- Dec 14, 1999
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Can a port be built in every city? Or are ports arranged for special cities?
A port is not something you build.
There are many "port-related" buildings though
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Can a port be built in every city? Or are ports arranged for special cities?
Which flag is that in Gascony? That's not the English flag.
Yes this is true, I agree. Should all be localized into English for ease of reading and pronunciation.
"Owning a market" means owning the location of the market center, right? So if Riga owns Riga location, Stockholm owned by Sweden can't become the new market center, is that correct?
Shame, hard max/and min, depending on age, feels VERY game-y. Did the simulation behave undesirably without hard limits or with prices determined exclusively through supply and demand without hard age-dependence?
If your at war with a country in your market will they be more likely to leave and look elsewhere for trade.
For example scotland trying to join the French Market if England declares war on them.
So, if my merchant capacity is, say, 3.57 does this mean I can only export or/and import roughly 3-4 types of goods? and what if I need 10?
and how can I increase my capacity? building infrastructure, having more ships (extending market presence)?
Those are the main ones.Putting aside the considerations around multi-state markets and assuming my country is large enough to accommodate a market of any size, it seems like the tradeoff when deciding how to place markets is:
* A smaller market does not have as diverse an array of goods.
* A larger market sees market access drop-off on its fringes.
Are there other factors to consider? Also, I assume market access gets better with tech over time, encouraging larger markets as the game progresses?
are the black parts on the map censoring some super secret stuff? or did you just not make the textures yet lol.
Will there be any mechanic bound to trade node language?
very much placeholderI noticed that the icon for food stockpile is a reused Eu4 icon for trade companies, Eu4 in turn reused a lot of sprites from the previous games, will this continue or is it just placeholder in this very unfinished UI?
Will the diplomacy option "Sound Tolls Exception" be available in peace deals for a certain period of time?
If you own a province can you manually transfer the market that it is in or does that all happen dynamically? For example as Austria could you manually make all your provinces in the same market so that your homeland isn't split between markets? Or could you just create your own market in say Vienna, and what would be the process to do that?
If England establish colonies on the American East coast, would these be part of the London market or would they form their own market?
Edit: I got the impression that each country will have a capped merchant capacity with a negligible maintenance since the cost was only .07 from Riga to London which is a fair distance. Is this correct, or will the maintenance get more significant with longer or inland routes?
"Of course that market needs to be within your trade range, which is not world-spanning in 1337."
Portugal had a presence in the flanders market since the late 14th century.
I assume that the range won't be locked to your regional neighbours if you have a coastal nation?
In that case, why do certain parts of England that are equidistant from London have different accessibility, is this due to the existence of large Towns/Cities like Norwich and Edinburgh, buildings, roads, or terrain? It would be great if you could give us a couple of case study of how the accessibility works for different provinces to allow us to understand this a bit better.
Also will rice be separate from sturdy grain?
Surprised the engine can handle a supply/demand system for 70+ items. Really hope this doesn't slow down the game too much, well known that Victoria 2 had issues keeping the economic gears spinning. V
1) Is saltpeter a trade good?