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So using space master for thar?I will then hand the ship over to the Jerx, which will turn that ship hostile.
So using space master for thar?
Those quad laser DP turrets will be fun if an enemy is in jump shock!Getting enough fleet cap into Harmony to support Force Randakar might be a game-changer.
Speaking of Force Randakar... if the Modrons do attack, this will be the first battle in which our Phalanx class Point Defense Battlecruisers will be guarding our Emotions.
You may recall that our small Storm class Point Defense frigates took quite a few casualties in that battle in the Prixhome star system. The Emotions themselves have only limited anti-missile defences... just one Laser DP-PD turret each, plus their shields. So we designed a full-sized Point Defense Battlecruiser, built on an Emotion hull and carrying one Gauss PD Quad-barreled turret and three Laser DP-PD Quad turrets... a total of 16 anti-missile barrels on each ship.
Naturally, since the Phalanx is based on an Emotion hull it has a massive shield and a speed of over 16,000 kps. Unfortunately, many Modron ships are faster.
The first four Phalanxes are with Force Randakar, and the second four are building now while the shipyard re-tools for orbital fortresses.
Time to upgrade to fallout 4 and build an outhouse lolTake your time.
Getting your lavatory fixed comes first.
How so?Those quad laser DP turrets will be fun if an enemy is in jump shock!
How so?
I thought they had very limited range.
Won't they be out of juno shock by the time you close, though?All beam weapons have limited range. Usually effective range is 3-400.000 km or so, depending on tech level and type of weapon.
But that doesn't matter for standard transits, as they will always end up at the same point. And for squadron jumps odds are good they will jump into the anyway. Plus, even if they end up at 1.000.000 miles range, closing that gap doesn't take very long.
Won't they be out of juno shock by the time you close, though?
Yeah... all DP and PD turrets fire every impulse. Every five seconds. That's why they qualify as DP (dual purpose).Those quad laser DP turrets will be fun if an enemy is in jump shock!
Yeah, ut isn't jump shock only 30 seconds?Well, that's why we also have missile cruisers.
And it's not that big a gap. 16.000 kps - emotion cruising speed - crosses 80.000 km in a single 5 second increment. 480.000 in 30 seconds. With a range of about 400.000 km that gets us to roughly 980.000 km. And most of the enemies will be closer.
Yeah, ut isn't jump shock only 30 seconds?