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All three Salvager task forces are en route to Earth, to upload the wreck tech into Earth's science data base.

The first of the three arrives... and uploads a bit more than 200,000 tech points of data.

View attachment 1304637

We're about 80% of the way toward Gas Core Antimatter Power Plants (the prerequisite tech for the next level of engines, Gas Core Antimatter Engine) and the two incoming Salvagers are also carrying data for this specific tech.

View attachment 1304642
So the next two salvagers do indeed have more than 31,691 points toward Gas-core Anti-matter PP between them, right?
When they get home we can start dissasembling all the GC AM Engines we have been accumulating and not disassembling, right? That will give us points toward GC-AM engines, right?
So it's all coming together!
 
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Funny, when this started off we'd get through an entire in-game decade regularly instead.
Yeah... but we can't TAKE long turns because it will only require the Modron fleet 15 hours to get from their present location into the Harmony star system.

... so I can't take a turn that lasts so long that the Modrons could sneak up and dry-gulch us during a sub-pulse.

Each turn is divided into smaller sub-pulses, and the AI only "comes up for air" on the sub-pulse boundaries.
 
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Or just send a few rocks loudly shouting their existence to the universe ;)
They don't count, unfortunately. Civilian engines. As far as the aliens are concerned they are just really inefficiënt tugs..

Speaking of which, I wonder if we can use those to tow away their shipyards, or do some opposed tactical droprack placements.

Yeah... but we can't TAKE long turns because it will only require the Modron fleet 15 hours to get from their present location into the Harmony star system.

... so I can't take a turn that lasts so long that the Modrons could sneak up and dry-gulch us during a sub-pulse.

Each turn is divided into smaller sub-pulses, and the AI only "comes up for air" on the sub-pulse boundaries.

Don't sweat it. I was mostly referring to the fact that as a conventional start game you start off with almost nothing and therefore can easily accelerate time quite a bit. And teasing a bit. I'm amazed this game is proceeding so quickly given the hardware we already have, really.

Even if it does mean your grinder logistics become a bit disarrayed every now and then.
 
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May 25th, 2032.

Again no requests or demands from the Bork, just a slow but steady improvement in relations. Diplo +173.5

Infantry and Partystarters built. Three more Gadget class maintenance workshops come off the slipways.

A Biologist finishes the Alien Autopsy.

View attachment 1304633

They have a narrower gravity tolerance than Humans. We can tolerate anything from 0.1g to 1.9g. Are Modrons more specialized? Less adaptable?

They are accustomed to cooler temperatures than Humans prefer (average near freezing) and a much lower Oxygen partial pressure... they would find Earth's atmosphere poisonous. Too much Oxygen.
I guess that means we should change the atmosphere of their planet to human oxygen levels when we've taken out STO.
All three Salvager task forces are en route to Earth, to upload the wreck tech into Earth's science data base.

The first of the three arrives... and uploads a bit more than 200,000 tech points of data.

View attachment 1304637

We're about 80% of the way toward Gas Core Antimatter Power Plants (the prerequisite tech for the next level of engines, Gas Core Antimatter Engine) and the two incoming Salvagers are also carrying data for this specific tech.

View attachment 1304642
How's having 32k out of 180k RP 80% of the way?
Why does the boost say Explosion 20%? Is that chance of spontaneously exploding?
NPR races are not that aggressive.
Not even the most xenophobe?
Maybe put another layer of armor on the Monster design with it.
Why would new power plants necessitate more armour?
 
I guess that means we should change the atmosphere of their planet to human oxygen levels when we've taken out STO.

We could. But that means leaving a bunch of terraforming stations in orbit that will get shot to pieces the second they build their *next* STO unit.
Plus, we're already building the armies for an outright invasion. We can use the population and this way we get their tech, too. If they're all dead we can't steal their tech from them.

How's having 32k out of 180k RP 80% of the way?

It's the other way around. That number is how much it still takes to complete.

Why does the boost say Explosion 20%? Is that chance of spontaneously exploding?

.. when destroyed by something like incoming enemy fire. Not without anything to trigger it.

Not even the most xenophobe?

No, the mechanics are such that xenophobia only affects the ease of building relations and gathering intelligence, not behaviour directly.

Why would new power plants necessitate more armour?

The other way around: New power plants produce more power per ton, meaning a beam vessel like the Monster class needs less of them to power its lasers, which in turn means you have spare tonnage you can devote to something like armor.
 
