2 of those ones. If you start with a fully myaphisite Egypt, you should start with a fully Coptic/Remenkemi Egypt (which is not historical, but less wrong maybe than what's shown in the cultural map). In this fashion it should be some more muslim areas, as well Remenkemi/Coptic cultural spaces.
4. There's a Sunni majority in Egypt, with a Miaphysite minority, unless I'm not understanding you correctly.
 
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In the market map mode, why is Crete colored blue and say 'Venice' on top of it? Does this mean that something is forcing the island to be in the Venetian market?
 
Mmmm yes, beautiful delicious Syria and Egypt ripe for Eastern Roman reconquest! (Once the Balkans and Anatolia are in order; hopefully there will be no unavoidable hardcoded railroaded Andronikos III-related disaster that even skilled, experienced, and/or lucky players can't mitigate or circumvent)
 
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Im assuming one of the maps fills in the wastelands so that we can get a nice and lovely coloured map?
But I must ask, how would it look with the coloured wastelands? Closer to any previous Paradox titles or closer to something like many maps of Roman Egypt fe?
 
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