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I have ordered a Tug to take a Quartermaster re-supply ship in tow, and drag it to Harmony to service the New Fortress of Doom.
Quartermaster ships don't have engines?
 
We're saving all the Engines aside until we have all the Power Reactors dismantled first... because Power Reactors can only give Power Plant tech, while Engines can give EITHER that tech or Gas Core Engine tech.
Make sure to save them 7ntil all wrecks are done and qreck data returned, as those can give plant data too.
 
Missile Boats would be very useful. We have no fast, shielded missile platforms.
I thought we had the gunship doctrine, though.
 
What might we learn from those autopsies?

Given the results of the prix autopsy research: Environmental tolerances for the species. Gravity band, tempurature, ideal athmospheric mix, that kind of thing.
 
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Four. We haven't dismantled any yet. We should get six more from the other captured ships (two each).
Wouldn't the second Vosges give 4 too?
And hadn't we got some from the first scrapped ship?
 
How is this for a fast, shielded Carrier?



Galaxy I class Carrier 39,532 tons 889 Crew 21,407.9 BP TCS 791 TH 1,613 EM 14,400
16999 km/s Armour 4-103 Shields 480-720 HTK 194 Sensors 24/24/0/0 DCR 40-10 PPV 31.56
Maint Life 1.45 Years MSP 18,538 AFR 313% IFR 4.3% 1YR 9,801 5YR 147,018 Max Repair 8400.000 MSP
Hangar Deck Capacity 8,000 tons Magazine 1,100 / 60
Captain Control Rating 4 BRG AUX ENG PFC
Intended Deployment Time: 12 months Flight Crew Berths 160 Morale Check Required

2032 Solid Core AM Drive EP6720.00 HS-140 B-150 (2) Power 13440.0 Fuel Use 18.41% Signature 806.4000 Explosion 15%
Fuel Capacity 3,000,000 Litres Range 74.2 billion km (50 days at full power)
2030 Omicron S480 / R720 Shields HS-40 (1) Recharge Time 720 seconds (0.7 per second)

2021 Quad 2021 Gauss Cannon R500-100 Turret (1x20) Range 50,000km TS: 25000 km/s Power 0-0 RM 50,000 km ROF 5
2032 Beam Fire Control R240-TS32000 (SW) (10%) (1) Max Range: 240,000 km TS: 32,000 km/s ECCM-5 96 92 88 83 79 75 71 67 62 58

Size 20 Decoy Launcher (3) Decoy Size: 20 Hangar Reload 223 minutes MF Reload 37 hours
Equalizer 2030 (183) Speed: 60,000 km/s End: 38m Range: 137.3m km WH: 0 Size: 6 TH: 200/120/60

2027 CIV PD Search Sensor AS19-R1 (1) GPS 48 Range 19.1m km MCR 1.7m km Resolution 1
2027 CIV Search Sensor AS88-R100 (1) GPS 4800 Range 88.9m km Resolution 100
2018 CIV EM Sensor EM1.0-24.0 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km
2025 CIV Thermal Sensor TH1.0-24.0 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km

Electronic Warfare Jammers: Sensor 6 Fire Control 6 Missile 6

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Carrier for auto-assignment purposes



Slightly faster than an Emotion II at 16,999 kps. Equipped with the biggest shield we can manufacture, and with three Decoy Launchers that mimic 40,000-ton Carriers. Defended by (in addition to the shield and decoys) four layers of armor, ECM-6 jammers against sensors, beam weapons and missiles, and by a Quad Gauss PD Turret. Carries a full-sized Fighter squadron, with two-and-a-half times the magazine storage of the old models (183 size-6 vs 72 size-6). ECCM-5.
Shouldn't we wait until we have the next engines before building new classes?
 
SteveZAX and the Winged Hussar squadron Have arrived at planet Harmony.

Fair point. Nonetheless, the range on the Zots remains 15.4 million km. All it really does is give us a bigger tracking bonus before we fire our missiles. Though that is nothing to sneeze at.
Correct. But the Tracking Bonus can be up to +40% at our tech level. There's a tech line that enhances it.
I thought we had the gunship doctrine, though.
Gunships are our core competence. But it doesn't pay to be too rigid and inflexible.
Quartermaster ships don't have engines?
Yes, they do.

