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Tinto Flavour #9 - 7th of March 2025 - Hungary

Hello, and welcome one more week to Tinto Flavour, the happy Fridays where we share with you the flavourish content of the super secret Project Caesar!

Today we will take a look at one of my favourite countries to playtest the game, the Kingdom of Hungary!:

For centuries, the great Kingdom of Hungary defended the border of Christendom from the pagans and heathens beyond it. Recent noble rebellions put this duty in danger, but thanks to the iron hand of King d’Angiò Karoly, the disgruntled nobles have been reined back under his rule and the Christian bastion is renewed and reinforced.

However, the future of Hungary is not to dwell in peace, as already new trouble is brewing in the southeast that will challenge the strength of the Regnum Marianum.

What fate awaits for the Kingdom of Hungary? Will it fall to the enemies of the faith? Or will it stand proud before the waves of those who seek its demise?

Country Selection.png

We are currently working to have a more settled dynastic flavour, but for the moment, the House of Anjou is taking its naming from the Italian variant of it, since it’s the main House, so take it as WIP; as any UI, 2D and 3D art, as usual.

Here is Hungary:
Hungary.png


And its starting diplomatic situation:
Diplomacy.png

Poland is allied, while Croatia is in a personal union. Not shown on the map (yet) is that Hungary is embargoing Austria, as a result of the pact made with Bohemia.

Hungary has a few interesting interesting starting privileges:
Monetary Fiefs.png

This is not a unique privilege, but a generic one that we created taking into account Hungary’s situation in 1337; a few countries across Europe also start with it enacted.

Invite German Settlers.png

We already showed this privilege in Tinto Flavour #1, if you remember.

By having it active, it may trigger this recurrent event:
Invite German Settlers2.png

Invite German Settlers3.png

Classical flavour Parliament:
Orszaggyules.png

And starting works of art:
Works of Art.png

Here are some interesting advances for Hungary:
Realm of Many Cultures.png

This advance helps Hungary manage all the different cultures it starts with and also portrays a historical policy followed by many Hungarian kings in the Middle Ages.

Composite Light Cavalry.png

Cumans!

Found the Black Army.png

Hungarian Black Army.png

Among the several options we had available to portray the infamous Black Army, we decided upon making them a regular Infantry unit. We thought about making it a unique mercenary company, but since they were usually directly on the payroll of the Hungarian kings, we thought that it would work better as a recruitable unique unit.

A couple of war-oriented advances for the Age of Reformation:
Bulwark of Christianity.png

Hungarian Hussars.png

Hungarian Hussars2.png

There’s a generic Hussar cavalry unit, that is available in the Age of Absolutism. This means that Hungary gets its unique Hussar cavalry unit one age earlier. They aren’t the only country with unique Hussar units, but we will show those in future Tinto Flavour…

Also in the Age of Reformation, you will get these advances depending on which religion you follow; the first is for a Catholic Hungary, and the other two for a Protestant Hungary:
Catholic Shield.png

Hungarian Reformation.png

Realm of Many Religions.png

We will explain what ‘Religious Influence’ and ‘Church Power Actions’ are in the Tinto Talks devoted to Catholicism and Protestantism, respectively. For the moment, we let you decide which religion is the True Faith, and which are Heretical and Heathen to you.

Let’s now move to the narrative content for Hungary, which is really interesting in the first years of a game, since lots of historical events happened in real life...

Soon after the start of the game, you’ll get this event, showing the power of King Károly:
Absolute Rule.png

Absolute Rule2.png

Absolute Rule3.png

Absolute Rule4.png

An additional Cabinet Seat during the king’s life is a really strong bonus!

This event may also trigger on a dynamic date:
Congress of Visegrad.jpg

Congress of Visegrad2.png

Union of Crown.png

This eventually may lead to a follow-up event, which also unlocks a unique diplomatic relation:
Congress of Visegrad3.png

Union of Crowns Pact.png

It doesn’t necessarily mean that both may unite, if both have an heir, as historically happened. For instance, this is from the gameplay I was doing to take the screenshots:
Regency.png

During the reign of King Lajos, a few more interesting events happened:
Gold of Hungary.png

Gold of Hungary2.png

Gold of Hungary3.png

Gold of Hungary4.png

A very interesting event… I reported no less than 4 issues to fix when it got triggered!

Order of Saint George.png

Order of Saint George2.png

An interesting character to recruit…:
Toldi Miklos.png

Oh, and you may also be a secondary character in a Neapolitan plot…:
Neapolitan Prince.png

…And much more, but that’s all for today! Next week, on Monday we will have the Tinto Maps Feedback for Arabia, and on Friday we will take a look at the Kingdom of Scotland! @SaintDaveUK and @Roger Corominas will reply instead of me for the later, as I have to take a flight that afternoon. Cheers!
 
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I'm not sure how historical characters work, but do all of these really need to be added as historical characters? I mean, do we need Kinizsi, or is it good enough to just get a good general (through generic game mechanics), who has a chance to be called Kinizsi Pál, but doesn't necessarily have to be. I think only truely unique leaders really need to be added, like Hunyadi and Zrínyi (the latter mainly because he was also a poet).

As for politicians/leaders, I would say both Bethlen and Bocskai would just be advisors/military leaders with good traits, who can become become rulers depending on the succession laws. I also don't think Rákoczy needs to be a unique character, his war of independence should probably be a generic game mechanic.

