• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Unfortunately our shields are limited to 480 hit points by our tech level. So a ship that was all shield would still be no tougher than a Winged Hussar or Hoplite.

A military Rock with a 480-point shield and very thick armor is possible... but because it is Military it would compete for available slipways with other military ships.
Does shields always mean military? If not, why.cant we then build a civvie rock?
 
Does shields always mean military? If not, why.cant we then build a civvie rock?
Shields are always military gear, yes... actually, I haven't actually checked really tiny ones... but even if they were CIV they would only absorb a few hit points.

We are already building civvie Rocks.

sc-3331.jpg


Check out the speed of that puppy!

Not bad for a civilian vessel that is dragging around 20 layers of armor.

sc-3332.jpg


Ah. How does the amount of bodies available effect the research? - It doesn't.
Well, couldn't that be useful for if we use terraforming to gas them? - True.
Could have sworn we had more.
Or is it on teh salvagers we have more? - The Salvagers carry 25,000 points of tech data.
Won't we get engines soon, though? - Sort of soon-ish. And not the Practicals. Just the Theoretical. We'll get the paired Power Plant tech soon.
 
  • 3Like
Reactions:
I just now realized that those Rocks are just small enough (at 104,000 tons!) to squadron jump with a Portal class jump tender (110,000 tons).

That would leave the Portal immobilized, since a ship making a squadron jump avoids the jump point (that's the whole point) and the Portal has no engine.

... but it would allow us to "insert" a squadron of 13,700 kps Rocks into his back-field, avoiding the ambush.
 
  • 4Love
Reactions:
April 8th, 2032.

Another polite suggestion.

The Winged Hussars have finished overhaul at the Harmony anchorage, and are joining the Gunships.

Now composed of twelve Emotion IIs, four Winged Hussar IIIs and eight Phalanxes.
 
  • 2Like
  • 1
Reactions:
April 8th, 2032.

Another polite suggestion.

The Winged Hussars have finished overhaul at the Harmony anchorage, and are joining the Gunships.

Now composed of twelve Emotion IIs, four Winged Hussar IIIs and eight Phalanxes.
Is there any hope to put the Hussars under a training command (with a high rating admiral) AT THE FRONT, and get their ratings higher (even if only some of the way)? Or would that handicap them too much if the Modrons come busting through the WP?
 
I just now realized that those Rocks are just small enough (at 104,000 tons!) to squadron jump with a Portal class jump tender (110,000 tons).

That would leave the Portal immobilized, since a ship making a squadron jump avoids the jump point (that's the whole point) and the Portal has no engine.

... but it would allow us to "insert" a squadron of 13,700 kps Rocks into his back-field, avoiding the ambush.
Could the Modron homefleet be dran away from the ump point?
 
Or we supercharge them further still.
Imagine if we can go say .9c!

The way that tech line works is such that every subsequent step gets bigger in terms of fuel usage as well as performance. I'm not sure how far we've boosted them so far but I would not be suprised if the next step increased fuel usage by a factor of 10 or more.

That tech line is meant for designing fighter engines and such. You can't do it endlessly.

I think awacs is warranted as spies might be in the opposite end of our Reich when we need them. Having dedicated awacs to go with emotions seems good. Especially if they also have much longer ranges sensors. As iiirc the spies at times had trouble keeping track of thr fast moving foes.

Yeah, me too. Just.. less important than more PD at this stage ;)

Could have sworn we had more.

The freighters were a disappointment. That's a lot of engines that won't help us.

In hindsight we could have used a few high speed boardings without trying to cripple ships to get more. But it is what it is and we have a lot of salvage. It might be enough.

Speaking of: how many marines companies would fit in a troop transport? If we can have a ship filled to the brim with boarding parties in the fleet train we can try a few boardings like that if we don't get the engines before then.

We are already building civvie Rocks.

View attachment 1303026

Check out the speed of that puppy!

