- Dec 14, 1999
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Do dynastic empires such as the Habsburgs and Jagiellons use this mechanic, or do Personal Unions have their own unique mechanics?
They use the Union as mentioned .
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Do dynastic empires such as the Habsburgs and Jagiellons use this mechanic, or do Personal Unions have their own unique mechanics?
There can be multiple unions with different integration progress (if any).
Does that mean that we'll have characters in this game alike to Imperator? Or they would be just names with traits and skills like EU4?
Does this means that player can restore former Patriarchal seats like Antioch, Jerusalem or Alexandria or for example that player can restore Patriarchate of Rome, again with some military encouragment?
Is this moddable, or is the impossibility of creating new organizations outside of certain types hard coded?
Will it be possible to define something like the Confederation of the Rhine in the game files and then create a decision for some non-German empire to establish it?
no, you'd need to sign an alliance for that.So does it mean that they cannot join in offensive wars?
Would it be possible as a modder to, say, model the Catholic Church at an individual diocese level using this mechanic, with all of those sub-organizations eventually "feeding" into the Papacy?
A capacity system is better because of its flexibility. Under slots it's a binary whether something is free or takes up a full slot. Under capacity you can have a close vassal take up 4, membership in a tight organization be 6.5, a guarantee of independence on a minor country be 2... basically have a finer grained view of how much work the foreign ministry has from different relation types.
I guess Aquitaine and England are led by the same ruler ?
Hope we can recreate Black Prince enormous principality of Aquitaine
If PUs are a type of international organisation is it still possible to unite two countries that are part of a PU?
It's very odd that Wales is a subject of England,
This way, abandoning the percentage chance system that is in previous EUs?
Great! Does this also include AI logic and internal calculations?
May I ask when will you back to talk about the military system?
Can someone help me budget this:
-10 ducats for maintaining my army and forts
-5 ducats for maintaining my court
-100 ducats for papal tithe
-3 ducats for importing food and goods
Please help, my country is going bankrupt and my loans to the burghers are up soon!
I like the Idea of these IO a lot but please tell me that whatever interface we have for them won't just be some generic interface. I don't know if the UI for the HRE in EU4 is necessarily the best UI but it is thematic and the loss of thematic UI from CK2 to CK3 for instance was very disappointing to me.
Can the player country call a country which is in a PU with it into a aggression war, for a price?
I think capacity is better, especially if the overall capacity pull is scalable.
It abstracts the diplomatic corpus better. Think of "we have 100 people working in foreign relations. We can send 10 of them to each country we're interested in working with, but it will result in only symbolic alliance. Or we can send 5 groups of 20 people, who can actually maintain diplomatic ties. And if we will invest half our GDP we can actually maintain 120 diplomats". The numbers are of course arbitrary, but I hope my idea is understandable
Can rebellion forces form an organization? e.g. separatists from different regions?