I think Széchenyi and Kossuth are fine even though it's really late in the game's timeline, but the game ends in 1837 right? So Görgei is 18 or 19 then? I think he might be a bit too young.

I would like to nominate some characters to be added though:
  • Orban/Urban, in EU4, I'm pretty sure only the Ottomans get the event to get artillery early from Orban/Urban, but before that, he was making cannons for Hungary
  • John of Capistrano, if Hungary is fighting against a heathen threat, he can appear to convince peasants to join the army boosting manpower
  • Imre Thököly (including a possible formation of the Principality of Upper Hungary)
  • András Hadik - OP Hussar general
  • Maurice Benyovszky, polish-hungarian explorer and writer, rightful king of Madagascar
Benyovszky Móric should probably inspire an Achievement though.

King Maurice: starting as Hungary, own a colonial nation on Madagascar (achievement icon: Maurice from  Madagascar wearing King Julien's crown)
 
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Benyovszky Móric should probably inspire an Achievement though.

King Maurice: starting as Hungary, own a colonial nation on Madagascar (achievement icon: Maurice from  Madagascar wearing King Julien's crown)
Since Hungary's political map color is similar to the colors of this mauve palette:

1742472619360.png

An alternative name for colonizing Madagascar as Hungary achivement: I like to mauve it mauve it.
 
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So about 60 years after the start date Károly's granddaughter Maria died leaving the Luxemburg Sigismund the sole ruler of Hungary who is unrelated to the Anjou dynasty succession wise except by Jure Uxoris and the treaty of Gyor, interestingly same happened with Maria sister Jadwiga who after her death, her husband Władysław Jagiełło took over the polish throne, so the question is is there any mechanic for such takeovers or specific flavour for such events
 
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Now it made me wonder, what stats the average mixed arms infantry will have in the age of renaissance, because these guys look identical (except for the terrain and attrition bonuses of the cawa which makes the black army look kind of lackluster in comparison).

1742573062415.png
 
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Now it made me wonder, what stats the average mixed arms infantry will have in the age of renaissance, because these guys look identical (except for the terrain and attrition bonuses of the cawa which makes the black army look kind of lackluster in comparison).

View attachment 1269346
Exactly, it's kind of weird that they are identical. For example, the Black Army should definitely have a better defense, like Strength Damage Taken -20%, as they were heavily armoured in plate armour and used pavise shields extensively.
 
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Now it made me wonder, what stats the average mixed arms infantry will have in the age of renaissance, because these guys look identical (except for the terrain and attrition bonuses of the cawa which makes the black army look kind of lackluster in comparison).

View attachment 1269346
It seems here the black army is actually worse, due to not having the attrition loss and the buff in mountains. I'm no expert on Ethiopian history, but I find it hard to believe that these Çäwa Arquebusiers were just better or equal to the Black Army in every way. I know it's hard to compare the two, considering they probably never came into contact, but I'm going to be disappointed if the Black Army doesn't allow Hungary to dominate Central Europe.
 
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It seems here the black army is actually worse, due to not having the attrition loss and the buff in mountains. I'm no expert on Ethiopian history, but I find it hard to believe that these Çäwa Arquebusiers were just better or equal to the Black Army in every way. I know it's hard to compare the two, considering they probably never came into contact, but I'm going to be disappointed if the Black Army doesn't allow Hungary to dominate Central Europe.
i heard the black army used the tactic of the wagonfort just on foot, maybe to represent their defense give them better secure flanks or strength damage taken?
 
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didnt the black army use shields and not wagons?
Many of the soldiers in the black army were czech, and they did occasionally use wagon forts, I'm pretty sure they used them against the Moldavians once. In fact, I'm pretty sure wagon forts were used by Hungarians back in the 13th century against the Mongols, but I'm not too sure if they're comparable to the Hussite ones, and the ones they inspired.

EDIT:
These are just taken from wikipedia, and I couldn't verify the sources, but here is the battle of Baia:
baia.png

And this is the battle of Muhi, against the mongols:
muhi.jpg

Both these battles are said to have used wagon forts
 
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It seems here the black army is actually worse, due to not having the attrition loss and the buff in mountains. I'm no expert on Ethiopian history, but I find it hard to believe that these Çäwa Arquebusiers were just better or equal to the Black Army in every way. I know it's hard to compare the two, considering they probably never came into contact, but I'm going to be disappointed if the Black Army doesn't allow Hungary to dominate Central Europe.
If nothing else, they should change the stats to represent the unusually high firearm ratio which is even stated in the flavour lore under the unit stats. Making them more effective but just as it's stated, more expensive (which was true IRL). Also very much agreeing with your statement, cawa terrain and attrition bonuses are completely understandable beacause Ethiopia is a mountainous country and they were a hardy warrior caste but on the other hand heavy modern arms and armor of the age combined with high ratio of firearms should show in characteristics as well. We don't know the generic 400 unit size stats of that age yet, so it's hard to say how good these stats are compared to others but still, I find them too similar. I hope it's WIP and they will tweak these (maybe the black army stats are the "more intended" ones because Pavia said that Hungary is one of the countries they playtest a lot, that would suggest that it's more balanced). We'll see.
 
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