Not bad for a civilian vessel that is dragging around 20 layers of armor.

If you put a tractor beam on it it might even be useful outside of combat :D

Is there any hope to put the Hussars under a training command (with a high rating admiral) AT THE FRONT, and get their ratings higher (even if only some of the way)? Or would that handicap them too much if the Modrons come busting through the WP?

If it's helpful I'm game to help these guys get crew training faster.
 
Last edited:
  • 2Like
  • 1
Reactions:
The way that tech line works is such that every subsequent step gets bigger in terms of fuel usage as well as performance. I'm not sure how far we've boosted them so far but I would not be suprised if the next step increased fuel usage by a factor of 10 or more.

That tech line is meant for designing fighter engines and such. You can't do it endlessly.
Well, I meant keep the current level of supercharge and then the base speeds rise as we get better and better engines.
Speaking of: how many marines companies would fit in a troop transport? If we can have a ship filled to the brim with boarding parties in the fleet train we can try a few boardings like that if we don't get the engines before then.
Couldn't it be worthwhile even if we have got engines? As other tech we'd want too.
 
Could the Modron homefleet be dran away from the ump point?
That would be the main point of inserting the Rocks behind them, yes.

Rocks have no weapons; they are mostly useful for drawing fire and for kiting the opponents.
 
  • 2
Reactions:
If you put a tractor beam on it it might even be useful outside of combat :D
Well spotted.

I'll add a tractor beam.

EDIT:

Jeeze... you can SEE these puppies from the next star system over.

Thermal signature of 28,800. You could fry an egg on any surface that's FACING one of these Rocks.
 
  • 3Haha
Reactions:
The new Salvager has arrived in Harmony.

sc-3334.jpg


Scraps 2,700 tons of wreck per day instead of 500.

We can send the older two Salvagers home with the tech data as soon as they complete their current tasks.
 
  • 2Love
  • 1Like
Reactions:
Well spotted.

I'll add a tractor beam.

EDIT:

Jeeze... you can SEE these puppies from the next star system over.

Thermal signature of 28,800. You could fry an egg on any surface that's FACING one of these Rocks.
What makes their signature be that high?
 
What makes their signature be that high?
Several factors converge to give that high a signature.

1) I'm not using thermally suppressed engines. The role of the Rock is to demand attention. "Shoot at me! At me!". Thermal stealth doesn't suit that role.
2) It's a commercial design so it needs LOTS of engines to reach 13,000+kps. Commercial engines only produce a fraction of the thrust of military models.
3) It's over 100,000 tons (it carries 20 layers of Neutronium armor, that's HEAVY) so it needs LOTS of LOTS of engines to reach 13,000+ kps.
 
  • 2
  • 1Like
Reactions:
The New Fortress of Doom is currently maintaining more than a million tons of warships, with their maintenance and life-support clocks stopped.
 
  • 3Like
Reactions:
The New Fortress of Doom is currently maintaining more than a million tons of warships, with their maintenance and life-support clocks stopped.
Nice!
 
  • 2
Reactions:
April 13th, 2032.

Another polite suggestion. Diplo +163.5

Just the usual Infantry, Artillery and Partystarter builds.
 
  • 2Like
Reactions:
No big deal, but useful.

sc-3335.jpg
 
  • 2Like
Reactions:
April 18th, 2032.

Another polite suggestion from the Bork. Diplo +164.7

More Infantry and Partystarters.

Wagonlitz completes a 40,000 ton Military Jump Drive!

Now we can design a fast, shielded jump tender for those shielded Carriers.

Our current (unshielded) Admiral class combines the functions of Jump Tender, AWACS, AMM-PD platform and Fleet Tanker.

Should we try to do the same for the shielded version?
 
  • 1
  • 1Like
Reactions:
Our new jump Battlecruiser, to go with the shielded Carriers.



