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Tinto Talks #12 - 15th of May

Welcome to another Tinto Talks, where we delve into the details of the most top-secret project ever made.

This week we talk about something that is rather new to our GSG, and that is the concept of international organizations. Now this may sound like an anachronistic term, and when you read further in this Tinto Talks, you’ll go “but you already have this in previous games”. Yes, we did have some hard-coded systems in previous games, like the Holy Roman Empire, but what we have here in Project Caesar is a completely dynamic system, 100% scriptable and extendable for modders, which allows for many of these, and with far more flavor.

What is an international organization? Well, at its heart is a group of countries that share some common things, and then quite a few attributes that can be defined for them. The instruction file right now is 140 lines long, and it will keep growing.

Some examples of things that an IO can have are the following.
  • If it has a leader or not, and if the leader is a character or a country.
  • If it's unique or there can be multiples of it.
  • If locations can be owned by it or not.
  • Member benefits or penalties.
  • Laws and Policies it can have.
  • Special statuses inside the organization
  • How members will behave during wars
  • And dozens more unique attributes.
Membership in some of these can take a diplomatic relations slot.

As we continue our development of this game, we keep adding more of these, adding more unique flavor to the game.

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We have “control-groups” like every PDS game has had since EU1, and Stellaris added icons for quick selects… The one for Project Caesar can be pretty much anything in the game, and if you start as a member of an organization, you get a control group for it from the start.

Common Organizations
Let's take a look at some of the generic ones, some of these have been hard-coded systems in previous GSGs, and these are not unique organizations in a campaign, but can exist in multiple instances.
Coalitions
These can be created, with a country as a target, when the target has an aggressive expansion beyond a certain threshold.
Unions
This is a sort of defensive alliance between countries that share the same ruler. They may or may not have different levels of integration.

There are a few others like this, including defensive leagues and tribal federations.


Religious Organizations

Catholic Church
Every country in the world that is part of the Catholic faith is a part of this organization. They have issues that the cardinals vote on, and being a member has implications and restrictions. Of course, this has the added benefit of having Catholic pops in Catholic countries paying a tithe to the Church, which eventually finds its way into the Papacy.

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One reason to go Lutheran?

Crusades & Jihads
These are temporary international organizations that will be created when a Crusade or Jihad is called. They have a target set and act like an alliance against that country.

Autocephalous Patriarchates
Meaning self-headed, an Autocephalous Patriarchate is a metropolitan bishop in the Eastern Christian confessions which acts independently and does not depend on or answer to any other hierarchically superior church authority. The different patriarchates then have their own synods of bishops to decide upon anything affecting their own religious jurisdiction.


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WiP grahics etc.

There are many of these, for Orthodox, Miaphysite, and other Eastern Christian confessions.

There are many more, some other religions have a central organization, and others have fragmented ones.


Specific Organization
There are also a fair amount of completely unique and flavorful organizations.

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What's this then?

Tatar Yoke
The Tatar Yoke consists of various principalities of Eastern Europe that are subject to Tatar Rule following their invasion in the 13th century. The most prominent of rulers is awarded the title of Grand Prince, and is tasked with collecting tribute from the other tributaries on behalf of the Golden Horde Khan.

Middle Kingdom
The Middle Kingdom is the meaning of China and has been considered the cultural center of East Asia since Antiquity.

This organization is led by the Huángdì, the Emperor of China, who has a number of Fēng Chén, akin to vassals or tributaries, that can be promoted to Celestial Governors, equivalent to the Secretariats that the Yuán dynasty used in the administrative organization of their empire. Its members have a unique societal value, Sinicized vs Unsinicized, and there’s a Tribute system that determines how much Celestial Authority the Huángdì gets, which is used to enforce Laws and Decrees.

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The Tribute system is a system where the Huángdì sends gold to the other nations in the Middle Kingdom, depending on their size.

Holy Roman Empire
The glory of the ancient Roman Empire lives in the memory of all in Europe, Charlemagne was crowned Roman Emperor, but it was not until the coronation of Otto the Great that the current Holy Roman Empire was born, once again recovering the ambitions of a revived and unified European Empire.

