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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
Countries.png
Colored impassables.png

Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
SoP.png

Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
Dynasties.png

Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
Locations.png

Locations zoom 1.png

Locations zoom 2.png

Locations zoom 3.png

Locations zoom 4.png

Locations zoom 5.png

Locations zoom 6.png

Locations zoom 7.png

Locations zoom 8.png

Locations zoom 9.png
Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
Provinces.png

Provinces zoom 1.png
Provinces zoom 2.png
Provinces zoom 3.png
Provinces zoom 4.png
Provinces zoom 5.png

Areas
Areas.png


Terrain
Topography.png
Climate.png
Vegetation.png

You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
Development.png

As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
Natural Harbors.png


Cultures
Cultures.png

Cultures zoom 1.png

Cultures graph.png

There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
Religions.png

Religions zoom.png
Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
Raw materials.png

Raw materials zoom 1.png

Raw materials zoom 2.png
Raw materials zoom 3.png
Raw materials zoom 4.png
A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
Markets.png


Population
Population.png

Population zoom 1.png
Population zoom 2.png
Population zoom 3.png
Population zoom 4.png
Population zoom 5.png
Population zoom 6.png
Population zoom 7.png
Population zoom 8.png
Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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"Three Teachings"
The issue is that it is too chinese.

As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)
 
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Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
View attachment 1201429View attachment 1201430
Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
View attachment 1201431
Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
View attachment 1201433
Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
View attachment 1201434
Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
View attachment 1201445

Areas
View attachment 1201453

Terrain
View attachment 1201454View attachment 1201455View attachment 1201456
You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
View attachment 1201457
As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
View attachment 1201459

Cultures
View attachment 1201460

View attachment 1201462
There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
View attachment 1201463
Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
View attachment 1201465
A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
View attachment 1201470

Population
View attachment 1201471
Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
I think this
1729262383186.png

SHOULD NOT be a part of Gansu and even China if subcontinents are still a thing.

1729262628022.png
 
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There's already a map of the Red Turban Rebellion posted in the Tinto Talks of situations:
Regarding the navigable rivers, I'm afraid it won't be possible.
So is this scrapped?

Is it navigable rivers? or navigable lakes that arent possible?
1729262481389.png
 
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Then couldn't you make some of the rivers sea tiles? (The mouth of the Guadalquivir already works like that so Sevilla can be a port) You could simply add crossings between the provinces. I feel like that would be a better representation.
We studied several options to have them navigable, but it caused many other issues, so it won't be feasible.
 
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I believe it is a step to the much better direction rather than Mahayana
Oh I personally agree and I think three teachings / sanjiao is better. On the other hand daoism isn't in korea and vietnam as mentioned and IIRC korea persecuted buddhists at one point during this era. Still for a term I think it is better.
 
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I have to say it's quite odd how small the Rma/Qiangic culture is, especially given that the Tangut Xia dynasty was only 100 years ago. Additionally, you've got multiple small states - in particular Gyelrong and Ngapa - which were ruled by and inhabited with speakers of Qiangic languages, primarily rGyalrong, but are instead represented as Amdo Tibetans. I'd see about replacing a big chunk of Amdoan with a new Gylarong culture, or maybe expanding Rma as Qiangic.
There's more presence of Rma in other locations, but it's not visible due to not being enough for it to appear as stripes.
 
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Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
View attachment 1201429View attachment 1201430
Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
View attachment 1201431
Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
View attachment 1201433
Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
View attachment 1201434
Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
View attachment 1201445

Areas
View attachment 1201453

Terrain
View attachment 1201454View attachment 1201455View attachment 1201456
You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
View attachment 1201457
As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
View attachment 1201459

Cultures
View attachment 1201460

View attachment 1201462
There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
View attachment 1201463
Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
View attachment 1201465
A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
View attachment 1201470

Population
View attachment 1201471
Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
1729262741248.png
1729262774214.png


Comparison of Qing Administrative Borders and Areas

I think Gansu, Shanxi and Beizhili are too far into Mongolia

And I would prefer all area borders to be in line with Qing Administrative Borders
 

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As someone already mentioned it, what about naming that branch of Buddhism Zen Buddhism? It's known term, it basically describes school of Chinese Buddhism, and it's not too Chinese to make "an identity problem" for believers in Korea, Vietnam or Japan.
That doesn't work because Zen is just the Japanese pronunciation of Chán, which is just one of the schools of Buddhism.
 
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The Tangut should be the most significant ethnic group in Gansu and neighboring regions, how large they were in comparison to the other ethnicities, no clue, but they should at least exist as they survived well into the Ming and ruled the area just a century before the start date.