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If they're all dead we can't steal their tech from them.
Can't we get it from the many components on their planet?
If we can get tech from components normally, why wouldn't we then be able to disassble their components on their planet?
And why would we want their population?
Or are we in short supply of protein sources and we hence need to farm them like livestock?
when destroyed by something like incoming enemy fire. Not without anything to trigger it.
Ah. Does rhe percentage go down with tech levels?
Is it only boosted engines which risk blowing up?
 
Can't we get it from the many components on their planet?
If we can get tech from components normally, why wouldn't we then be able to disassble their components on their planet?

Only if they prefabricate them. Which is not the standard, I think.
Plus, some technologies like armor can't be prefabricated.

And why would we want their population?

That planet is a homeworld. It will have enough installations to keep billions of workers occupied. Who else do you expect to run them? To get a world up to that many people from scratch takes decades. It's much better to just occupy and police that world so that everything -- *including* the probable hundreds of research centers -- is up and running as quickly as possible.

Ah. Does rhe percentage go down with tech levels?

That's what that research line does.

Is it only boosted engines which risk blowing up?

Only military engines, I think. Not sure, been a while since I've looked into that.
 
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110 Aquarii is three jumps outside our border and would require us to occupy three new star systems and build three new Naval bases and Sabre TRP squadrons in order to safeguard the mineral route. We'll call that a last resort.
Would it be viable to just put a single permanent-ish (ark city) structure by the mining site itself and/or defend it with STO (and possibly have some units available to go into the two systems left empty to chase off Jerx when they turn up) - and then just let civvies transport everything and risk getting enslaved on their own dime?

(Could park some civilian guardian ships with good sensors along the route to act as early warning system so we can spot Jerx earlier instead of having to wait until we lose transports)
 
Only if they prefabricate them. Which is not the standard, I think.
Plus, some technologies like armor can't be prefabricated.
But they'll gave factories, ships on the planet surface, etc.
We're talking a whole planet. They'll have an extensive production apparatus in place to disassemble.
That planet is a homeworld. It will have enough installations to keep billions of workers occupied. Who else do you expect to run them? To get a world up to that many people from scratch takes decades. It's much better to just occupy and police that world so that everything -- *including* the probable hundreds of research centers -- is up and running as quickly as possible.
So well slowly replace them as our desirable pops grow on that planet?
While terraforming it slowly to be human friendly?
That's what that research line does.
Ah. Thought it gave engine boosts primarily.
 
But they'll gave factories, ships on the planet surface, etc.
We're talking a whole planet. They'll have an extensive production apparatus in place to disassemble.
Only SHIP'S COMPONENTS can be disassembled.

Not factories, not mines, not research labs, not deep space tracking stations...

Only ship's components, and only certain types of THOSE. Engines. Radars, Fire Controls. Shields...
 
Only SHIP'S COMPONENTS can be disassembled.

Not factories, not mines, not research labs, not deep space tracking stations...

Only ship's components, and only certain types of THOSE. Engines. Radars, Fire Controls. Shields...
Ah.
That's illogical, though.
 
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Can we get all their tech?

I'm not 100% confident on how this works exactly. But we should be able to get a tech or two out of it at a minimum, including things you cannot get through salvage or capturing enemy ships. Things like mining, research, and construction rate techs.

Provided they are ahead in fields like that, of course.
 
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Shouldn't they be, as they started 20% ahead?
They started with 20% more POINTS than we had at the moment of first contact.

How they SPENT those points is another question.

They could (if they wanted) spend them all on weapons techs, and none on civilian techs.
 
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They started with 20% more POINTS than we had at the moment of first contact.

How they SPENT those points is another question.

They could (if they wanted) spend them all on weapons techs, and none on civilian techs.

Besides, that 20% is the average for a generated NPR with these settings.
Lord knows what percentage points they actually ended up getting as there is a large random factor involved apparently. Both in tech and in population size.
 
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June 9th, 2032.

Since we evacuated the Border star system, there has been no contact with the Bork except for our usual five-day meetings, boosting our Diplo rating (now 177.3).

More Infantry, Artillery and Partystarters built.

The other half of the Carrier force goes into overhaul.
 
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I had put too much biologically inert greenhouse gasses into the atmosphere of Moby... distracted by the war... and nearly roasted everybody.

Almost fixed now. We are re-growing the vegetation as I speak. As good as new.

sc-3346.jpg
 
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