How are we doing on maintenance cap and especially expenditure?
Maintenance Cap (or Fleet Cap) is local. It exists only in the base's location; and it is also USED locally, right in the base's location.
Most Naval Bases have a Cap of 25,000 tons, just enough to maintain a squadron of Sabres and to overhaul any passing Scout. They aren't intended to support or overhaul visiting squadrons of ships.
Planet Earth has a Cap of over 12,000,000 tons, and is using very little of it since most of the fleet is either in Harmony or adding Diplo weight to AX Microscopii.
Planet Harmony has a Cap of just under 1,000,000 tons, with about three-quarters of it being used.
The New Fortress of Doom has a Cap of 1,375,000 tons, with something over a million tons being used.
We are producing over half a million maintenance spares per year, and we have about eight months supply in stockpile.
Production of maintenance parts consumes over 52,000 Gallicite per year. Production of missiles consumes about the same, during wartime.
What is your plan for refits and modernization? Aside from new size classes we're going to need to trim some fat from our fleet at some point to make room for new ships in the maintenance budget, won't we? I was assuming it would mostly result in refits but if you're adding new sizes that will be harder.
Much of the fleet is so old that soon it will hardly be worth keeping it in service.
We still need a bi-modal fleet. A supercharged but short endurance force to act as the cutting edge in battle, and a second less capable "holding" force with the endurance to stay on-station for more than a year while we consolidate. But as our "cutting edge" gets bigger and sharper, we can reduce the size of our "holding force" to half or less of its present size. Eventually (I hope) our tech will reach a level where the two roles merge and only one force is required.