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Tinto Talks #12 - 15th of May

Welcome to another Tinto Talks, where we delve into the details of the most top-secret project ever made.

This week we talk about something that is rather new to our GSG, and that is the concept of international organizations. Now this may sound like an anachronistic term, and when you read further in this Tinto Talks, you’ll go “but you already have this in previous games”. Yes, we did have some hard-coded systems in previous games, like the Holy Roman Empire, but what we have here in Project Caesar is a completely dynamic system, 100% scriptable and extendable for modders, which allows for many of these, and with far more flavor.

What is an international organization? Well, at its heart is a group of countries that share some common things, and then quite a few attributes that can be defined for them. The instruction file right now is 140 lines long, and it will keep growing.

Some examples of things that an IO can have are the following.
  • If it has a leader or not, and if the leader is a character or a country.
  • If it's unique or there can be multiples of it.
  • If locations can be owned by it or not.
  • Member benefits or penalties.
  • Laws and Policies it can have.
  • Special statuses inside the organization
  • How members will behave during wars
  • And dozens more unique attributes.
Membership in some of these can take a diplomatic relations slot.

As we continue our development of this game, we keep adding more of these, adding more unique flavor to the game.

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We have “control-groups” like every PDS game has had since EU1, and Stellaris added icons for quick selects… The one for Project Caesar can be pretty much anything in the game, and if you start as a member of an organization, you get a control group for it from the start.

Common Organizations
Let's take a look at some of the generic ones, some of these have been hard-coded systems in previous GSGs, and these are not unique organizations in a campaign, but can exist in multiple instances.
Coalitions
These can be created, with a country as a target, when the target has an aggressive expansion beyond a certain threshold.
Unions
This is a sort of defensive alliance between countries that share the same ruler. They may or may not have different levels of integration.

There are a few others like this, including defensive leagues and tribal federations.


Religious Organizations

Catholic Church
Every country in the world that is part of the Catholic faith is a part of this organization. They have issues that the cardinals vote on, and being a member has implications and restrictions. Of course, this has the added benefit of having Catholic pops in Catholic countries paying a tithe to the Church, which eventually finds its way into the Papacy.

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One reason to go Lutheran?

Crusades & Jihads
These are temporary international organizations that will be created when a Crusade or Jihad is called. They have a target set and act like an alliance against that country.

Autocephalous Patriarchates
Meaning self-headed, an Autocephalous Patriarchate is a metropolitan bishop in the Eastern Christian confessions which acts independently and does not depend on or answer to any other hierarchically superior church authority. The different patriarchates then have their own synods of bishops to decide upon anything affecting their own religious jurisdiction.


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WiP grahics etc.

There are many of these, for Orthodox, Miaphysite, and other Eastern Christian confessions.

There are many more, some other religions have a central organization, and others have fragmented ones.


Specific Organization
There are also a fair amount of completely unique and flavorful organizations.

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What's this then?

Tatar Yoke
The Tatar Yoke consists of various principalities of Eastern Europe that are subject to Tatar Rule following their invasion in the 13th century. The most prominent of rulers is awarded the title of Grand Prince, and is tasked with collecting tribute from the other tributaries on behalf of the Golden Horde Khan.

Middle Kingdom
The Middle Kingdom is the meaning of China and has been considered the cultural center of East Asia since Antiquity.

This organization is led by the Huángdì, the Emperor of China, who has a number of Fēng Chén, akin to vassals or tributaries, that can be promoted to Celestial Governors, equivalent to the Secretariats that the Yuán dynasty used in the administrative organization of their empire. Its members have a unique societal value, Sinicized vs Unsinicized, and there’s a Tribute system that determines how much Celestial Authority the Huángdì gets, which is used to enforce Laws and Decrees.

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The Tribute system is a system where the Huángdì sends gold to the other nations in the Middle Kingdom, depending on their size.

Holy Roman Empire
The glory of the ancient Roman Empire lives in the memory of all in Europe, Charlemagne was crowned Roman Emperor, but it was not until the coronation of Otto the Great that the current Holy Roman Empire was born, once again recovering the ambitions of a revived and unified European Empire.

This organization, of course led by an Emperor, has different statuses for countries like secular and religious electors, secular princes, free cities, and imperial prelates. It has laws that impact the organization and its members, the most important at the early game being the Golden Bull, which is a must to get approved in order to further develop the institutions of the Empire.

There are others in the game at the moment, like the Shogunate, the High Kingship of Ireland, and many more, as the system is very flexible to use.

Next week we will talk about what Religions we have in the game.
 
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You said it's dynamics, so I suppose Islam can create a caliphate that is already set up by the game yes ? Bu

No, only types that the content designers have created will exist.

Some of them are "dynamic" and can be "multiples", like an autocephalus patriarchate, or a union.
 
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Will coalitions form as a consequence of high Aggressive Expansion/Infamy or will it be different? I.e. the Holy League who fought the Ottomans in Lepanto in 1571, which was some kind of defensive alliance against a specific enemy. To put it differently, some kind of a defensive alliance betweem entities that are not otherwise allied, which is specific for only one attacker.
 
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none atm. the golden bull is kinda inevitable by 1337.
Karel IV is not even King or Emperor at that date. Perhaps some sort of codification of the decentralization is inevitable, but it need not be the OTL form.

Speaking of which, about the colors on the HRE map: Valentinois, Verona, and Jawor are all mostly blue, but have a little bit of their land that's unhatched green. I am guessing that's territory they hold outside of the HRE's nominal borders, but the weird thing is that the color is shared with various green dots inside the HRE that I assume are imperial cities. The colors should be more distinct.
 
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Next week, are you just going to show what religions there are in the game or will you also show how religion works in the game?

Also, When will we know more about how the Catholic Church work or the protestant reformation?
 
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How easy or difficult will it be to destroy these organisations (such as the High Kingdom of Ireland if Ireland is conquered by england) and will certain organisations have unique criteria for destruction (such as the HRE, China)? Can these organisations be reformed if you meet certain conditions?
 
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Seeing as you mentioned PU, will they be more dynamic in claiming and fighting for them? Ruler's historical where often rather liberal when it came to the legitimacy of their claims, or would join up to support one person over another. Always been weird to me you can inherit multiple massive PUs when historical there were continent wide wars over such things
 
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The Golden Horde "owns" it, they are not part of it..
Thanks for that info. A country being able to own an organization without being part of it is very interesting! (Though I think the owner should be indicated on the mapmode for clarity!) I hope we can create our own yokes if we build a steppe empire elsewhere.
 
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Amazing! I had thought about bringing something like this up in a whole-history simulator starting in 10000 BC where you play cultures and this is how you create countries.

Anyway, will it be possible to create new organizations (more complicated than military pacts) during a game, and how hard/complicated would it be? Will technology allow for more complex/diverse organizations?
 
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