• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Ooops. Oh well. No real harm done.
Yeah, there was thousands of Infrastructure there anyway, because the planet used to be way too cold (that's why I was adding greenhouse gasses).

... so nobody died.



sc-3347.jpg


Yes!

Gas Core Anti-Matter Power Plant. Now the way is clear to research Gas Core Anti-Matter Engine.

... so we can start dismantling those engines.

sc-3348.jpg
 
  • 4Love
  • 1Like
Reactions:
We are already 96% of the way toward gaining Missile launcher reload rate 8, and about half-way to ECCM-6 and one-third of the way to Gas Core Anti-Matter Drive.

The modern salvager is only a month away from Earth, carrying enough xeno-tech missile launchers (recovered from wrecks) to finish the Reload Rate tech.
 
  • 4Love
  • 1Like
Reactions:
Yeah, there was thousands of Infrastructure there anyway, because the planet used to be way too cold (that's why I was adding greenhouse gasses).

... so nobody died.
That's good.
Will we be moving the infra away?
so we can start dismantling those engines.
Curious why it gave differing amounts of rp per engine.
The modern salvager is only a month away from Earth, carrying enough xeno-tech missile launchers (recovered from wrecks) to finish the Reload Rate tech.
I thought jt was rhe one offloading the last rp needed for the plant tech.
 
That's good.
Will we be moving the infra away? - The Infrastructure gets sent wherever it's needed, yes.
Curious why it gave differing amounts of rp per engine. - There's a random element included in most tech- or combat-related stuff. Since the parts are recovered from wrecks, you can look at it as some of the components being more complete or more intact than others, so we learn more from those ones.
I thought jt was rhe one offloading the last rp needed for the plant tech. - Not sure what you mean. Three salvagers were all on their way back to Earth. Each one carries tech data and a random assortment of parts for analysis... whatever that particular salvager managed to find in the wrecks. They download the big lumps of Tech Points as soon as they jump into the Sol star system, but they can't unload the components until they dock at Earth.
 
  • 2Like
  • 2
Reactions:
Another classic Wagonlitz typo! :cool:
Also, how can we get their tech filmmaking their pops, then?
Gonna need a MODRONWOOD sign! :p

Edit: what kinda movies will they specialize in? Space Godzilla? Noir? Something new?
 
  • 1Haha
Reactions:
Meant I thought scrapyard III 001 had already uploaded the data, but seems it was scrapyard 001 that did it earlier. Just checked.
Perhaps we dhludpjg have two habe the same numbering, even if one is a basic one and the other the version III.
 
Another classic Wagonlitz typo! :cool:

Gonna need a MODRONWOOD sign! :p

Edit: what kinda movies will they specialize in? Space Godzilla? Noir? Something new?
Meant from taking, not filmmaking.
 
  • 1
Reactions:
Curious why it gave differing amounts of rp per engine.

It's a random amount between 1% to 5% of the total cost of the tech. This engine theoretical costs 300.000 points so each engine yields between 3000 and 15.000 points.

Those were good rolls.
 
  • 1
Reactions:
Meant from taking, not filmmaking.
Yeah, but it’s a great typo, Wagon! It’s more fun to roll with these, play with them, than to correct them. Bit like playing with puns, d’y’see? Make amusing connections that aren’t intended but are playful or funny. :cool:

What kind of movies do you imagine the (defeated) Modrons might make?
 
  • 2
Reactions:
So once we have the fast element properly updated to the Modron engines, we go find another alien with the next level of engines to beat them up and steal their toys too ?
 
  • 2Haha
Reactions:
Meant I thought scrapyard III 001 had already uploaded the data, but seems it was scrapyard 001 that did it earlier. Just checked.
Perhaps we dhludpjg have two habe the same numbering, even if one is a basic one and the other the version III.
Weeks ago, one of our Scrapyard II (the old model) jumped into the Sol system, unloaded its data by radio, flew to Earth and unloaded its components. Instead of breaking them down immediately, I saved them because we were close to gaining a tech.

Then our new Scrapyard III jumped into the Sol syatem, beamed down its data (Gaining us the tech!) and started heading toward Earth. It will get here in about four weeks. But in the mean-time I now dismantled the components that had arrived weeks ago on the Salvager II (not on the Salvager III that just beamed us the tech info).

Bottom line:

On that screen-shot you see a bunch of tech points for lots of different things. Only the two BIG lumps up at the top of the list are from the Salvager III. Everything else is from breakdown of ship components that had arrived weeks earlier, on an older Salvager or from dismantling captured-and-repaired enemy ships.
 
  • 4Like
Reactions:
Gonna need a MODRONWOOD sign! :p

Edit: what kinda movies will they specialize in? Space Godzilla? Noir? Something new?
We might be able to pay a large fraction of the cost of the war, by turning it into a war movie.
 
  • 2Haha
  • 1Love
Reactions:
What kind of movies do you imagine the (defeated) Modrons might make?
None. They'll be xenoburgers.
I guess we might allow them to make a movie about how well they taste, so more an ad for xenoburgers.
 
  • 3Haha
Reactions:
Weeks ago, one of our Scrapyard II (the old model) jumped into the Sol system, unloaded its data by radio, flew to Earth and unloaded its components. Instead of breaking them down immediately, I saved them because we were close to gaining a tech.

Then our new Scrapyard III jumped into the Sol syatem, beamed down its data (Gaining us the tech!) and started heading toward Earth. It will get here in about four weeks. But in the mean-time I now dismantled the components that had arrived weeks ago on the Salvager II (not on the Salvager III that just beamed us the tech info).

Bottom line:

On that screen-shot you see a bunch of tech points for lots of different things. Only the two BIG lumps up at the top of the list are from the Salvager III. Everything else is from breakdown of ship components that had arrived weeks earlier, on an older Salvager or from dismantling captured-and-repaired enemy ships.
Yeah, I got that now.
What initially tricked me was both had the hulll number 001.
 
Yeah, I got that now.
What initially tricked me was both had the hulll number 001.
The hull number is the two-letter, two-number code.

SV-03 for our new Scavenger III 001, which is our third Scavenger. We built two of the earlier model, and now this one.

TG-27 for our 27th Tug. and so on.

These number ARE unique. There is only one SV-03. Only one TG-27.
 
  • 2
Reactions:
June 15th, 2032. - Diplo +178.6

Just the usual builds... Infantry, Artillery, HQs, Partystarters.

The Modron war is 18 months old.
 
  • 3Like
Reactions:
June 20th, 2032. - Diplo +179.9

The usual builds.
 
  • 2Like
Reactions:
The hull number is the two-letter, two-number code.

SV-03 for our new Scavenger III 001, which is our third Scavenger. We built two of the earlier model, and now this one.

TG-27 for our 27th Tug. and so on.

These number ARE unique. There is only one SV-03. Only one TG-27.
Ah. Thought it was the 001.