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You're sounding a LOT like the way Trump supporters and right wing people complain about political correctness, just saying.
You dont even make sense. All i said is that BlackUmbrellas debates semantics, while ignoring the meaning others put into the word. You can't define words because you want to. Words shift their meaning depending on the way they are used by the vast majority, it's basic linguistics.
 
You dont even make sense. All i said is that BlackUmbrellas debates semantics, while ignoring the meaning others put into the word. You can't define words because you want to. Words shift their meaning depending on the way they are used by the vast majority, it's basic linguistics.
They make perfect sense- your argument is basically "Why are you bringing facts into this discussion? Science is irrelevant, people feel like the word means something so it does!".
 
I hate to say it, but you're overestimating people.

Pop culture shapes popular consciousness and the common understanding of what words mean, sure- but it doesn't always reflect reality. In fact, pop culture encourages a lot of blatantly untrue assumptions about the way the world works.

Pop culture is obsessed with the idea of the fiction of hive minds, and so applies the term in places where it doesn't belong, and in so doing shapes how people understand the world. Many people do believe that a bee hive or an ant colony is a hive mind where the queen controls all the workers- it's not true.

So, sorry, but I'm gonna keep this as a sticking point. IRL eusocial animals =/= hive minds.

I dont overestimate people. People just use a shorter term because people are lazy and it's easier for them to memorize and write "hive mind". And I don't know where you find those "many people" who believe that the queen controls all the workers, because the fact that insects are not controlled but instead sort of "hard wired" by their biology to act in a certain way is taught at schools.
 
They make perfect sense- your argument is basically "Why are you bringing facts into this discussion? Science is irrelevant, people feel like the word means something so it does!".
My argument is that you don't understand what other people mean by using that term and instead you focus on the word itself. The meaning is the same, but you are blind to that, because you want others to use your personal vocabulary.
 
Well dang Kids this pack just keeps getting better hahahahah can't wait
 
I don't get the robots immiscibility with psionics theme. It seems to be just pointless flavor.

It's not "pointless flavour"- it's worldbuilding in service of developer expediency. The event chain text for the Psionic and Synthetic Ascensions are, presumably, simply incompatible with the text for Hive Minds. They'd have to double their work re-writing stuff to fit that fringe case.

Furthermore, there are probably balance concerns to take into consideration.

Making an in-universe explanation for why it's not available is better than it being purely mechanical in nature.

The Devs just are following a pretty common path within modern sci-fi where organic and synthetic life are set as thesis and antithesis where each of them contains some abilitys which are fundamentaly unique to each other.

For example in the famous Mass Effect series the so called "biotic abilitys" were exclusive to biological or at least partially organic creatures. Pure program/robot like beings like the Geth didnt had acess to it.

In Gene Roddenberrys Andromeda (yes I know how bad the last season was) we got a similar thing with the manouvering within the "slip stream" (a extreme fast FTL method where the pilot has to manouver among the natural streams within a special kind of hyperspace) was only possible for organics. Inorganic beings at least had to capture and and link themselfes to a biological brain to gain acess to some sort of special "intuition".

The Devs also I think want to build a world and a very loose lore for their universe at least.

And it is no bad thing to adapt this pretty common approach of organic vs synthetic dilemma.

As we dont need or want a total new reinvention of the wheel for the stellaris I think. We dont want the devs to write a new inovative sci-fi novel. So I think its nothing bad to implement the best parts of famous and known sci-fi elements.

Only thing bouthers me that the dont followed up Hegel and created even its just only oder special circumstances possibil. A SYNTHESIS.

Maybe we should have the devs settle this argument.

@Wiz @Zoft Do you guys at Paradox, does eusocial = hivemind or does eusocial =/= hivemind?

Though they probably won't answer until Monday.

I dont think the Devs should determine the ultimativ meaning of that work then to be honest both sides do have points but in the end it is you over/underestermine regular people.






And I am still thinking how I can pull of my Twelve Colonies/ Cylons playthrough ( mostly synthetic spiritual beings)
Maybe starting out with machinists and materialists and then switching my government ethic? Would that be even possible to that extent.
I am realy open to suggestion maybe some of the species which seem to be not playable are in fact doable with a bit RP and good amounf fantasy and imaginations and alot of micromanagment.
 
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I dont think the Devs should determine the ultimativ meaning of that work then to be honest both sides do have points but in the end it is yoh over/underestermine regular people.

You accidentially duplicated the text in your post, somehow, just letting you know. And I was trying to offer a compromise to the argument, or at least just get the devs input.
 
I am still thinking how I can pull of my Twelve Colonies/ Cylons playthrough ( mostly synthetic spiritual beings)
Maybe starting out with machinists and materialists and then switching my government ethic? Would that be even possible to that extent.
I am realy open to suggestion maybe some of the species which seem to be not playable are in fact doable with a bit RP and good amounf fantasy and imaginations.
I feel like you could organically play out a fairly similar scenario by relying heavily on Synth labour and then embracing Spiritualist factions and switching it in for a core Ethos- your populace will get really unhappy with those robots, and depending on circumstances you could easily end up with rebellions on worlds and a bunch of planets wanting independance led by the Synths.
 
I feel like you could organically play out a fairly similar scenario by relying heavily on Synth labour and then embracing Spiritualist factions and switching it in for a core Ethos- your populace will get really unhappy with those robots, and depending on circumstances you could easily end up with rebellions on worlds and a bunch of planets wanting independance led by the Synths.

And then after the empire as restabilized I might have my Clyons praying to their one true god and then step by step will get rid of thier creators.