This organization, of course led by an Emperor, has different statuses for countries like secular and religious electors, secular princes, free cities, and imperial prelates. It has laws that impact the organization and its members, the most important at the early game being the Golden Bull, which is a must to get approved in order to further develop the institutions of the Empire.

There are others in the game at the moment, like the Shogunate, the High Kingship of Ireland, and many more, as the system is very flexible to use.

Next week we will talk about what Religions we have in the game.
 
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Interesting HRE mapmode. Is it still work in progress? Or what do all those lines mean?
I assume purple-ish line is HRE provinces, Blue nations are Electors? (Not certain if Trier and other nations with similar colour are also same blue or different blue)
What are green-ish nations and also not coloured nations in HRE?
Lastly, what are red-ish nations, are they like semi-HRE (like half in, half out)? Or something to do with Peasant Republic?
 
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International Organization is a bit of a strange name and makes me immediately think of an alliance or economic pact, but it doesn’t seem like the term actually appears in the game (unless I missed something) so I suppose it’s fine.

yeah, we have been trying to figure out a better name for this for the last 2.5 years we've had the system.
 
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You said it's dynamics, so I suppose Islam can create a caliphate that is already set up by the game yes ? But a religion like tengrism would be able to create its custom papacy with in-game mechanics or this had to be modded ?

My question also extend for a country with many vassals, is it possible to create a custom HRE with in game mechanics ?
 
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This organization is led by the Huángdì, the Emperor of China, who has a number of Fēng Chén, akin to vassals or tributaries, that can be promoted to Celestial Governors, equivalent to the Secretariats that the Yuán dynasty used in the administrative organization of their empire. Its members have a unique societal value, Sinicized vs Unsinicized, and there’s a Tribute system that determines how much Celestial Authority the Huángdì gets, which is used to enforce Laws and Decrees.
As for siniiczation, will there be a more flexible cultural system? I mean, will all cultures be able to sinicize?
 
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This is mind-blowing the fact you have pulled this off. The amount of possibilities, for modding. Although it sounds like you have covered a lot already. You were not lying when you said EU5 would have as much content as EU4! Im so fucking hyped.

I just hope that they truly feel unique and not like the same feature with kind of different modifiers or variations.
 
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Great!! will there be any catholic convertion event for Galicia-Volhynia to create catholic Rus? and question about previous dev diary. Will levies improve stats over ages and technologies? Thanks you.
 
Are international organisations hard coded or customisable? Could I for example found a new Catholic Church for Protestants with its own cardinals and laws?
 
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Will there be some organizations that can somehow unify into a single state? The HRE being the obvious example.

Could be yes, but its unique per IO if the content designer has designed it that way.
 
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If the HRE is now an organization you can join (and potentially leave), how does HRE land work now? As in, when you have an upstart French duke holding nominally HRE lands in the lowlands but isn't a member of the IO. Also, how do you join, is it similar requirements to EU4?
 
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Just on the tribute system in China, Yuan is the "payer" and the tributaries are its "payees" (change this word to recipients maybe?) -- how does this benefit Yuan? İ thought tribute would be demanded from the subjects, not offered to them..

They get their celestial authority by showing how much money they can waste on their tributaries.
 
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Looks absolutely amazing, looking forward to being the High King of Ireland.

Can we get a key of what the HRE colours mean? I assume blue is for electors, and the purple hash is for provinces in the empire.

Does yellow mean free cities, and green normal members? Why's there a gradient?
 
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Nice, I wonder if we can form Victorian, Cold War or even Modern Day organizations with this if someone decides to extend timeline by 300 years.
 
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Hello Johan. I hope it won't be as difficult to make countries give up in this game as it was in EU4. It might be better to have it like CK3. For example, in Eu4 I am going to war with a small German country. Since It has an alliance with England, I cannot/do not invade England. But this country does not give up even though all its lands have been occupied for years because of England
 
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