It’s genuinely confusing to me how Three Teachings is somehow more China centric and less neutral than Chinese Buddhism. I support Sanjiao or Three Teachings as a name as it’s the least Chinese and most accurate option imo, although Mahayana is fine also.

Nevertheless regardless of how exactly Paradox wants to depict it in China, Korea, Japan (Japan had similar religious power dynamics so it should have the same religious mechanics to represent that even if they’re not in Sanjiao), Vietnam and friends different groups of clerics (I’ll call factions) should be able to compete for favor in the court and for favorable government policy. I see that they said you could pick for either Buddhism or Confucianism to be prominent, but if possible I think it’d be more fun and dynamic (and accurate) if there were more than just two factions. Countries should get different benefits depending on which faction is more or less influential to make the gameplay fun, complex and worthwhile. I have some thoughts on possible factions.
For Korea traditions represented could include Musok, any buddhist-taoist-confucian schools active in Korea.
For Vietnam traditions represented could include the shamanic Dao Mau, Thanh Tran worship/Four Palaces and Noi Dao Trang, also Minh Dao (Vietnamese version of Maitreyanism) and finally any buddhist-taoist-confucian schools active in Vietnam.
For China traditions represented could include Shendao (institutionalized Chinese folk religion, which could be split further into cults for particular gods like Mazu, Shangdi, Queen Mother of the West, etc), Wuism (Chinese Indigenous shamanic tradition, I can’t find anything confirming them being political active after the Han, but I can’t find anything saying they weren’t… so they’re here for thoroughness sake.), any buddhist-taoist-confucian schools active in China, all the foreign religions so Manichaeism, Zoroastrianism, Islam, Christianity, Hinduism on and on, also for the Qing in particular and their successors they should be able to promote Jurchen/Qing shamanism (or whatever the religion of the Manchurians is gonna be).
For Japan traditions represented could include, the various Shinto schools and any buddhist-taoist-confucian schools active in Japan.
I’m not saying or implying every last school or sect should be included, just giving examples of what factions could be for each country/region/culture.
You should be able to convert to any of these religions/sects fully if they gain enough government sanction and influence but it should be incredibly insanely hard (you should get overthrown or somehow fail unless you’re a really good player). This could allow tons of different paths for gameplay and would be great for replayability.
It should be possible to ‘import’ schools/religions from other Sanjiao countries to be in your court in some way or another. It would also elevate gameplay if new ones could come about over time as they formed in real life (so a sect founded in the 1600s would show up then with an event or something).
If another country conquers China and that conquering country converts to Sanjiao the conquering country's former religion should become one of the factions (for example, irl Qing/Jurchen shamanism), likewise, if China conquers a new region then they should be able to make that religion integrated as a faction(s). For example, if China conquers Japan they should be able to integrate all the Shinto factions that Japan has.
Not every religion/sect should necessarily be represented by a faction, it should be possible to expel factions to represent the many many times the Chinese government persecuted and ostracized certain religions/sects/factions. It should also be possible to invite them back.

Wuism (Chinese shamanism) should not be some small minority, it should be excluded from the game, given an accurate distribution (challenge impossible) or incorporated into the Three Teachings (the most reasonable IMO). Having it be some kind of minority in a far off corner is wholly baseless and frankly odd.

There should be Muslim minorities in Guangzhou, Kaifeng and Beijing (Raphael Israeli ‘Islam in China’). There were allegedly 4,000,000 Muslims in China in the 1300s according to Yusif Chang in ‘The Ming Empire: Patron of Islam in China and Southeast and West Asia’, these Muslims lived mostly in North China and Yunan. Also, you could have a situation or something for the Ispah Rebellion.

There was also a large community of Tamil Hindu Shaivites in Quanzhou. I know that it’s probably too granular to show, but it would be fun for alt history campaigns to have a Hindu China.