Well that I think is the only way to get psychonic synths without mods who lessens the rigid lockings of the ascension paths.
 
I would also like to see that the fanatical purifiers don't require you to have the militarist ethic, just so you can get some spiritualist Emperium of Man action in there aswell.

Unfortunately from the looks of things you can't have Gene Warriors (aka space marines) unless you take the Biological Ascension Path so no having the shroud and Gene Warriors together. Which is a let down in my opinion. I just hope we can mod it so I can have my fantasy of playing psionic Spartans!
 
Unfortunately from the looks of things you can't have Gene Warriors (aka space marines) unless you take the Biological Ascension Path so no having the shroud and Gene Warriors together. Which is a let down in my opinion. I just hope we can mod it so I can have my fantasy of playing psionic Spartans!
That's speculation. We don't know if the Genetics Path has the same restrictions on genetic techs as the Psionics one, or if it'll merely be an expansion to pre-existing genetic techs you can research freely.
 
Helpfully proving my point that "insects are hive minds" is an infective and inaccurate pop-culture meme that shapes how people think about IRL topics...

I don't get why everyone instantly assumes a hive-mind is similar to how they are with ants and bees. What's to say a advanced hive-mind doesn't have individuals in them? The idea that all hive-minds are just a singular leader and everyone follows in place without question is really limiting. Sure, sure everyone wants to think "Well an advanced Hive-Mind will just be like the Borg!" but it's a really limited way of thinking.

We're talking about a game that lets us play sentient plants and fungi, a game where an inter-dimensional worm turns the capital world of a space empire into a black hole and a game that has a teapot floating near a sun that could be from another dimension itself. Expand your mind on what something can be and don't just assume bees and borgs.
A shoal of fish is a collective of individuals, but does not 'share' a consciousness.
The same can be said of corals.

Ants, bees, wasps & termites are a collective where there is only 1 individuality .. the queens
all other entities within these social groupings exist purely to serve, protect & feed the queen
this is what defines the term 'hive mind'

a shared or conjoined consciousness (ie due to psionics, or cybernetics) does not mean it is a hive mind
the 2 are different and can be mutually exclusive
 
That's speculation. We don't know if the Genetics Path has the same restrictions on genetic techs as the Psionics one, or if it'll merely be an expansion to pre-existing genetic techs you can research freely.


Hm...Good point. I do hope you're right.

One thing I've been wondering though if they've fixed pretender civil wars as I never got a single one! Oh the pretender faction showed up and I left it alone for years and not once did I get a pretender civil war.
 
I was honestly completely surprised a few years ago when I learned that Queen Ants and such are basically just as much 'slave' as their drones are.
Yep. Like I've been saying- the pop-culture concept of what a "hive mind" is and how its "a bug thing" actively misinforms a lot of people and shapes their understanding of reality in erroneous ways. Which is a shame! The fact that individual ants and bees actually appear to have personalities that inform the roles they'll take in a hive is fascinating stuff and really far more interesting than some outdated pop-culture notion that they're all slaves to a queen that controls everything.

Ant civil wars are really cool to learn about.
 
Bees live in hives. They don't have a hive mind. Hive minds are an invention of fiction. Xenomorphs don't really have a "hive mind" so much as they're just euoscial parasitoid animals.

I frankly don't know what on Earth you're talking about. I've always thought that "hive mind" pretty much equaled "colonial insects" (which is basically what Xenomorphs are). It's in the name, for God's sakes, and pretty much all of the relevant terms involved in describing such societies - "drone," "queen," "hive," "warrior," "worker," etca - are borrowed from colonial insects as well.

All of the whoopity-doo psychic stuff is just fluff some science fiction writers tack onto the concept in order to jazz it up, and try to hand-wave away the logistics and mechanics of how such a society might be be able to function on an interplanetary or intersolar scale. It's hardly required, however. While it might involve a tad more leg work and intellectual effort on the creator's part, more mundane solutions can be derived for the problems mentioned above as well - an extended network of "command node" organisms, for example, serving as lieutenants for the main queen.

You're being overly ridgid in your thinking here; lacking in imagination.
 
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Helpfully proving my point that "insects are hive minds" is an infective and inaccurate pop-culture meme that shapes how people think about IRL topics...

Again... I'm just about positive that the whole inspiration for the concept of a "hive mind" comes from colonial insects, and the manner in which they appear to completely disregard individuals in favor of essentially mindless, but well-coordinated, group survival focused around a centralized hub.

What you're talking about here is more niche; basically the whole Asimov/Clarke style "giant conglomerated psychic consciousness" bit. While I'll grant you that is certainly one variation on the concept, it's not the only one.
 
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It's not "pointless flavour"- it's ...
Pointless flavor. Mechanics should support the story, and there's just no mechanics why these two things shouldn't mix other than flavor that I can't have spiritual mech builders.

Which is something that can be disagreed with. Disagreeing that I don't get it is needlessly stupid and not respectful.
 
Pointless flavor. Mechanics should support the story, and there's just no mechanics why these two things shouldn't mix other than flavor that I can't have spiritual mech builders.

Which is something that can be disagreed with. Disagreeing that I don't get it is needlessly stupid and not respectful.

Yeah... I feel pretty similar, TBH. Maybe this is just something with "game announcement" threads in particular, but all the fanatically super ridgid "the devs made it this way, SO IT MUST BE SO" posters, basically doing nothing but ganging up to shout down and down-vote anyone with a remotely new idea, do get to be kind of annoying.

Why so serious, guys? It's a game, not freaking religious dogma. Chill.
 
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