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Also, a really dirty thought: could you get a missile fleet in striking range of their home planets? Would hitting them with several hundred warheads create enough dust to temporarily render the planets uninhabitable?
 
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So war ends automatically if it goes long enough?

Question is how far it gets into negative first..it may not be recoverable if we inflict enough damage.


Also, the reason they're demanding now is because relations got too low due to the relations hits from the requests to leave, right?

Yes.


The problem is if they don't consider the pop large enough...

We can set the protection status to the highest level - demand with threat. That will give us the best chance of them declaring that system ours. If they don't accede then, we get war. But its the best shot I think.
 
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So they are a bit more advanced, but only a bit, right? I thought someone said they started with between 80% and 120% of our tech points.

Surely we should be ahead economically so should be able to put research them?

Maybe. Especially if they don't get themselves enough minerals to sustain themselves.
 
Also, a really dirty thought: could you get a missile fleet in striking range of their home planets? Would hitting them with several hundred warheads create enough dust to temporarily render the planets uninhabitable?

Yes, that would do something along those lines.
Plus destroy most of the installations...

The problem is getting that fleet in there in the first place. Large fleets in their home system are generally quite a good way to start wars..
 
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Question is how far it gets into negative first..it .ay not be recoverable if we inflict enough damage.
So it'll only tick towards 0 if it doesn't get negative enough?
 
So it'll only tick towards 0 if it doesn't get negative enough?

No.. it always ticks towards 0.

Just.. if it ticks 5 points upwards each build cycle but we have done 100.000 points of damage to their fleets then it will take 100.000 days to get back to 0.

Because each point of hull damage immediately translates into diplomatic penalties.

Don't pin me down on the exact numbers though, the sources I have don't give us exact formulas.
 
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So.

Some colonists are arriving from Earth, and I can unload an orbital hab or two onto Harmony.

Should we set our security demand to the same as theirs?

Tell them to get out or prepare for war?
 
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I think so. If we don't get them to accept our claim they will just repeat theirs or declare war anyway since we refused their demands.
 
I think so. If we don't get them to accept our claim they will just repeat theirs or declare war anyway since we refused their demands.
If we weather this storm is this npr then wasted or can we potentially get then allied eventually anyway?
 
If we weather this storm is this npr then wasted or can we potentially get then allied eventually anyway?

If we manage to fend them off? Let's discuss that when we get to it. But I think it unlikely we'll be able to get peace after that.
 
If we manage to fend them off? Let's discuss that when we get to it. But I think it unlikely we'll be able to get peace after that.
So you think it'll be war even if rheh accept the system as ours?

Would it be worth it to retreat and fortify the next system, or would that hand over the Fort to the opponent?
 
So you think it'll be war even if rheh accept the system as ours?

That's different. If they accept our claim we should be in the clear. Then they stay out of our territory, we stay out of theirs, and we can ride the diplomacy train from there.

Would it be worth it to retreat and fortify the next system, or would that hand over the Fort to the opponent?

I think it's best to fortify one point up the wazoo but if the situation calls for it.. maybe?
 
think it's best to fortify one point up the wazoo but if the situation calls for it.. maybe?
Yeah, but Harmonybonly has two JPs, iirc. To the Modrons and back towards Earth.
So placing it one system back wouldn't cost anything effectively. And we'd have more time, presumably, to put pops into the next system over before they make claims to that.
 
Yeah, but Harmonybonly has two JPs, iirc. To the Modrons and back towards Earth.
So placing it one system back wouldn't cost anything effectively. And we'd have more time, presumably, to put pops into the next system over before they make claims to that.

We have one 5 day build cycle. That's not enough to evacuate a few million civilians.
Or however many we have there nowadays.

And the population is the only reason why a demand might work in the first place. We'd throw the last chance at peace our the window.
 
We have one 5 day build cycle. That's not enough to evacuate a few million civilians.
Or however many we have there nowadays.

And the population is the only reason why a demand might work in the first place. We'd throw the last chance at peace our the window.
They'd claim the next system immediately after we give up Harmony?
 
They'd claim the next system immediately after we give up Harmony?

Of course, why not?

The next system is just comets anyway. Difficult to fortify properly, without a planet.

Bear in mind that all this "claiming our star system" crap has taken place in less than two months. We haven't had time to even retool our shipyards, left alone to build any fortresses. Or a minelayer. Or to send out any more than one load of new colonists.

In effect, the war will start as a sneak attack on us, since we've had no time to make effective preparations.
 
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How about if we first send a message with exactly the same strength as the one they just sent us. If they accept, great. If not, it will at least tell us how much damage we are doing to relations by refusing (because THEIR refusal will hit OUR relations).

Then if it fails we can try a max demand with threat.
 
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How about designing a Fighter-Minelayer?

I can build THAT pretty quickly!



FTR-Minelayer class Heavy Fighter 493 tons 1 Crew 271.3 BP TCS 10 TH 17 EM 0
14621 km/s Armour 1-5 Shields 0-0 HTK 7 Sensors 0/0/0/0 DCR 0-0 PPV 7.2
Maint Life 2.92 Years MSP 34 AFR 19% IFR 0.3% 1YR 6 5YR 88 Max Repair 180 MSP
Magazine 48 / 0
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required

2029 FTR Solid Core AM Drive EP144.00 (1) Power 144 Fuel Use 1006.23% Signature 17.28 Explosion 30%
Fuel Capacity 10,000 Litres Range 0.36 billion km (6 hours at full power)

Size 8.00 Box Launcher (6) Missile Size: 8 Hangar Reload 141 minutes MF Reload 23 hours
2029 Missile Fire Control FC112-R100 (10%) (1) Range 112.4m km Resolution 100 ECCM-5
Defender Mine mk4 (6) Speed: 0 km/s End: 0.6m Range: 2.4m km WH: 0 Size: 7.5 TH: 0/0/0

2013 Micro FTR Active Sensor AS4-R1 (1) GPS 4 Range 4.5m km MCR 408.7k km Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
 
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If I fill a Carrier with these FTR-Minelayers and use a Super-Tug to drag it out to Harmony, we can have it there, laying a trial minefield, within days!
 
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Sounds like an excellent idea.

As for effective preparations - in lieu of fortresses, parking a group of emotions on our side of the jump point into harmony should already do a lot to shore up our defenses there.
 
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