Here are some Ascension ideas here 
https://forum.paradoxplaza.com/forum/index.php?threads/spice.957331/
https://forum.paradoxplaza.com/forum/index.php?threads/spice.957331/
Honestly my interpretation of the Psionic perks is a group-mind.Look like you guy missed an unique Ascension Peak that you could have build on.
Image a civilization that evolved to have all of it's members all linked together in one mind (biologically speaking as one organism but with many independence worker/solder all bent toward a single goal).
I can cite a few Sci-fi example of the what I am describing. But MorningLightMountain, named after a location where this personality got it's start, is the best example.
Halo Flood comes close but lack a "centralized" thinking organism that coordinate everything.
You can fluff it however you want. If your species has been engineered to have a bunch of conformant traits and have basically negligible divergence, that could easily be explained as a single mind.In other words a hive mind (like ants), wich is imo not the same as empire/species/race wide telepathy.
Is anyone else trying to bend time and space in a futile attempt to MOVE THE SCROLLBAR in that picture and see the description of Voidborn?
But MorningLightMountain, named after a location where this personality got it's start, is the best example.
Finally there are the three 'Species Endgame' paths: The biological path, the spiritual path and the synthetic path. These three paths each consist of two perks, the first of which unlocks access to the second once a number of other pre-requisites have been met. The paths are mutually exclusive, and once you start heading down one of them, the other two are locked off.
- The Biological Path focuses on mastery over biological evolution. The first level of it gives access to more gene points and significantly cuts the cost of genemodding projects, while the second level expands the options available during genemodding in addition to further providing more points and less cost.
- The Psionic Path focuses on developing the psionic potential of your population. The first level unlocks new psionic technologies and benefits, while the second level allows your empire to reach a higher level of existance and communicate with the beings present there.
- The Synthetic Path focuses on the replacement of biology with machinery. The first level allows you to turn your population partly synthetic through the use of cybernetics, while the second level replaces your biological pops with robots, turning your empire entirely synthetic.
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Agreed, border range for an ascension perk? Seriously? This is a paid part of the DLC I expect better no offense Wiz.
Look like you guy missed an unique Ascension Peak that you could have build on.
Image a civilization that evolved to have all of it's members all linked together in one mind (biologically speaking as one organism but with many independence worker/solder all bent toward a single goal).
I can cite a few Sci-fi example of the what I am describing. But MorningLightMountain, named after a location where this personality got it's start, is the best example.
Halo Flood comes close but lack a "centralized" thinking organism that coordinate everything.
Wait... eating pops? Like turning one of your citizen species into a cattle species? That's a bit... grimm, isn't it... At any rate, I'm happy the next expansion focuses more on Empire and Alliance politics, because those areas are a bit lacking. What would be awesome would be to be able to turn your Federation into an HRE ( In EUIV ) type entity; is that planned? Or maybe just be able to unify it as an Empire or True Federation. At any rate, I'm, Oh, so exited to be able to play with deeper politics and diplomacy. I thank you greatly, Paradox.![]()
What would be awesome would be to be able to turn your Federation into an HRE ( In EUIV ) type entity; is that planned? Or maybe just be able to unify it as an Empire or True Federation.
Ascension Perks are available even in early game. Naturally you aren't supposed to get the cool stuff until later, so some perks need to be weaker.
Honestly my interpretation of the Psionic perks is a group-mind.
But you could use the Bioengineering route to make your species hyper-conformant (especially since tier 2 unlocks "additional trait options" not otherwise available) and fluff it as a biological hive-mind too.
EDIT: Also the Flood absolutely have a central organizer: the Gravemind.