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Looking great so far, though I do hope there end up being more Protestant denominations than just Lutheran and Calvinist, although perhaps distinctions between different groups could be modeled also with the Patriarchate system that seems to be in existence already. I’m really exited about what I’ve seen so far.

One question Pavia, I am curious what the design philosophy for religious mechanics will be. Are certain religions going to be more “meta” than others like in EU4, will they be balanced to favor historical circumstances, or will they be balanced for gameplay? It was always quite frustrating when playing EU4 to feel like staying Catholic as Spain was handicapping the play-through because Orthodoxy or Protestantism was more powerful.

Can you shed some light on the design philosophy for religion modifiers and mechanics in game? I don’t think they need to be perfectly balanced as long as the stronger religions mechanically are the same ones that were successful and grew during the time period, but I’d like to be assured that major religions won’t feel like handicaps.
We're designing the religions based on two principles:

1. Historical, cultural, and religious accuracy -> 'Flavor immersion'.
2. Fun and interesting mechanics to play.

We're not thinking about 'meta religions', etc., just that they feel and play good and entertaining. Obviously, we'll focus more on polishing and balancing as the project comes closer to the future release, but that's not our current main focus.
 
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Will there be holy sites for each religion?

And, will there be buffs for converting a certain region (or a religion controlling all its holy sites if those are in game)? Kinda like in Ck3 with how the Zoroastrians get the Saoshyant buffs if they capture all of Persia back from the Muslims.
For each one that considers holy sites important, yes.
 
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Are those Holy Sites will be static like in CK3 or dynamic like in Imperator? Aka will we be able to create new Holy Sites? Or if we play as the religious head, will we be able to hange which place we consider a Holy Site?
They're currently scripted for the starting setup.
 
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"Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure"

- We expect the Spanish inquisition ;)
- Also with no missionaries how will I be able to fulfill my fantasy of sending my Jesuit missions all around the world becoming the master at the center of a web, bringing tithes of gold back church?
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Is it Hellenic in Greece? It looks accurate to Pindos Mountain and from my ultra-quick "research" some pagans ceremonials were happening there and then.
No, those are Bogomils; we don't have any Hellenic pop in the game.
 
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I see there are at least three tiers as of now: Kindred, Negative, Enemy. Could there be a Positive/Neutral tier used for such cases?
We have those 5 stages, yes.
 
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Is it possible to make them adjustable during gameplay, even if it's not something used by the game? For modding?

Just an effect to change holy sites, adding or removing them.
Should be easy to do, at least for modding.
 
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