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Does Westmorland have only 2 locations? I saw somewhere here that you guys are trying to get from 3 to 6 locations in one province
Generally locations across the same region need to be similar in size, if we tried to get 6 locations out of Westmorland they would be tiny.

Sure, but if anything, that means English merchants might as well ship their stuff around the English coast instead of across the Irish Sea. From which it then largely would probably be shipped back to London and onwards ^^#

There's undoubtedly all sorts of considerations going on. But a "market" is surely more than merely a geographical feature. And I'd suspect that historically English merchants on their western coast still looked more towards London than towards Dublin. And as I feel that'd broadly speaking be the case with markets I'd say sea tiles should be a big barrier (of course mountains etc as well, but that's more Alps or whatever than whatever is going on here ^^).

Consider the Dublin market to be more of the "Irish Sea Node". Merchants in Lancashire were certainly transporting things via the Irish sea rather than lugging them up from south England by land.
 
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I'm not a Briton, so I'll leave it to them to describe exactly how the locations ought to be partitioned, but I think - at a bare minimum - major cities should be entirely within the locations whose names they provide.
In the case of the Bradford example in your map, we would lose Bradford and have to replace it with a no-name village that nobody has ever heard of. In these cases we have erred on the side of preserving more recognisable names and more important places based on rough cardinal directions of the county, even if they are not satellite-correct.

Replacing Liverpool with 6 locations or Sheffield with 4 locations is not what we want to do here either. If we go too granular the game basically becomes impossible to manage.
 
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Since the community seems about 50:50 split on separating English culture, here's a sketch of how a Northern English culture could look. It's far from a definitive choice, just to extend the discussion a little.


culture_northumbrian.JPG
 
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Can we have the Topography map please?

Is the topography map missing on purpose?

Why is there no topography map?

Am I the only one who can't see the topography map?

[Edit] OK, so Marsh is a Topography thing. Can we see the topo map please? From the text, it sounds like you haven't included in marshland for some reason? I don't understand why not if that's the case, since this area in particular was really prominently marshy at the time, nothing like it is today...

Is the topography map missing on purpose?

You forgot to include the topography map mode in the original post.

I’ll flag myself as another person for whom the topography map isn’t showing, I’m on ios so that could be why.

I might be a little dumb, but I did not see the Topography map of the British Isles, was it forgotten or is that intentional. Anyways, love the work!


Here's the topography including marshes. I just forgot

topography.JPG
 
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A culture is not necessarily the same as a dialect, it is first and foremost a gameplay feature with gameplay ramifications, and so we need to be sure it reflects the design we want for each region.

We know English had many dialects. But splitting English up into multiple cultures weakens England in a variety of different ways and we need to be sure it creates better gameplay, and matches the narrative of England's story better than without.
 
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So both GB and Ireland alone are on the same level of Iberia,France and Italy? Still seems exaggerated, wouldn't make more sense to have them together considered their history/distance/size or is there any particular reason of having them separated?

The distinction between Britain and Ireland is highly significant. Culturally, politically, historically, physically, and most importantly, gameplaywise.

They weren't united until 1801, and even that only lasted another century or so, so they weren't a natural union. Most importantly for Caesar, it easier for us to work with Ireland-specific mechanics like the High Kingship.
 
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Britain and Ireland didnt form a unitary state until 1801, but the Lordship of Ireland followed by the Kingdom of Ireland would forever be wed to the Kingdom of England for the game period,
The Lordship of Ireland and Kingdom of Ireland are also both tied to the Ireland region and have their own mechanics surrounding the Ireland region. It's much much clearer to everyone than tying mechanics to 4 areas.

I think frankly it's hard for members of the community to make an informed opinion about how split-up cultures will be without knowing how cultures work in Project Caesar, or even really what they're supposed to represent.
I know, it's a bit unfair on you guys at this early stage. Hopefully once we are ready to talk about culture more in depth it will help the discussions.
 
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I see... so that's why you guys created the Pale as a separate tag instead of having it controlled by England directly, I assume the there's gonna be some mechanic preventing the English from owning land in Ireland directly and having the Pale first conquering then forming the kingdom of Ireland as a PU and then annexing it through some mechanic like Scotland in EU4 with the acts of union...

Did I get close?
 
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@SaintDaveUK you seem to have mostly updated the people regarding England and Wales, has any updates taken place around Ireland and the naming conventions (kingdoms, areas and provinces) . Thank you for all the work going on. I understand its not easy as not a speaker of Irish and having to do the work yourself must be difficult.
Provinces at least are likely to get the culture naming changing.

Countries I'm less sure about. We generally name all our countries in English. I see the appeal of Tír Eoghain Vs Tyrone but it's inconsistent with how we do elsewhere.

Why has nobody mentioned the Isle of Scilly
Some really fun history but I think they are too small.
Could we see an event or disaster along the lines of the tripartite indenture?
We already have some content in for that
 
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Hey @Pavía. I don’t have a computer, but I want to buy one specifically to play this game. Do I need a high-tech gaming computer or will a 1000$ laptop suffice?
We don't have official minimum specs yet so we can't comment properly. Common sense says that you might need to invest in a proper laptop GPU instead of relying on integrated graphics if you want a smooth experience playing games though.
 
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Good morning, I couldn't find a post related to this, are you going to correct Anglesey location in Wales to be an island or this is not planned due to gameplay reasons?

I find quite strange I noticed this, while I had nothing to say about Italian map, as an Italian player XD
I studied in Bangor and lived in Anglesey, this is the reason I noticed this.

Is there a reason, gameplay or otherwise, behind Anglesey being part of Wales, or was it an intentional design choice?

so even in this super detailed turbo perfectionist version of the gsg map, Anglesey is STILL not an island, huh?

I'm also familiar with Anglesey, in fact I crossed the Menai suspension bridge just last year :)

While you are correct that Anglesey is an island, at its narrowest point the Menai strait is only about 10m deep and 300m wide. I don't think you could sail a warship up it. As such it's represented as a river, as its strategic attributes are much more akin to a wide river than a coastal sea.
 
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Hey I just noticed you guys put Berwick in Scotland when in reality it should be in England, that is if Berwick is shortened for Berwick-upon-Tweed instead of North Berwick which should be in the location of Dunbar
Berwick is owned by England in 1337 (recently conquered, in fact), but it is 'naturally' part of the Lothian province.
 
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Can't you just rapresent it as an island on the map and put a crossing with mainland?(same with the isle of Wight maybe) I'm sure there is gonna be the same penalty for attacking armies in any case
Well, the Solent between Isle of Wight and the mainland is 5km of open sea, over 100m deep. The gameplay implication of a strait is that a warship can block army movement, which IMO isn't the case on Menai
 
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This may correspond to what developers think of tribalism. But I worry that we will have non-stratified pops within Ireland when there was intense stratification between nobles landed farmers and the semi-free poor in Irish society of the period. Many foreign commentators of the time said that the system of land ownership prevented the development of urbanism has those with a vested interest in land were less likely to leave their area, but there were many mobile elements in Irish society, especially the landless classes, be they rural poor, or artists such as poets, historians, physicians, or mercenaries. A single monolithic tribesman pop replacing different grades would not be very representative. Neither would a single tribal estate.

What would the correct level of stratification look like to you? I'm curious about the general ratio of peasants (petty landowners) vs tribesmen (landless mobile) and how that would vary in each part of Ireland.
 
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Is landless mobile what tribesmen are meant to represent? If that's the case I wouldn't say very many at all.
Not necessarily, its a square-peg round-hole situation for the whole world so I'm just trying to figure out good boundaries for Irish peasants vs tribesmen.
 
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