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Ah. Thought it was the 001.
That number is just within the class.

So if I built three Tankers; the first two ships of one class and then a third ship of a new class:

The Hull Numbers would be TK-01, TK-02 and TK-03; but the class numbers would be 001, 002 and 001 (because the third ship was of a different class).
 
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June 26th, 2032. - Diplo +181.3

The usual builds.

Another shipyard reaches 10,000 tons and joins the other two in expanding to 15,000 tons.

Shall our designers try and see if we can fit a full-sized shield into a 15,000 ton hull?

sc-3349.jpg
 
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sc-3350.jpg


Don't we already HAVE Fire Control Jammer 6?

I'm almost sure we do...
 
Shall our designers try and see if we can fit a full-sized shield into a 15,000 ton hull?
Might be useful.
Do we have any 15k tons ships atm?
 
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July 1st, 2032. - Diplo +182.5

The usual builds.

It's July! We've gotten through another month.

Might be useful.
Do we have any 15k tons ships atm?

No modern ones. Blazes, maybe?

No, you're thinking of ecm 6.

ECM is composed of three tech lines: Fire Control Jammers which affect Beam Weapon FCs and Missile Launcher FCs, Sensor Jammers which affect RADAR, and Missile Jammers which affect the incoming missiles themselves (and not the FCs on the launching ship). Each component masses 150 tons, so a full ECM suite protecting against Beam, Missile and RADAR is 450 tons.
 
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ECM is composed of three tech lines: Fire Control Jammers which affect Beam Weapon FCs and Missile Launcher FCs, Sensor Jammers which affect RADAR, and Missile Jammers which affect the incoming missiles themselves (and not the FCs on the launching ship). Each component masses 150 tons, so a full ECM suite protecting against Beam, Missile and RADAR is 450 tons.
Ah. Why did we then get RP for it when we already have ECM 6?
 
Ah. Why did we then get RP for it when we already have ECM 6?
The Salvager probably picked up those points from a wreck back when we still had FC Jammer 5.
 
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A possible design for a 17,000 ton Heavy Cruiser.

Fleet speed. Carries the biggest shield we can build. Half the armament of a Winged Hussar (5 Particle Lances compared to the Hussar's 10).



Lancer class Heavy Cruiser 16,961 tons 502 Crew 10,947.1 BP TCS 339 TH 5,760 EM 14,400
16981 km/s Armour 3-58 Shields 480-720 HTK 102 Sensors 24/24/0/0 DCR 10-5 PPV 60
Maint Life 2.49 Years MSP 6,534 AFR 230% IFR 3.2% 1YR 1,463 5YR 21,943 Max Repair 1039.2 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required

2021 SCAM Drive EP1920.00 HS-40 P-150 (3) Power 5760 Fuel Use 41.34% Signature 1920 Explosion 15%
Fuel Capacity 2,500,000 Litres Range 64.2 billion km (43 days at full power)
2030 Omicron S480 / R720 Shields HS-40 (1) Recharge Time 720 seconds (0.7 per second)

2030 Particle Lance-24 400k RoF-40 (5) Range 400,000km TS: 16,981 km/s Power 75-10 ROF 40
2030 Beam Fire Control R480-TS16000 (10%) (1) Max Range: 480,000 km TS: 16,000 km/s ECCM-5 98 96 94 92 90 88 85 83 81 79
Solid-core Anti-matter Power Plant R40 (1) Total Power Output 40.4 Exp 5%
Solid-core Anti-matter Power Plant R18 (1) Total Power Output 17.9 Exp 5%

2027 CIV PD Search Sensor AS19-R1 (1) GPS 48 Range 19.1m km MCR 1.7m km Resolution 1
2027 CIV Search Sensor AS88-R100 (1) GPS 4800 Range 88.9m km Resolution 100
2018 CIV EM Sensor EM1.0-24.0 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km
2025 CIV Thermal Sensor TH1.0-24.0 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km

Electronic Warfare Jammers: Sensor 6 Fire Control 6 Missile 6

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes



Drawbacks:

No secondary armament. Just the Particle Lances.
No anti-missile defenses except for its jammer and shield. Relies on its companion ships for AMM and PD.
No command suite. Only a Bridge (no Auxilliary Control, no Combat Information Center, no Main Engineering).
 
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Early July, 2032.

The third Salvager arrives back in port at Earth, and the last of the looted ship components is dismantled... gaining two techs.

sc-3351.jpg
 
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The bad news about that 40,000 ton Monster class Battlecruiser is that we don't yet have a shipyard open for it.

We have two 40,000 ton yards. One is already tooling for Anomaly class (Jump Tender/AMM-PD/Tanker/AWACS) and the other for Galaxy class (shielded Carriers).

We'll get there.
 
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June 26th, 2032. - Diplo +181.3

The usual builds.

