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Tinto Talks #12 - 15th of May

Welcome to another Tinto Talks, where we delve into the details of the most top-secret project ever made.

This week we talk about something that is rather new to our GSG, and that is the concept of international organizations. Now this may sound like an anachronistic term, and when you read further in this Tinto Talks, you’ll go “but you already have this in previous games”. Yes, we did have some hard-coded systems in previous games, like the Holy Roman Empire, but what we have here in Project Caesar is a completely dynamic system, 100% scriptable and extendable for modders, which allows for many of these, and with far more flavor.

What is an international organization? Well, at its heart is a group of countries that share some common things, and then quite a few attributes that can be defined for them. The instruction file right now is 140 lines long, and it will keep growing.

Some examples of things that an IO can have are the following.
  • If it has a leader or not, and if the leader is a character or a country.
  • If it's unique or there can be multiples of it.
  • If locations can be owned by it or not.
  • Member benefits or penalties.
  • Laws and Policies it can have.
  • Special statuses inside the organization
  • How members will behave during wars
  • And dozens more unique attributes.
Membership in some of these can take a diplomatic relations slot.

As we continue our development of this game, we keep adding more of these, adding more unique flavor to the game.

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We have “control-groups” like every PDS game has had since EU1, and Stellaris added icons for quick selects… The one for Project Caesar can be pretty much anything in the game, and if you start as a member of an organization, you get a control group for it from the start.

Common Organizations
Let's take a look at some of the generic ones, some of these have been hard-coded systems in previous GSGs, and these are not unique organizations in a campaign, but can exist in multiple instances.
Coalitions
These can be created, with a country as a target, when the target has an aggressive expansion beyond a certain threshold.
Unions
This is a sort of defensive alliance between countries that share the same ruler. They may or may not have different levels of integration.

There are a few others like this, including defensive leagues and tribal federations.


Religious Organizations

Catholic Church
Every country in the world that is part of the Catholic faith is a part of this organization. They have issues that the cardinals vote on, and being a member has implications and restrictions. Of course, this has the added benefit of having Catholic pops in Catholic countries paying a tithe to the Church, which eventually finds its way into the Papacy.

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One reason to go Lutheran?

Crusades & Jihads
These are temporary international organizations that will be created when a Crusade or Jihad is called. They have a target set and act like an alliance against that country.

Autocephalous Patriarchates
Meaning self-headed, an Autocephalous Patriarchate is a metropolitan bishop in the Eastern Christian confessions which acts independently and does not depend on or answer to any other hierarchically superior church authority. The different patriarchates then have their own synods of bishops to decide upon anything affecting their own religious jurisdiction.


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WiP grahics etc.

There are many of these, for Orthodox, Miaphysite, and other Eastern Christian confessions.

There are many more, some other religions have a central organization, and others have fragmented ones.


Specific Organization
There are also a fair amount of completely unique and flavorful organizations.

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What's this then?

Tatar Yoke
The Tatar Yoke consists of various principalities of Eastern Europe that are subject to Tatar Rule following their invasion in the 13th century. The most prominent of rulers is awarded the title of Grand Prince, and is tasked with collecting tribute from the other tributaries on behalf of the Golden Horde Khan.

Middle Kingdom
The Middle Kingdom is the meaning of China and has been considered the cultural center of East Asia since Antiquity.

This organization is led by the Huángdì, the Emperor of China, who has a number of Fēng Chén, akin to vassals or tributaries, that can be promoted to Celestial Governors, equivalent to the Secretariats that the Yuán dynasty used in the administrative organization of their empire. Its members have a unique societal value, Sinicized vs Unsinicized, and there’s a Tribute system that determines how much Celestial Authority the Huángdì gets, which is used to enforce Laws and Decrees.

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The Tribute system is a system where the Huángdì sends gold to the other nations in the Middle Kingdom, depending on their size.

Holy Roman Empire
The glory of the ancient Roman Empire lives in the memory of all in Europe, Charlemagne was crowned Roman Emperor, but it was not until the coronation of Otto the Great that the current Holy Roman Empire was born, once again recovering the ambitions of a revived and unified European Empire.

This organization, of course led by an Emperor, has different statuses for countries like secular and religious electors, secular princes, free cities, and imperial prelates. It has laws that impact the organization and its members, the most important at the early game being the Golden Bull, which is a must to get approved in order to further develop the institutions of the Empire.

There are others in the game at the moment, like the Shogunate, the High Kingship of Ireland, and many more, as the system is very flexible to use.

Next week we will talk about what Religions we have in the game.
 
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Will indigenous things like the Haudenosaunee also be an example of an international organisation? When will we hear more about the Americas?

It would be a tribal federation I think.
 
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Do I understand correctly that with that system I can bring other Patriarchates under the Patriarchate of Constantinople (with some military encouragement, of course)?
 
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Just to clarify, can we actually create organizations when playing the game (aside from coalitions and defensive unions) or is this only a neat design tool for the dev team and modders to keep adding new organizations into the game later on?

For instance, if I'm playing Ulm and I want to make an "Ulm Yoke" to include nearby states such as France, Austria, Ottomans, etc. and force them to serve me, can I actually do that?
 
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You talked about Patriarchates and from picture I see there is different countries to different Patriarchs. Does this menas, that countries can create Patriarchates? And does the country has to be orthodox, or they can only have orthodox provinces? F.E
Grand duchy of Lithuania had that

You have to be orthodox or miaphysite to create one.
 
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This alone is a huge improvement over all previous EUs! The feel of the simulation is going to be amazing!

In the map of Castile I can see "Crow...", is the Crown of Castile an IO? and does Aragón have "Crown" too in its name?
 
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"Unions: This is a sort of defensive alliance between countries that share the same ruler. They may or may not have different levels of integration."

Are subject unions more free to do their own thing in this game? Can Bohemia under Luxembourg declare its own wars? And will it not automatically be called into an offensive war with its overlord?

Also will it be possible to move my court (change tag) to my pu subject? Sort of like Charles IV making Bohemia his primary title and not Luxembourg?
 
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My god it's so beautiful
 
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hm i smell the option to unite the HRE, i love it.

will it be possible to generate unions like Poland-lithuania, Austria-Hungary, the angevin Empire (France-England),as dynamic countires/Tags?
like if have a PU over swabia as Bavaria and you integrate swabia, that you get the chance of creating the synamic country of bavaria-Swabia? l
ike here in my suggestions
 
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Well, I'm a bit worry that international organizations (which is described as "completely dynamic system" in the DD) in Tinto Talk will become a "modular" thing and lack of real uniqueness, just like religion in CK3. I hope my worry is wrong.

Each of them have more flavor and uniqueness than the hardcoded simpler systems of the path.
 
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Membership in some of these can take a diplomatic relations slot.
Does this mean that PC will use diplomatic relation slots akin to those in EU4? Is there no chance for a diplomatic capacity or a similar system?
 
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Regarding the "Tatar Yoke", why is the Golden Horde not part of it? Does it at least have some special interactions? The whole point of the Tatar Yoke is that the Russians are the Horde's to smack around, so they should have some say in how tax collection is handled.

The Golden Horde "owns" it, they are not part of it..
 
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Hell yeah. So many previously hardcoded things turned into proper and fully moddable mechanics, absolutely wonderful. PC is incredibly ambitious, if you can pull it off it could be the best GSG ever. Good luck!
 
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