But they'll get there FAR faster under tow. Our Super-Tugs move at 13,000+ kps, while a typical commercial ship like the Quartermaster is about 3,000+ kps.
Make sure to save them 7ntil all wrecks are done and qreck data returned, as those can give plant data too.
Yep. I'm going to do the engines last.
What might we learn from those autopsies?
Nothing useful. Temperature and pressure tolerances. Preferred gas mix and gravity. That sort of thing.

It's mostly for role-play.
 
Wouldn't the second Vosges give 4 too?
And hadn't we got some from the first scrapped ship?

The first gave two. So did the Marengo.
 
Eventually our tech level will reach the point where the two roles converge and our high performance elements will be fully capable of staying on station for a year or more.
Or we supercharge them further still.
Imagine if we can go say .9c!
 
Shouldn't we wait until we have the next engines before building new classes?
If the new engines are researched before the ships launch, we can swap engines while still on the slipways.

If the new engines are NOT researched before the ships launch... you want me to delay the build for years?
 
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Is it worth while switching our AMM-PD to size 1.3? The ability to recognize decoys and focus on the real threats would be quite valuable.
I think so.
Having eccm seems very prudent too.
Is it possible yonadd ecm for engaging fighters?
 
Like, we may get less missiles from 1.3, but if a way smaller percentage misses, or in that case of an ecm foe we go from all missing to only some, then that's worth it.
 
As for your question: Tankers can be left to the fleet train I imagine. Plus strategic fuel dumps.

AWACS -- well, I think the spies are doing an excellent job there. It's nice as a backup strategy mind because it's so damn important and it can have a much larger sensor than a small stealth vessel. So it does have value.

And we need a 40.000 ton jump tender.
I think awacs is warranted as spies might be in the opposite end of our Reich when we need them. Having dedicated awacs to go with emotions seems good. Especially if they also have much longer ranges sensors. As iiirc the spies at times had trouble keeping track of thr fast moving foes.
 
I think so.
Having eccm seems very prudent too.
Is it possible yonadd ecm for engaging fighters?

The most modern Fighters have ECCM-5 on their Fire Controls and also (independantly) on their 'smart' missiles.

Fighters don't have ECM, though. A full ECM suite (Jammers for sensors, missiles and beam weapons) weighs 450 tons.
 
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So I was thinking, how reasonable would a fast shield-bearer ship be, that does basically nothing else?

Could it tank a missile barrage yet?

Because if missile cruisers are our enemy, bait is great.
 
All size-6 and smaller missiles are all treated as "minimal size". But bigger missiles are spotted further away.
That's part of whybwe run side 6, right?
Only if you rename yourself to Dylan Hunt.
How come?. Who's he?
Fair point. Nonetheless, the range on the Zots remains 15.4 million km. All it really does is give us a bigger tracking bonus before we fire our missiles. Though that is nothing to sneeze at.
Zots? Is thst the name of our missiles?
 
How come?. Who's he?
I googled it. You can too! ;)

(Character in sf tv show Andromeda, iirc. Google for details.)

If y’don’t care enough to Google, y’don’t really care.
 
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So I was thinking, how reasonable would a fast shield-bearer ship be, that does basically nothing else?

Could it tank a missile barrage yet?

Because if missile cruisers are our enemy, bait is great.
Unfortunately our shields are limited to 480 hit points by our tech level. So a ship that was all shield would still be no tougher than a Winged Hussar or Hoplite.

... so it might as well BE a Winged Hussar or a Hoplite.

A military Rock with a 480-point shield and very thick armor is possible... but because it is Military it would compete for available slipways with other military ships.

That's part of why we run size 6, right? - Yes

Zots? Is that the name of our missiles? - Yes
 
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Given the results of the prix autopsy research: Environmental tolerances for the species. Gravity band, tempurature, ideal athmospheric mix, that kind of thing.
Ah. How does the amount of bodies available effect the research?
Preferred gas mix and gravity.
Well, couldn't that be useful for if we use terraforming to gas them?
The first gave two. So did the Marengo.
Could have sworn we had more.
Or is it on teh salvagers we have more?
you want me to delay the build for years?
Also, didn't the Visgrs give 4? The screenshot at least had 4 listed under engines. That'd be 8 then. Two from first, two from marenga, four from Visges.
Won't we get engines soon, though?