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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
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Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
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Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
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Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
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Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
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Areas
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Terrain
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You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
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As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
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Cultures
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There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
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Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
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A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
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Population
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Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!

Chinese Buddism and Mahayana are way worse names for the religion. This religion is about three teachings (Daoism, Confucianism and Buddhism) and not just 1. Because of that it should be called either "Sān Jiào" or "Three teachings". To me it is wierd that Chinese word is disliked when this religion was most prominent in China and Chinese influence made others follow it.. while at the same time, having word "Chinese" in the name or having Indian word as a name (that also describes only an aspect of three teachings) is somehow better.. Seeing the explenation, the conclusion is simply wrong and not based on sound logic.
 
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Pls not using modern cultural distribution

at least not modern dialect names which are heavily based on modern administrative distribution

e.g. Jiaoliao means Shandong and Liaoning. Obviously they (we) have not immigrated to there in 14C
 
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Why are the silk producing 'locations' of China less than half to that of South Asia?
Thank you for bringing it up, otherwise I wouldn't have noticed this at all. It's very strange why China, as the country of origin and largest exporter of silk, doesn't have enough silk production locations.
 
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I'm happy to hear about all the tiny religious minorities.
I really, really hope that in-between the Three Teachings here, "Shino" and Shiite elsewhere, (and possibly some Protestant branches?) That you guys do a good job simulating internal devisions within religions.
 
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Why does Japan even have a separate religion if China, Korea and Vietnam are the same? Either make them all have related but distinct religions or unify them all. This inconsistency makes no sense at all
 
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Thank you for bringing it up, otherwise I wouldn't have noticed this at all. It's very strange why China, as the country of origin and largest exporter of silk, doesn't have enough silk production locations.
And, I didn't find porcelain as a commodity product in the map.

Porcelain has been as important as tea and silk in the history of trade between China and the West, and has long been a monopoly luxury like cloves, bringing extremely huge profits to China. I'm curious how this will be simulated in the game.

Edit: I have discovered the product of clay, perhaps ceramics are a processed product? But I am still curious about how to simulate China's monopoly on ceramic production technology for hundreds of years, especially since clay seems to be a product that is not limited to China.
 
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I'd say the best name would be 'Confucian' - even though religious part is Buddhism that name doesn't really describe the 3-part system that you want to describe and Confucianism fits well into all these countries.
 
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I'm not sure how much sense it makes to have the Yi as a SoP when states existed in Yunnan headed also by them like Nanzhao.
Lik if Yi are a SoP wouldn't it make sense to represent tons of non-ruling European groups as SoPs too?
 
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Suggestion on Hainan Island

The terrain of Hainan Island on the diary doesn't quite match reality.
Hainan_Island_topographical.jpg
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Daping(better name might be Lǐngmén 岭门, a settlement established in Ming Dynasty or earlier but declined in 20th century) and Changjiang(better name is Chānghuà 昌化, because Changjiang County was renamed from Changhua County in 1910s) on the map should also be hills(or moutains).
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Better location of Natural Harbors would be Yazhou(Sanya today) and Fucheng(Haikou today), Changhua Harbour is still underdeveloped today.
harbors.png

BTW, May Hlai people(Lí people) should be added to the game as Societies of Pops? That'll be pretty cool(personal thoughts)
 
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And, I didn't find porcelain as a commodity product in the map.

Porcelain has been as important as tea and silk in the history of trade between China and the West, and has long been a monopoly luxury like cloves, bringing extremely huge profits to China. I'm curious how this will be simulated in the game.

Edit: I have discovered the product of clay, perhaps ceramics are a processed product? But I am still curious about how to simulate China's monopoly on ceramic production technology for hundreds of years, especially since clay seems to be a product that is not limited to China.
RGOs represent raw materials, porcelain is certainly not a raw material. It will be produced via buildings.
 
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Having read through all the comments (up to page 11, anyway), I have been persuaded by those arguing for "Three Teachings" as the least worst religion name.

It is actually present (the "pinkish" stripped parts in Wu), it's just not appearing with the name due to not being majority.
I feel that I am missing something here. Are you saying that the She are the top centre of this screenshot, almost underneath the ú in Wú?:
1729266548921.png

That is far too far north to have the only She representation. The early history of the She is not very clear, but my understanding is that their ancestral homeland was around Chaozhou and the southern Taiwan Strait. There is a theory that they migrated northwards through the hills, when the arrival of the Hakka and Han pushed them out of the better lowlands, but I don't know how reliable that is.

But maybe you are talking about a Province called Wu? I couldn't find one but it's a large map.
That's Wuism (Chinese folk shamanism)
I am totally confused why Chinese folk shamanism is given particular representation in Quanzhou/Zayton. In 1337 this was a cosmopolitan port, perhaps the greatest in Asia. It was the Shanghai of its day.
No, unfortunately it is not possible to have that.
Then couldn't you make some of the rivers sea tiles? (The mouth of the Guadalquivir already works like that so Sevilla can be a port) You could simply add crossings between the provinces. I feel like that would be a better representation.
The Yangtze and Yellow River are just enormous rivers that are navigable for hundreds of kilometres in the case of the Yangtze. It does seem very odd that they're just missing.
It is mechanically not possible for pops and countries to have more than one religion, that is why we have to fold them together in those cases.
Considering the whole Han grouping, we have other ways of representing their affinities, and a split among the different cultures is also better in terms of gameplay.
I think that makes sense for the Han.
To be honest, I'm a bit iffy on farmland in general. Part of me does wonder if it'd be best served by simply being very high development grassland.
In the East Asian context, there's a huge difference between the lush grasslands of Mongolia, which are ideal for raising livestock but can't support crops, and the farmlands of the Central Plains and the Yangtze Valley.
 
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The south-western part of Shānxī should be zhongyuan culture instead of jin culture.
The images are from english wikipedia of Jin Chinese and Mandarin Chinese.
 

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