Another shipyard reaches 10,000 tons and joins the other two in expanding to 15,000 tons.

Shall our designers try and see if we can fit a full-sized shield into a 15,000 ton hull?

How are we doing on maintenance cap and especially expenditure?

Early July, 2032.

The third Salvager arrives back in port at Earth, and the last of the looted ship components is dismantled... gaining two techs.

View attachment 1305532

Woot!

ECCM-6 and missile launcher reload rate 8. Not bad at all. Especially ECCM 6 -- everything that counters ECM is good.

The bad news about that 40,000 ton Monster class Battlecruiser is that we don't yet have a shipyard open for it.

We have two 40,000 ton yards. One is already tooling for Anomaly class (Jump Tender/AMM-PD/Tanker/AWACS) and the other for Galaxy class (shielded Carriers).

We'll get there.

Yeah, no rush there. It's an entirely new size class.

What is your plan for refits and modernization? Aside from new size classes we're going to need to trim some fat from our fleet at some point to make room for new ships in the maintenance budget, won't we? I was assuming it would mostly result in refits but if you're adding new sizes that will be harder.
 
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How are we doing on maintenance cap and especially expenditure?

Maintenance Cap (or Fleet Cap) is local. It exists only in the base's location; and it is also USED locally, right in the base's location.

Most Naval Bases have a Cap of 25,000 tons, just enough to maintain a squadron of Sabres and to overhaul any passing Scout. They aren't intended to support or overhaul visiting squadrons of ships.

Planet Earth has a Cap of over 12,000,000 tons, and is using very little of it since most of the fleet is either in Harmony or adding Diplo weight to AX Microscopii.

Planet Harmony has a Cap of just under 1,000,000 tons, with about three-quarters of it being used.

The New Fortress of Doom has a Cap of 1,375,000 tons, with something over a million tons being used.

We are producing over half a million maintenance spares per year, and we have about eight months supply in stockpile.

Production of maintenance parts consumes over 52,000 Gallicite per year. Production of missiles consumes about the same, during wartime.

What is your plan for refits and modernization? Aside from new size classes we're going to need to trim some fat from our fleet at some point to make room for new ships in the maintenance budget, won't we? I was assuming it would mostly result in refits but if you're adding new sizes that will be harder.

Much of the fleet is so old that soon it will hardly be worth keeping it in service.

We still need a bi-modal fleet. A supercharged but short endurance force to act as the cutting edge in battle, and a second less capable "holding" force with the endurance to stay on-station for more than a year while we consolidate. But as our "cutting edge" gets bigger and sharper, we can reduce the size of our "holding force" to half or less of its present size. Eventually (I hope) our tech will reach a level where the two roles merge and only one force is required.
 
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We still need a bi-modal fleet. A supercharged but low endurance force to act as the cutting edge in battle, and a second less capable "holding" force with the endurance to stay on-station for more than a year while we consolidate. But as our "cutting edge" gets bigger and sharper, we can reduce the size of our "holding force" to half or less of its present size. Eventually (I hope) our tech will reach a level where the two roles merge and only one force is required.
I think we always will. Just as the USA needed and still needs a 2 ocean navy, as our empire grows the long transit times will necessitate at least 2 and maybe more fleets.
 
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I think we always will. Just as the USA needed and still needs a 2 ocean navy, as our empire grows the long transit times will necessitate at least 2 and maybe more fleets.
Yes, but I'm referring to two fleets with different characteristics, not just two similar fleets stationed in different places.

Fleet #1 is lightning fast, heavily shielded and very hard-hitting. But with all that focus on offense and defense, it has little tonnage left for endurance and stamina. Spare parts, fuel, air, water and life-support all run out in a few months. So the fleet must win the battle and then return to port for rest and recuperation.

Fleet #2 is slower and has somewhat more limited offensive and defensive capabilities, but that extra tonnage has been spent on things like extra life support, more fuel, air and water... in short, this fleet can remain on station in a hostile star system for more than a year, consolidating the gains made by Fleet #1.

Naturally we will bring both fleets to any battle, and after the battle is won the fast, short endurance fleet will withdraw while the slower but long endurance fleet consolidates and provides cover for the commercial ships (such as Tugs and Freighters) that come to build a Naval Base.
 
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Now that we have ECCM-6, we are going to have to re-design and re-research every single model of RADAR, beam fire control and missile fire control in our arsenal.

Dozens of them. Because they are all potentially ECCM-capable.

Nikolai II will be busy.
 
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So far, we've gained three new techs from looting wrecked Modron ships.

The salvage operation isn't much more than 25% completed, but about half of the really valuable wrecks have been looted.

All three Salvagers are on their way back to the battle-space.
 
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Nikolai working on incorporating the ECCM-6 improvement into our RADARs and Fire Controls.

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