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Tinto Maps #24 - 25th of October - Japan and Korea

Hello and welcome once more to another week of Tinto Maps. This week we are going to the lands even further to the East and taking a look at Korea and Japan. So, without further ado, let’s get started.

Countries
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Korea during the Goryeo dynasty was under the orbit of Yuán, and had very close ties with it, with the Yuán emperors taking Korean wives. The north, though, and also Tamna in the Jeju island wouldn’t be unified under Korea until the following Joseon dynasty, so they are still separated although all of them also under Yuán. On the other side, Japan starts in a very interesting situation. After a failed attempt to overthrow the shogunate and restore imperial power during the Kenmu restoration, one of the generals that contributed to such restoration, Ashikaga Takauji, in the end established his own shogunate in 1336 (just before the start of the game). The emperor had then to flee the capital and thus we start with the period of the Northern and Southern Courts, with two opposing Emperors and the shogun fighting for legitimacy. So, although it appears unified at first glance, Japan hides many internal divisions within (more on that later). Further South, the kingdom of Ryūkyū is not yet unified, so the three mountain kingdoms of Hokuzan, Chūzan and Nanzan vie for supremacy over the island.

Societies of pops
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Basically already shown in the Manchuria Tinto Maps, but they need to be shown here too, especially the Ainu.

Dynasties
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As it happens in China, the “Goryeo dynasty” name is actually not the name of the dynasty itself, which is actually the house of Wang.

Locations
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Provinces
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Here (as well as with the areas next) we have tried to follow the administrative division of both countries in period, but we’ve had to make some adjustments. In Korea, we had to account for the fact that historically, almost immediately after the start of the game the Josen dynasty took over and the administrative divisions are somewhat different, so we’ve adjusted them together (and had to divide some of the bigger provinces for gameplay reasons). In Japan, the administrative divisions remained virtually unchanged since the establishment of the Ritsuryō system in the 7-8th century until after the Meiji restoration in 1868. However, we still had to make some adjustments, and the smaller ones had to unfortunately disappear.

Areas
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Terrain
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Very mountainous and forested areas both, so the few plains have to be taken the most advantage of.

Development
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Not bad developed areas, but obviously development decreases the further north it goes.

Natural Harbors
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Cultures
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Korea is mainly Korean, and Japan has been divided into four main groups. Besides this, we also have Ainu in the north, Jeju in Jeju island and Ryūkyū in the Ryūkyū islands.

Religions
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Korea has the same (name pending) religion as China while Japan is Shintō. I must say that this Shintō is not at all considered to be a Kami-exclusively-oriented Shintō nor the post-Meiji State Shintō in any shape or form. In all effects, it is considered under the Buddhism umbrella and it is treated as Buddhist Shintō, while of course including some different mechanics and references to the Kami too. The name Shintō was chosen basically because it’s more recognizable and identifiable with Japan. Besides this, there’s also the Ainu religion for the Ainu, and the Utaki religion for the Ryūkyū.

Raw Materials
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Not bad areas for resources, and plenty of rice and fish in Japan to get good sushi. The more observant of you will see that the resources of Hokkaido have already been adjusted thanks to feedback from the previous Manchuria Tinto Maps.

Markets
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Some may find surprising the presence of Izumi as a Market in Japan, but it is the area that served as the main point of entrance for commerce into central Japan, where the merchant town of Sakai developed, until later Osaka developed under Toyotomi and basically took over that function.

Population
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Not much to say here, except that quite a bit of population waiting for some action.

Extraterritorial Countries
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I’m sure many of you were waiting for this. The samurai clans in Japan are represented as Extraterritorial Countries, and we have tried to be as close as possible to their distribution of territory in 1337. As you can imagine, that is not an easy task, and some more tweaking is needed, so if you have any feedback or extra info on that regard it would be much appreciated. Unfortunately, there’s some overlapping of some clans on the same territory and only one name can be shown at a time, so not all names are visible (the Oda clan is still there, I promise), but there are a total of 143 clans (not counting Ashikaga), plus two extra for each of the imperial courts that are present at start. Related to this, each clan will pledge its allegiance to either the northern or the southern court, mainly based on their historical allegiances but allowing a bit of leeway (and those allegiances don’t necessarily have to be permanent). So, as a bit of an extra tease, these are the allegiances of the clans at start (yellow are the north court supporters, blue are the southern court ones, and again keep in mind that only one color can be present even if there’s more than one clan with different allegiances in the same location)
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And that is all for today. Next week there will not be any Tinto Maps due to being a bank holiday, so next one will be in two weeks for a look further south into South East Asia. See you there.
 
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Yes, it's completely scriptable.

Gràcies a tu.
Not directly related to Japan and Korea, but would you say Project Caesar is the most flexible, scriptable, and moddable game PDS has made so far? All signs point to yes, and I'm incredibly excited by how things seem to be open to modifications (EU4 mods, for example, had to wrangle with the game to do advanced systems like MEIOU & Taxes).
 
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Lets remove it from the game, then?
What is the argument here?
"Unfortunately, in this version of history, Japan tragically sunk in 1336, as a punishment by Amaterasu after that the legitimate emperor Go-Daigo was banished by the Ashikaga Shogun. Because of this, in the game the area formerly known as Japan will be replaced by the new Eastern Korean Sea."
 
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Pretty sure the anju location is bigger than the gyongseong province just down the coast. Like, the difference in location density is frankly kind of crazy.
 
