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Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.

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Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.


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This is the religious setup of Aragon in 1337.

Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.

Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.

Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.


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The Same Religion here, is from the law relating to valid heirs.

The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.

Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.


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A unique building for Muslim countries that has a tiny impact on conversion.

Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.

The groups we currently have are, but that may change as we continue to develop the game.
  • Christian
  • Muslim
  • Eastern
  • Dharmic
  • Zoroastrian
  • Manichean
  • Judean
  • Andean
  • Pagan

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The current Christian religions. Take into account that they are very much WIP!

In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.

Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.

Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.

Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
 
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Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.
Those sound a bit like memes, especially the Calvinist one. I would suggest having their traits a bit less absolute. The Jains could have a bigger malus for starting a war without a casus belli, for example.

And I know not everyone agrees about that, but (difficult to achieve) customization for religions would also be nice. I mean by that being able to change the "tenets" of our religion, provided sensible circumstances are present.
 
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I really don't like the idea of a single animist faith, it's an as ahistorical oversimplification that I don't think should exist. I think CK3 has the perfect representation of pagans, although it may be a bit too complex for Project Caesar. I hope that animism is changed to be multiple different religions, instead of a unified umbrella term.

Also it's odd that the Armenian Apostolic Church isn't in the game, I would have assumed that they would have been finally separated from Coptic.
How does it work in CK3?
 
Will players be able to directly direct the path of a religion?? For example, if I control the papacy, can I decide to change certain aspects in a manner that changes the possible modifiers or laws of said religion, kinda how CK3 works?

Also, will religions add specific flavor and attributes to characters like your leader or others??
 
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I kinda wish you'd have divided Islam similarly to how divided Christianity was. I don't even mean distinguishing between the 4 Sunni Imams (which would be nice, and wouldn't make Sunnism any weaker with the "kindred" system); but representation for the separate Shia branches like Ismailis and Zaydis as well as the Abassids' state religion during Al Mamun's reign and for much of the Abassids history, the Mutazilite school, would be really cool.
There's some more work to be done regarding Islam before considering it final.
 
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How accurate it is to represent china's religion as Buddhist ?
As far as I know (I recommend the Harvard Press's series on Imperial Chinese history for anyone with any curiosity about that time and place) Buddhism in China had its last major flourishing with the Yuan Dinasty, which is reigning at start date.
 
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I hope there will be some work done to better distinguish cultural zones of Sub-Saharian religion and South African religion. It is bizarre North America has so many different regional varieties of faith but the indigenous peoples of the south, Africa, and Australia are a single united tendency of 'animism'.

E: I am told in replies by Johan there will indeed be improvements here.
 
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Not my favorite diary. I would like to see Anabaptists and Unitarians, especially if we are getting Krstjani and Old Believers. Islam's variety seems sufficient, as do various Buddhists, but there could've been more East Asian folk religions instead of straight up Mahayana. I also hate to see animism come back, I wish you would just break it into regional groups each with their own deities, even if they are mechanically the same. And now it's bigger than ever which is a shame. Other than that, no exciting news except the new conversion system, which seems nice and matches the current trade of moving away from board gamey envoys.

What I am saying is, we need 15-20 more religions at the very least, to not see the annoying animist pig once again. I also want to see a distinction of organized/unorganized religions and ethnoreligions.

Edit: Looking at some replies, the map, and the list again: There is no way we got Strigolniki but won't get Hussites. There is also a seemingly unique Na-Dené religion and an East Siberian religion among many others. It seems you are on the right track except for East Asia and no systemic distinctions between religions, but perhaps it was way too early to release this. I'd like to see another one once you finish local religions up.
 
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How will buildings efect each convertion speed of each religion, since Cristianity converting provinces with animist is one thing but like Zoroastrian to Sunni or to other established religions won't it be naturally harder?
 
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What's this about dice rerolls? Non-calvinists get to do it, but any more info on that? Is every battle a constant rerolling until the dice give the perfect result?
Dice rerolls in a combat every x days in most of our games
 
Are those thin grey lines in the Sahara mean your army can pass here ?
From Tinto Talk #2:

Finally, we have what we currently call “passages.” These are land locations that can not be settled by anyone, but can still be traversed by an army, with some insanely heavy attrition, or allow trade to pass through. Think of passages across the Saharan desert.
 
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Could you please consider adding anabaptism?
Because it was one of the most radical interpretations of protestant reformation it would let the player explore more alien ways that the protestant doctrine could have evolved. Also it could help to portray great peasant war as not only political movement as it is in eu4, but more complex problem that was divisive even among the protestants.
 
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I have a question related to last weeks dev diary. If two countries are in a personal union and both are in the Holy Roman Empire and their leader is elected as emperor which country leads the empire?
The Electors elect a country, not a ruler.
 
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Having the Atlantic forest in Brazil as a wasteland doesn't make much sense considering by the end of the game the region was home to the most economically important regions of Brazil.
Perhaps make it "impassible" at first but not as a wasteland?
Then perhaps have events that clear up the provinces over time through deforestation (where timber/tropical wood temporarily becomes the RGO output of provinces bordering the forests)?
 
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