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Johan

Studio Manager Paradox Tinto
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Welcome to another Tinto Talks, where we delve into the details of the most top-secret project ever made.

This week we talk about something that is rather new to our GSG, and that is the concept of international organizations. Now this may sound like an anachronistic term, and when you read further in this Tinto Talks, you’ll go “but you already have this in previous games”. Yes, we did have some hard-coded systems in previous games, like the Holy Roman Empire, but what we have here in Project Caesar is a completely dynamic system, 100% scriptable and extendable for modders, which allows for many of these, and with far more flavor.

What is an international organization? Well, at its heart is a group of countries that share some common things, and then quite a few attributes that can be defined for them. The instruction file right now is 140 lines long, and it will keep growing.

Some examples of things that an IO can have are the following.
  • If it has a leader or not, and if the leader is a character or a country.
  • If it's unique or there can be multiples of it.
  • If locations can be owned by it or not.
  • Member benefits or penalties.
  • Laws and Policies it can have.
  • Special statuses inside the organization
  • How members will behave during wars
  • And dozens more unique attributes.
Membership in some of these can take a diplomatic relations slot.

As we continue our development of this game, we keep adding more of these, adding more unique flavor to the game.

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We have “control-groups” like every PDS game has had since EU1, and Stellaris added icons for quick selects… The one for Project Caesar can be pretty much anything in the game, and if you start as a member of an organization, you get a control group for it from the start.

Common Organizations
Let's take a look at some of the generic ones, some of these have been hard-coded systems in previous GSGs, and these are not unique organizations in a campaign, but can exist in multiple instances.
Coalitions
These can be created, with a country as a target, when the target has an aggressive expansion beyond a certain threshold.
Unions
This is a sort of defensive alliance between countries that share the same ruler. They may or may not have different levels of integration.

There are a few others like this, including defensive leagues and tribal federations.


Religious Organizations

Catholic Church
Every country in the world that is part of the Catholic faith is a part of this organization. They have issues that the cardinals vote on, and being a member has implications and restrictions. Of course, this has the added benefit of having Catholic pops in Catholic countries paying a tithe to the Church, which eventually finds its way into the Papacy.

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One reason to go Lutheran?

Crusades & Jihads
These are temporary international organizations that will be created when a Crusade or Jihad is called. They have a target set and act like an alliance against that country.

Autocephalous Patriarchates
Meaning self-headed, an Autocephalous Patriarchate is a metropolitan bishop in the Eastern Christian confessions which acts independently and does not depend on or answer to any other hierarchically superior church authority. The different patriarchates then have their own synods of bishops to decide upon anything affecting their own religious jurisdiction.


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WiP grahics etc.

There are many of these, for Orthodox, Miaphysite, and other Eastern Christian confessions.

There are many more, some other religions have a central organization, and others have fragmented ones.


Specific Organization
There are also a fair amount of completely unique and flavorful organizations.

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What's this then?

Tatar Yoke
The Tatar Yoke consists of various principalities of Eastern Europe that are subject to Tatar Rule following their invasion in the 13th century. The most prominent of rulers is awarded the title of Grand Prince, and is tasked with collecting tribute from the other tributaries on behalf of the Golden Horde Khan.

Middle Kingdom
The Middle Kingdom is the meaning of China and has been considered the cultural center of East Asia since Antiquity.

This organization is led by the Huángdì, the Emperor of China, who has a number of Fēng Chén, akin to vassals or tributaries, that can be promoted to Celestial Governors, equivalent to the Secretariats that the Yuán dynasty used in the administrative organization of their empire. Its members have a unique societal value, Sinicized vs Unsinicized, and there’s a Tribute system that determines how much Celestial Authority the Huángdì gets, which is used to enforce Laws and Decrees.

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The Tribute system is a system where the Huángdì sends gold to the other nations in the Middle Kingdom, depending on their size.

