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Flight time: 1 second.
So it doesn't stay around long? Or does that not affect how long the sensor works?
The reason that "flight time" parameter is there is for two-stage "Penetrator" missiles.

One perfectly valid tactic is to use two stage missiles, with a slow first-stage bus carrying all your warheads reasonably close to the enemy (but well outside his PD range!), and the bus then deploys all the second-stage warheads which streak in at high acceleration to overload the defenses with high-speed targets.

In that design, the Flight Time is an important parameter, since it determines how far off the first-stage bus should seperate.
 
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Modifications to the Agent class Active Sensor Stealth Scout:



Agent class Stealth Scout 2,664 tons 66 Crew 1,118.9 BP TCS 5 TH 115 EM 0
9011 km/s Armour 1-17 Shields 0-0 HTK 16 Sensors 11/18/0/0 DCR 0-0 PPV 1.8
Maint Life 1.33 Years MSP 481 AFR 113% IFR 1.6% 1YR 290 5YR 4,355 Max Repair 480 MSP
Magazine 12 / 0
Commander Control Rating 1 BRG
Intended Deployment Time: 2 months Morale Check Required

Magnetic Fusion Drive EP480.00 PWR-120 HS-20 2006 (1) Power 480 Fuel Use 44.62% Signature 115.20 Explosion 12%
Fuel Capacity 202,000 Litres Range 30.6 billion km (39 days at full power)

Size 6.00 Box Launcher 1973 (2) Missile Size: 6 Hangar Reload 122 minutes MF Reload 20 hours
1992 FTR Missile Fire Control FC92-R100 HS-0.8 (1) Range 92.7m km Resolution 100

CIV PD Active Search Sensor AS14-R1 2004 (1) GPS 36 Range 14.4m km MCR 1.3m km Resolution 1
Active Search Sensor AS101-R11 (1) GPS 3960 Range 101m km Resolution 11
Thermal Sensor TH1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
CIV EM Sensor EM1.0-18.0 2004 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Cloaking Device: Class cross-section reduced to 10.0% of normal

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes



Added a Fire Control and two size-6 Box Launchers on the outside of the hull.

Shaved off a bit of fuel and life support to make enough room in the design (without dropping the speed below 9,000 kps).
 
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Jerx in 61 Hydrae.

sb-837.jpg


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That's one of our minimalist systems, but they should be OK.
 
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sb-839.jpg


They should be fine. They've even got a Whetstone FAC Tender.
 
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Interesting indeed.

sb-840.jpg


The Jerx appear to be headed directly toward a waypoint marked SL 1. Could this be the Rift itself?

We should be able to intercept them well short of it.
 
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The AWACS and the Tender hang back and provide battle management support, while the Sabres close in to gunnery range.

sb-841.jpg
 
Almost there...

sb-842.jpg


... and our opening salvo knocks out an engine! Some of our ships aren't even ready to open fire yet.

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I decided to just close in to the 3-to-1 sweet spot guns-vs-armor zone, instead of sniping at him from outside his range.
 
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The Jerkmobile was first damaged, then had its gun silenced, then was pounded to scrap.
 
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We took one hit in the fire fight, a single hit point of armor damage.

Instead of sending them back to Earth to repair the armor, I might just build them a small repair dock and have a tug tow it out to them.

We really ought to have a small repair dock at each Sabre base anyway.
 
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These jerks are pretty much on farm status, aren't they? Unless they upgrade their ships the sabres just annihilate them
 
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These jerks are pretty much on farm status, aren't they? Unless they upgrade their ships the sabres just annihilate them
Yeah, I guess they are mostly an early-game threat.

Of course, they do force you to guard every system... since even obsolete ships can go on a rampage if unopposed.
 
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If you suspect they are running away, is it worth tracking them to the rift so you know where they are going to jump in in future?
Each time a Rift closes, the next one opens in a random place.
 
A range of 600,000 km is nuts. Our extreme range is half that.
Could it have an even longer range, and the late shots (and low hit percentages) are an effect of the size and stealth of the spycraft?
 
Could it have an even longer range, and the late shots (and low hit percentages) are an effect of the size and stealth of the spycraft?
Damage per shot is scaled by range-to-target.

So a gun that does 10 damage at point blank range will do 1 damage at extreme range.

The Goons were shooting at us at just under 600,000 km range, and would have done 1 damage if they had hit.

sb-829.jpg


It must be pretty close to their extreme range.
 
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We've built a few RADAR probes.

sb-844.jpg


Just a couple of dozen of them. We can test them out when the Agents come off the ways.

I'm thinking of building a second version of the sattelite (and of the probe).

The current version is for spotting ground units, so it is set to a granularity of 50-ton targets. It will also spot objects larger than that (so it can spot ships, too) but such a short-wavelength / high frequency limits the range of the RADAR to 4.2 million km.

I'm thinking of making a second version, set to a granularity of 700-ton targets. That's a cloaked 7,000-ton ship. It wouldn't be effective against ground targets, but it could spot ships out to 10 million km instead of 4 million.

I'd like to have a probe that I could fire at a placed waypoint, which would then drop a buoy that would send out a PING and reveal all enemy ships, cloaked or not, that were within X million km of the buoy. I can do all that now, at our current tech level, but the radius X is only 10 million km.

Not sure if it's worth the effort.
 
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Got another turn interrupt, so the Jerx might still be around in 61 Hydrae.

EDIT:

Gone again. :(
 
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The Agents have been launched!

sb-845.jpg


sb-846.jpg




SS-05 ESN James Bond (Agent class Stealth Scout) 2,664 tons 66 Crew 1,118.9 BP TCS 5 TH 115 EM 0
9011 km/s Armour 1-17 Shields 0-0 HTK 16 Sensors 11/18/0/0 DCR 0-0 PPV 1.8
Maint Life 1.33 Years MSP 481 AFR 113% IFR 1.6% 1YR 290 5YR 4,355 Max Repair 480 MSP
Magazine 12 / 0
Commander Control Rating 1 BRG
Intended Deployment Time: 2 months Morale Check Required

Magnetic Fusion Drive EP480.00 PWR-120 HS-20 2006 (1) Power 480 Fuel Use 44.62% Signature 115.20 Explosion 12%
Fuel Capacity 202,000 Litres Range 30.6 billion km (39 days at full power)

Size 6.00 Box Launcher 1973 (2) Missile Size: 6 Hangar Reload 122 minutes MF Reload 20 hours
1992 FTR Missile Fire Control FC92-R100 HS-0.8 (1) Range 92.7m km Resolution 100
RADAR Probe 2008 (2) Speed: 10,000 km/s End: 2d Range: 1,722.3m km WH: 0 Size: 6 TH: 33/20/10

CIV PD Active Search Sensor AS14-R1 2004 (1) GPS 36 Range 14.4m km MCR 1.3m km Resolution 1
Active Search Sensor AS101-R11 (1) GPS 3960 Range 101m km Resolution 11
Thermal Sensor TH1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
CIV EM Sensor EM1.0-18.0 2004 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Cloaking Device: Class cross-section reduced to 10.0% of normal

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes
 
Should we go back to the Goon / Jerx system and test out the Agent and the RADAR probe?

Or wait for the ELINT ship? It isn't even laid down yet (still waiting for other shipyard tasks to complete).

Send it now?
 
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