Why is the Ssangseong Prefecture ruled by the "Muju" family? As far as I know Muju has never been a Korean surname. Muju seems to be a place name in Jeolla Province. We know the rulers of the prefecture, it was the Cho family.
View attachment 1207011
The rulers of Ssangseong have not been created yet so they currently are randomly generated. But thank you for the heads up, we'll definitely add them.
 
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Is the Ikkô faith represented through events or situations later on in the game? As a faith and also as a movement (Ikkô-ikki)
 
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Some general information on the rapid development of the Muromachi period from volume 2 of the very famous comparative history book strange parallels (Monetization, commercialization, agriculture, and urbanization rate)



In fact, many advanced techniques had been known in the Heian period, but only from the late 1200s did labor become sufficiently plentiful, and good land sufficiently scarce, to accelerate diffusion of best practices. Thus especially from the mid-1300s farmers converted extensive dry fields to paddy; evened out low-lying fields with drought-prone elevated lands; and used labor-intensive water control techniques – dikes, sluice-channels, waterwheels, saucer ponds – to grow two crops a year in alluvial basins. By the 1500s some 20 to 30 percent of paddy in central and western Japan was double-cropped. 156 More specialized rice also appeared, the most celebrated being the aforementioned high yield, early ripening, drought-, flood-, and insect-resistant Champa strain from Vietnam that arrived via China and after 1400 became critical to lowland reclamation. In addition, fertilizers (green manure, ashes, excrement) were used more widely, draft animals became more common, and improved smelting and market linkages made iron plows, hoes, and other implements more widely available. With Korean cotton imports no longer sufficient, by 1480 – a century after cotton cultivation became common in Burma – that crop was being grown in the Kinai, and by 1580 in the Kanto. 157


In turn, larger surpluses and denser population joined foreign stimuli, better transport, and daimyo policies to quicken specialization and urban growth. 158 Rising cereal production permitted an increase in the ranks of non-cereal producers: miners, traders, craftsmen, petty manufacturers, and urban laborers. Technical innovations, many as noted from the continent, transformed engineering, metallurgy, ceramics, construction, and textiles. Whereas ritsuryo goods usually were denominated in rice or cloth, by the 1500s goods were commonly valued in coin. Credit, money lending, and commutation of service and in-kind taxes grew apace, 159 as did market variety. From c. 1250 to 1500 lists of urban commodities expanded sixfold, and wealthy peasants upgraded their housing, utensils, clothing, and diet. 160 Population growth aided markets, but the reverse also was true: commercial food distribution alleviated the worst effects of famine 161 and, along with industrial crops, provided novel sources of peasant income. Although the Kinai was still Japan's commercial hub, rural and urban markets proliferated most rapidly in less developed regions like eastern Honshu . 162 If in 1450 inhabitants of towns with at least 5,000 people totaled just under 4 percent of the population, by 1600 Farris puts them at 5 percent, that is to say, 750,000 to 850,000. Tardy through it may have been by French standards, Japanese urbanization was approaching Gilbert Rozman's penultimate early modern stage, Stage F (“intermediate marketing”). 163
 
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As a Korean, I would like to see the administrative divisions of Joseon era over that of Goreo. The dynasty that was in charge of Korea for most of the timeframe was Joseon, not Goreo. The Joseon era divisions are also more familiar to Koreans because we basically still use it today.

Also, I am curious about the sources that say that there were Koreans in Liaodong? Sorry for my bad English, I am not trying to be aggressive here. I am just curious because that part of Korean history is often left out from Korean school textbooks.
 
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Not sure how much you can say besides a yes/no, but:

Each country has power over what they want to do with their beliefs, so if you unify all Japan then you will have the power to influence all Shinto.

Is this only for Shinto/Eastern/Buddhist religions, or for every religion in the game?

Yes, it's completely scriptable.

Gràcies a tu.

Are daimyos/clans the only kind of extraterritorial tag that can become settled? Thinking of SoPs here.
 
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I think the Ōnin War is kind of the platonic ideal of an EU style disaster from lack of internal stability, and given we now have over a century before it happened historically (as opposed to just twenty-odd years), it'll be interesting to see if we can avert it.
 
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No Nihonsiki? How disappointing...

On a serious note: I'd advise you to not use the term "Ryūkyū", as that is the (mainland) Japanese version of the archipelago's name, and instead use the endonym "Rūchū", or perhaps better yet, the historical anglicization "Lewchew" instead. I also notice you're using Japanese toponyms in Ezo instead of Aynu ones, but I imagine that's just a case not having fully revised the map yet.
More than wanting to be "woke" I suggest these changes because they'd help make it clear that chunks of what we now call Japan weren't really "Japanese" in the way we might think of the word today.
 
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I can’t seem to find the Matsura clan on the map, they should be in the Hizen/Hirado area I believe


The Matsura-to, or the Matsuura-to, was a group of petty military families that had roots in the 11th century in Hizen Province on the island of Kyushu. In the 1220s, they were known as pirate bands who sailed to Korea to "destroy people's dwellings and plunder their property."[1][2] From the 13th century onwards, they ran Hirado Domain in Hizen.[3] By 1371, the Matsura became allied with the shugo of Totomi Province, Imagawa Sadayo, along with the Shimazu and the Ouchi clans.[4] By the 1400s, the group's leadership was mainly made up of petty barons.[5] In the 1440s and 1450s, Korea attempted to make peace with the Matsura by issuing them ceremonial copper seals, given to those in maritime affairs that the Koreans had a "favored status" for.[6]Eventually, the group's leaders became samurai and daimyo.[7]
We have unfortunately not been able to put ALL clans in the game, but I'll take note of this one too and see if I can add it too.
 
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