Holy Roman Empire
The glory of the ancient Roman Empire lives in the memory of all in Europe, Charlemagne was crowned Roman Emperor, but it was not until the coronation of Otto the Great that the current Holy Roman Empire was born, once again recovering the ambitions of a revived and unified European Empire.

This organization, of course led by an Emperor, has different statuses for countries like secular and religious electors, secular princes, free cities, and imperial prelates. It has laws that impact the organization and its members, the most important at the early game being the Golden Bull, which is a must to get approved in order to further develop the institutions of the Empire.

There are others in the game at the moment, like the Shogunate, the High Kingship of Ireland, and many more, as the system is very flexible to use.

Next week we will talk about what Religions we have in the game.
 
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So "hard-coded" will be a thing of the past? Or there will be some stuff hard-coded with this Project Caesar?

Architecture like "units" existing in "locations" and belonging to "countries" is hardcoded, but almost all gamelogic is 100% scripted.. including MUCH of the diplomacy
 
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Can organizations have sub-organizations?

Here I'm thinking specifically of how the HRE has regional "circles" and of course the Protestant and Catholic Leagues considered as subgroups of the German states.

Kind of.. You can belong to multiple ones, and they can be related.

Pretty sure Guelphs is one, and so if Ghibellines, and they are only for HRE members.
 
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Are there alternatives to enacting the Golden Bull or variations that can be made on it?

none atm. the golden bull is kinda inevitable by 1337.
 
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International Organization is a bit of a strange name and makes me immediately think of an alliance or economic pact, but it doesn’t seem like the term actually appears in the game (unless I missed something) so I suppose it’s fine.

yeah, we have been trying to figure out a better name for this for the last 2.5 years we've had the system.
 
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Will there be some organizations that can somehow unify into a single state? The HRE being the obvious example.

Could be yes, but its unique per IO if the content designer has designed it that way.
 
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Just on the tribute system in China, Yuan is the "payer" and the tributaries are its "payees" (change this word to recipients maybe?) -- how does this benefit Yuan? İ thought tribute would be demanded from the subjects, not offered to them..

They get their celestial authority by showing how much money they can waste on their tributaries.
 
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Will indigenous things like the Haudenosaunee also be an example of an international organisation? When will we hear more about the Americas?

It would be a tribal federation I think.
 
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You talked about Patriarchates and from picture I see there is different countries to different Patriarchs. Does this menas, that countries can create Patriarchates? And does the country has to be orthodox, or they can only have orthodox provinces? F.E
Grand duchy of Lithuania had that

You have to be orthodox or miaphysite to create one.
 
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Well, I'm a bit worry that international organizations (which is described as "completely dynamic system" in the DD) in Tinto Talk will become a "modular" thing and lack of real uniqueness, just like religion in CK3. I hope my worry is wrong.

Each of them have more flavor and uniqueness than the hardcoded simpler systems of the path.
 
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Regarding the "Tatar Yoke", why is the Golden Horde not part of it? Does it at least have some special interactions? The whole point of the Tatar Yoke is that the Russians are the Horde's to smack around, so they should have some say in how tax collection is handled.

The Golden Horde "owns" it, they are not part of it..
 
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You said it's dynamics, so I suppose Islam can create a caliphate that is already set up by the game yes ? Bu

No, only types that the content designers have created will exist.

Some of them are "dynamic" and can be "multiples", like an autocephalus patriarchate, or a union.
 
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Are international organisations hard coded or customisable? Could I for example found a new Catholic Church for Protestants with its own cardinals and laws?

Modders can make their own easily.

A player has to play with the ones in the game.
 
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Why only frisia and dithmarschen are red? Does it mean peasant republics? Why others types of republics not shown (genoa)?

yes.

Peasant Republics are a special status in HRE.
 
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If the HRE is now an organization you can join (and potentially leave), how does HRE land work now? As in, when you have an upstart French duke holding nominally HRE lands in the lowlands but isn't a member of the IO. Also, how do you join, is it similar requirements to EU4?

land ownership for HRE is different from country membership
 
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