Anomaly class Jump Battlecruiser 40,000 tons 1,097 Crew 31,861.7 BP TCS 800 TH 1,613 EM 14,400
16800 km/s JR 8-1500 Armour 3-104 Shields 480-720 HTK 184 Sensors 168/168/0/0 DCR 41-10 PPV 47.16
Maint Life 1.88 Years MSP 28,660 AFR 308% IFR 4.3% 1YR 10,356 5YR 155,344 Max Repair 8400 MSP
Magazine 1,115.6 / 60
Captain Control Rating 4 BRG AUX ENG CIC
Intended Deployment Time: 12 months Morale Check Required

2032 J40000(8-1500) Military Jump Drive Max Ship Size 40000 tons Distance 1500k km Squadron Size 8

2032 Solid Core AM Drive EP6720.00 HS-140 B-150 (2) Power 13440 Fuel Use 18.41% Signature 806.40 Explosion 15%
Fuel Capacity 5,000,000 Litres Range 122.2 billion km (84 days at full power)
Refuelling Capability: 200,000 litres per hour Complete Refuel 25 hours
2030 Omicron S480 / R720 Shields HS-40 (1) Recharge Time 720 seconds (0.7 per second)

2021 Quad 2021 Gauss Cannon R500-100 Turret (1x20) Range 50,000km TS: 25000 km/s Power 0-0 RM 50,000 km ROF 5
2032 Beam Fire Control R240-TS32000 (SW) (10%) (1) Max Range: 240,000 km TS: 32,000 km/s ECCM-5 96 92 88 83 79 75 71 67 62 58

Size 20 Decoy Launcher (3) Decoy Size: 20 Hangar Reload 223 minutes MF Reload 37 hours
Size 1.3 Missile Launcher (12) Missile Size: 1.3 Rate of Fire 5
2032 PD Missile Fire Control FC93-R1 (10%) (4) Range 93.8m km Resolution 1 ECCM-5
Zot AMM-PD Missile 1-110k-15m-110th 2032 (846) Speed: 110,769 km/s End: 2.3m Range: 15.4m km WH: 1 Size: 1.3 TH: 369/221/110

2032 Fleet PD Sensor AS95-R1 (10%) (1) GPS 1200 Range 95.7m km MCR 8.6m km Resolution 1
2031 Active Search Sensor AS502-R100 (10%) HS-32 (1) GPS 153600 Range 502.8m km Resolution 100
2018 EM Sensor EM7-168 (1) Sensitivity 168 Detect Sig Strength 1000: 102.5m km
Thermal Sensor TH7-168 2025 (1) Sensitivity 168 Detect Sig Strength 1000: 102.5m km

Electronic Warfare Jammers: Sensor 6 Fire Control 6 Missile 6

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes



Fleet speed. Carries the largest shield we can make. Three Decoy launchers which each mimic a 40,000-ton target. ECM-6. One quad barrelled Gauss PD turret.

Roles:

Fleet Jump Tender - Carries a 40,000 ton Military jump drive. Can squadron jump with any current or projected warship.
Fleet Tanker - Five million tons of fuel tankage and a set of pumps.
AMM-PD - Twelve of the new size-1.3 Smart PD missile tubes under four ECCM-5 fire controls, and 846 reloads in the magazine. That's 70 full 12-tube salvos.
Fleet AWACS - AWACS RADAR picks up enemy ships at half a billion km range. The same PD RADAR as the Tercio AMM-PD Battlecruiser.
 
  • 1Like
  • 1Love
Reactions:
Our shipyards are preparing to build our projected fleet of fast, shielded warships... all of them designed either on the 23,000-ton Emotion chassis or on the 40,000-ton Galaxy chassis.

sc-3336.jpg


Anomaly class are AWACS/Tanker/AMM-PD/Jump Tender.
Galaxy class are Carriers.
Hoplite class are Gauss PD.
Tercio class are AMM-PD.
 
  • 2Like
Reactions: