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Galaxy class!!
I like it. A lot.

Is there a flag bridge on this thing?
Also, since it's a carrier, is that enough fuel stowage for the fighter wings?
We only need one Flag Bridge per fleet, so I could make a sub-class, close enough that it can be built without re-tooling, which carries a Flag Bridge.

Maybe trade a layer of armor for it (Emotions only have three, the current Galaxy class has four), or some missile magazine storage.

I did give it extra fuel tankage, yes. I could still add some more fuel, because we're still more than 400 tons under our slipway limit.
 
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At the moment we really have TWO fleets.

There is our super-charged, high performance, hard-hitting shielded fleet. Their job is to win battles, or to act as the cutting edge in general fleet engagements. The drawback is low endurance. Because their super-charged engines guzzle gas like a '67 Mustang, they only have enough fuel for about 40 days. Their life-support endurance and spare parts storage are also intended for short missions. Basically, their job is to get in, wreck the opponent's Navy, and get out.

The other fleet is much more conservatively designed, with the emphasis on staying power and endurance. They are capable of remaining on station in hostile territory for more than a year. But of course they lack the speed, hitting power and strong shields of the super-charged squadron... because every ton of displacement given over to extra fuel, spare parts, life-support endurance etc is a ton of displacement that was not used to enhance the fighting capacity of the ships.

It seems to me that this bi-modal Navy paradigm works pretty well, with the high performance elements winning the battle and then retiring for overhaul while the "slow and steady" fleet consolidates the gains and fends off any counter-attacks. Eventually our tech level will reach the point where the two roles converge and our high performance elements will be fully capable of staying on station for a year or more.
 
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Yeah, that's my issue as well. The Radiant Joy is a legend.
Emu mentioned earlier that almost everyone is getting pretty old. What about doubling up some characters and running two Randakars / Iche Bins / anyone else who wants / at a time until the elder character of each set retires? That way you can stay with your old crew/ship while also joining a new one.

Why not have your cake and eat it too when that’s possible? :p

Unless it ruins your immersion to play two generations of a character at once. :)
 
52 years old. Randakar is old enough to have adult children, I guess, but he's nowhere near retirement.

In fact, sign him up for the Galaxy class Eye of God please.

I wouldn't be opposed to having a Randakar Jr running around. Or a Randia, for that matter.
 
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What else should we make Emotion-compatible?

By which I mean... the speed, shields and short endurance of an Emotion, but a different role.

AWACS? Tanker?

I'm working on an Emotion-compatible AMM-PD design right now, to add another layer to the defense onion. We already have Gauss PD (Hoplite) and DP Laser-PD (Phalanx), so let's add the AMM layer.

Taking advantage of the "bells and whistles" that a larger missile size allows, I've designed an AMM that has ECCM-5 and can distinguish between real incoming missile warheads and dummy penetration aids. It even has enough range to engage incoming missiles (or Fighters) at about 15 million km. AMMs are typically limited to only 4-5 million km.

The drawback of this design is that it is size 1.3 instead of the typical size 1. Why size 1.3? Because that's the largest missile size for which our current reload tech gives us a cycle time of five seconds (ie: fires every turn). Size 1.4 would have a cycle time of ten seconds instead. And size 1.3 is large enough to carry ECCM-5.

sc-3330.jpg


Is it worth while switching our AMM-PD to size 1.3? The ability to recognize decoys and focus on the real threats would be quite valuable.
 
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Sounds like a great idea, with one caveat: How far off is the next reload rate tech? The one we just got a shitload of research points for?

What size launchers would we get then?
 
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As for your question: Tankers can be left to the fleet train I imagine. Plus strategic fuel dumps.

AWACS -- well, I think the spies are doing an excellent job there. It's nice as a backup strategy mind because it's so damn important and it can have a much larger sensor than a small stealth vessel. So it does have value.

And we need a 40.000 ton jump tender.
 
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Sounds like a great idea, with one caveat: How far off is the next reload rate tech? The one we just got a shitload of research points for? - Fairly close.

What size launchers would we get then? - It will take years to build these puppies, so we can lay them down and then change the designed missile armament while the frame and hull are still building.
And we need a 40.000 ton jump tender. - Right.

Tercio class AMM-PD Battlecruiser.

Carries 1,112 "smart" AMM-PD missiles, with 12 launchers under four FCs.



Tercio class Battlecruiser 22,975 tons 623 Crew 12,426 BP TCS 459 TH 7,680 EM 14,400
16713 km/s Armour 2-71 Shields 480-720 HTK 106 Sensors 24/24/0/0 DCR 20-8 PPV 15.6
Maint Life 1.62 Years MSP 7,760 AFR 211% IFR 2.9% 1YR 3,464 5YR 51,963 Max Repair 3840 MSP
Magazine 1,445.6 / 0
Captain Control Rating 4 BRG AUX ENG CIC
Intended Deployment Time: 10 months Morale Check Required

2021 SCAM Drive EP7680.00 HS-150 B-150 (1) Power 7680 Fuel Use 20.67% Signature 7680 Explosion 15%
Fuel Capacity 2,000,000 Litres Range 75.8 billion km (52 days at full power)
2030 Omicron S480 / R720 Shields HS-40 (1) Recharge Time 720 seconds (0.7 per second)

Size 1.3 Missile Launcher (12) Missile Size: 1.3 Rate of Fire 5
2032 PD Missile Fire Control FC93-R1 (10%) (4) Range 93.8m km Resolution 1 ECCM-5
Zot AMM-PD Missile 1-110k-15m-110th 2032 (1112) Speed: 110,769 km/s End: 2.3m Range: 15.4m km WH: 1 Size: 1.3 TH: 369/221/110

2027 CIV Search Sensor AS88-R100 (1) GPS 4800 Range 88.9m km Resolution 100
2032 Fleet PD Sensor AS95-R1 (10%) (1) GPS 1200 Range 95.7m km MCR 8.6m km Resolution 1
2018 CIV EM Sensor EM1.0-24.0 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km
2025 CIV Thermal Sensor TH1.0-24.0 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km

Electronic Warfare Jammers: Sensor 6 Fire Control 6 Missile 6

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes
 
Adding a Flag Bridge to a variant of the Galaxy class Carrier still allows it to be built in the same yard, without re-tooling.

... so a four-slipway shipyard could be building three Galaxy I models and one Galaxy Ic, at the same time.
 
Tercio class AMM-PD Battlecruiser. Carries 1,112 "smart" AMM-PD missiles, with 12 launchers under four FCs.

Yep, that will do it.
With that range on the missiles it can start intercepting pretty far out, too.

Adding a Flag Bridge to a variant of the Galaxy class Carrier still allows it to be built in the same yard, without re-tooling.

... so a four-slipway shipyard could be building three Galaxy I models and one Galaxy Ic, at the same time.

Great work on these designs. Really.
It will take a decade or so to build all that with the current slipways I imagine.
 
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Great work on these designs. Really.
It will take a decade or so to build all that with the current slipways I imagine.
Unless we can prebuild some of the components.
 
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Sounds like a great idea, with one caveat: How far off is the next reload rate tech? The one we just got a shitload of research points for?

What size launchers would we get then?
Not sure we would want to move up to size 1.4 or size 1.5 even if the reload rate allows it. Maybe... maybe not.

Each increase in missile size means fewer missiles in the magazine. It also means earlier detection by the enemy (at least on Thermal).

The only thing that could really use improving is speed. A larger missile (size 1.4 or size 1.5) could be designed to be somewhat faster, yes.
 
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Unless we can prebuild some of the components.
A definite possibility.

At the moment, our construction factories are busy winning the Modron war. But once that big push is finished, pre-builds are your friend, for sure.
 
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Yep, that will do it.
With that range on the missiles it can start intercepting pretty far out, too.
LOL

I don't know if you noticed, but that AMM-PD design is very precisely fine-tuned to combat the Modron threat.

Its PD RADAR can pick up size-12 missiles (which is the Modron's trump card) at 15 million km.
Its PD Fire Controls can lock onto a size-12 missile target at 15 million km.
The smart AMM-PD missiles that it carries (Zots) travel at over 110,000 kps and can intercept any incoming enemy missiles at 15 million km.

It is specifically designed to fight an opponent who uses size-12 ordnance. Naturally it is almost as effective against other opponents.
 
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LOL

I don't know if you noticed, but that AMM-PD design is very precisely fine-tuned to combat the Modron threat.

Its PD RADAR can pick up size-12 missiles (which is the Modron's trump card) at 15 million km.
Its PD Fire Controls can lock onto a size-12 missile target at 15 million km.
The smart AMM-PD missiles that it carries (Zots) travel at over 110,000 kps and can intercept any incoming enemy missiles at 15 million km.

It is specifically designed to fight an opponent who uses size-12 ordnance. Naturally it is almost as effective against other opponents.

Res 1 sensors don't care if the bogey is size 1, size 7 or size 12, do they? This works against any missile carrier design.

So far we have seen three types of mobile threats to counter:
- Missile cruisers
- Beam ships
- Raiders

Missile cruisers being the most dangerous threat so far.
However, there could also be
- fighters (with beams or missiles)
- small attack craft (ditto)
- Heavily armed, armored and shielded superdreadnaughts?

Against the first two, this design will work pretty well too. Plus beam cruisers like the emotions.
The latter .. I think that's mostly a matter of being able to run away to choose the time and place, and being able to focus enough fire.
I'm pretty sure it's possible we run into either very small or very large opponents at some point, in any case.
 
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Scientist Wagonlitz is currently researching a 40,000 ton military jump drive.

Res 1 sensors don't care if the bogey is size 1, size 7 or size 12, do they? This works against any missile carrier design.

All size-6 and smaller missiles are all treated as "minimal size". But bigger missiles are spotted further away.

The PD sensor in the Tercio above would spot a size-1 missile at 8.6 million km, a size-8 missile at 15.3 million km, and a size-12 missile at 34.4 million km.

So far we have seen three types of mobile threats to counter:
- Missile cruisers
- Beam ships
- Raiders

Missile cruisers being the most dangerous threat so far.
However, there could also be
- fighters (with beams or missiles)
- small attack craft (ditto)
- Heavily armed, armored and shielded superdreadnaughts?

Against the first two, this design will work pretty well too. Plus beam cruisers like the emotions.
The latter .. I think that's mostly a matter of being able to run away to choose the time and place, and being able to focus enough fire.
I'm pretty sure it's possible we run into either very small or very large opponents at some point, in any case.
The Tercio's RADAR will spot any Fighter or small craft (or a ship cloaked down to that signature) at 95 million km.

It's a pretty good RADAR, in fact AWACS quality... but only in the missile-to-FAC size band. Against full-sized ships, it's no better than a size-1 CIV RADAR.
 
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There are now over 2,000,000 tons of ground units gathered on planet Harmony, another 900,000 tons on Earth awaiting transport, and about 350,000 tons in transit.

So we're about a third of the way there, and picking up speed because we are currently building additional Ground Forces Training Centers in our construction factories.
 
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All size-6 and smaller missiles are all treated as "minimal size". But bigger missiles are spotted further away.

The PD sensor in the Tercio above would spot a size-1 missile at 8.6 million km, a size-8 missile at 15.3 million km, and a size-12 missile at 34.4 million km.

Fair point. Nonetheless, the range on the Zots remains 15.4 million km. All it really does is give us a bigger tracking bonus before we fire our missiles. Though that is nothing to sneeze at.