Zoroastrianism, I am very happy you included Zoroastrianism in China, but since I can’t see where it is I’ll share what I’ve found anyway in case your distribution is too small or wrong.
Zoroastrianism was practiced in China and by native Chinese people (alongside Sogdian and Persian refugees). The Zoroastrians in China syncretized Chinese folk religion with Zoroastrianism making it a mixed practice and thus could be depicted as a separate religion called Xianjiao if mechanically needed. It was practiced at least in the Hanyang prefecture of Hubei north of Lake Dongting and Xianshenlou temple in Jiexiu. It may have also been practiced in Gansu and other places (Dunhuang (two temples), Xi’an, Chang’an (six temples), Luoyang (three temples), Kaifeng (three temples), Zhenjiang (one temple), Turfan (one temple), Khotan (One temple)) due to remnants of the Sogdians and Persians that formerly lived there before getting assimilated and who are the source (yet not the only practitioners of) of Chinese Zoroastrianism. Zhengjiang, Kaifeng, Khotan and Dunhuang had communities lasting at least into the 900s-1200s. Considering the Mongol conquest and the fact I can’t find any evidence it seems unlikely many of these communities survived (besides the first two mentioned). The final nail in the coffin is that my cited text claims that it spread throughout the entirety of China so it could’ve been anywhere really.
Zoroastrianism tl;dr. There should at least be Zoroastrians in and around Hanyang prefecture and Jiexiu, possibly also in Zhenjiang, Kaifeng, Khotan and Dunhuang and very unlikely, but possibly also communities in Xian, Changan, Luoyang and Turfan.
(The Wiley Blackwell Companion to Zoroastrianism by Michael Stausberg and Yuhan Sohrab-Dinshaw Vevaina [There’s a ton of other useful info about the distribution and popularity of Zoroastrianism across the world in here as well btw])

Maitreyanism: This is the best name (imo, open to alternatives) for a family of sects? religions? in China called the Chinese Salvationist Religions. Generally, they believe that an avatar of Maitreya has come or is coming (hence the name). They, generally, worship the Queen Mother of the West as their ‘main’ deity (although some sects worship others). They generally view their founders as divinely inspired (oftentimes a literal avatar of Maitreya) and have sacred texts with a specific theology. They generally proselytize. They generally seek salvation from an oncoming end time. That’s all to say they were very different from typical Chinese religion and were generally viewed as heterodox. I think that the Chinese Salvationist Religions should be represented together as religion called Maitreyanism. They should recede in popularity when the mandate of heaven is strong and gain popularity when it’s weakened. This would create a new layer of complexity and challenge when playing China and a very fun alt history path if you try to adopt Maitreyanism rather than combat it. It would spice up the religion game in China from what would be a fairly boring scene in the current setup (and the Sanjiao setup). Maitreyanism should probably also increase unrest and decrease control in provinces they are popular in so they can be a substantive threat to the Chinese government (as they were historically).

EDIT: One last thing about the Three Teachings I just want to pull from something I said on a thread a while back.
A lot of this also depends if the devs can lock religious mechanics behind cultures. If you're religion x and culture y you'd have z unique mechanics or events. For example, if your country is Vietnamese and its religion is Sanjiao or Mahayana Buddhism then you get access to exclusive Vietnamese religious mechanics. If that is possible to be done then that would probably be preferable.

I would like to add it doesn't have to be tied to the country being run by members of that culture. Using Vietnam as an example maybe if Vietnamese is an accepted culture in China then they could access the mechanics? Maybe it could be if China owns a certain number or percentage of Vietnamese pops? Lots of options.

Finally, I have a succinct and high quality proposal for a new name for the Mahayana blob, the Greater East Asian Philosophical and Magicoreligious Memeplex.

Also glad you guys finally killed animism. Rest in pieces.
 
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The eastern coastline is incorrect, I have created a separate post to compare them, and here I will simply send those pictures
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From top to bottom, in chronological order, they are the coastlines of the Yuan, Ming, and Qing dynasties, respectively
 
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There are some references about agricultural areas in China because its seems not be done at all:

North China Plain (the largest plain in China and the most important grain producing area for a long time), Guanzhong Plain and Sichuan Basin (relatively small, but still very important, Guanzhong Plain has long been the seat of China's capital in the Tang Dynasty and before; Sichuan Basin is famous for Dujiangyan Irrigation Project, a water conservancy facility that proves the richness of Sichuan Basin), the Yangtze River coastal plain (including the middle reaches and downstream areas, which is one of the richest areas, especially the Jiangnan area in the lower reaches of the Yangtze River)

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Here's a rough map of farmland, with red circles, and blue circles are the core cities

I know this is a surprising suggestion about such a huge farmland area, but considering that China has been a huge empire known for agriculture since ancient times and is renowned for various water conservancy facilities. These regions have long agricultural traditions and vast farmland areas, especially in the core areas.
 
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Is it ok if I talk about inaccuracies regarding the population of Dai Viet in this thread or should I wait until the proper Tinto Maps devoted to all of South East Asia? Because according to one current academic estimate, the population of the entirety of Dai Viet in this period can't have been any lower than 3 million (according to footnote in Victor Lieberman's "Strange Parallels: Southeast Asia in Global Context", page 368). That one estimate might or might not be correct, but I can't see it be any less than 2 million in reality, and certainly not the 847k as shown in the population map!View attachment 1203736`
South East Asia will be talked about in a different Tinto Maps.
 
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